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Merge pull request #11918 from TellowKrinkle/DPIScale
Improved DPI change handling
This commit is contained in:
commit
1aef85a985
@ -437,6 +437,10 @@ bool RenderWidget::event(QEvent* event)
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case QEvent::Move:
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case QEvent::Move:
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SetCursorLocked(m_cursor_locked);
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SetCursorLocked(m_cursor_locked);
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break;
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break;
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// According to https://bugreports.qt.io/browse/QTBUG-95925 the recommended practice for
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// handling DPI change is responding to paint events
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case QEvent::Paint:
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case QEvent::Resize:
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case QEvent::Resize:
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{
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{
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SetCursorLocked(m_cursor_locked);
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SetCursorLocked(m_cursor_locked);
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@ -446,9 +450,18 @@ bool RenderWidget::event(QEvent* event)
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QScreen* screen = window()->windowHandle()->screen();
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QScreen* screen = window()->windowHandle()->screen();
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const auto dpr = screen->devicePixelRatio();
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const float dpr = screen->devicePixelRatio();
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const int width = new_size.width() * dpr;
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const int height = new_size.height() * dpr;
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emit SizeChanged(new_size.width() * dpr, new_size.height() * dpr);
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if (m_last_window_width != width || m_last_window_height != height ||
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m_last_window_scale != dpr)
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{
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m_last_window_width = width;
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m_last_window_height = height;
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m_last_window_scale = dpr;
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emit SizeChanged(width, height);
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}
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break;
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break;
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}
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}
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// Happens when we add/remove the widget from the main window instead of the dedicated one
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// Happens when we add/remove the widget from the main window instead of the dedicated one
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@ -47,6 +47,9 @@ private:
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static constexpr int MOUSE_HIDE_DELAY = 3000;
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static constexpr int MOUSE_HIDE_DELAY = 3000;
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QTimer* m_mouse_timer;
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QTimer* m_mouse_timer;
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QPoint m_last_mouse{};
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QPoint m_last_mouse{};
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int m_last_window_width = 0;
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int m_last_window_height = 0;
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float m_last_window_scale = 0;
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bool m_cursor_locked = false;
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bool m_cursor_locked = false;
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bool m_lock_cursor_on_next_activation = false;
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bool m_lock_cursor_on_next_activation = false;
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bool m_dont_lock_cursor_on_show = false;
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bool m_dont_lock_cursor_on_show = false;
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@ -55,7 +55,6 @@ bool OnScreenUI::Initialize(u32 width, u32 height, float scale)
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// Don't create an ini file. TODO: Do we want this in the future?
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// Don't create an ini file. TODO: Do we want this in the future?
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ImGui::GetIO().IniFilename = nullptr;
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ImGui::GetIO().IniFilename = nullptr;
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SetScale(scale);
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SetScale(scale);
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ImGui::GetStyle().WindowRounding = 7.0f;
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PortableVertexDeclaration vdecl = {};
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PortableVertexDeclaration vdecl = {};
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vdecl.position = {ComponentFormat::Float, 2, offsetof(ImDrawVert, pos), true, false};
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vdecl.position = {ComponentFormat::Float, 2, offsetof(ImDrawVert, pos), true, false};
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@ -343,6 +342,10 @@ void OnScreenUI::SetScale(float backbuffer_scale)
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ImGui::GetIO().DisplayFramebufferScale.x = backbuffer_scale;
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ImGui::GetIO().DisplayFramebufferScale.x = backbuffer_scale;
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ImGui::GetIO().DisplayFramebufferScale.y = backbuffer_scale;
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ImGui::GetIO().DisplayFramebufferScale.y = backbuffer_scale;
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ImGui::GetIO().FontGlobalScale = backbuffer_scale;
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ImGui::GetIO().FontGlobalScale = backbuffer_scale;
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// ScaleAllSizes scales in-place, so calling it twice will double-apply the scale
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// Reset the style first so that the scale is applied to the base style, not an already-scaled one
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ImGui::GetStyle() = {};
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ImGui::GetStyle().WindowRounding = 7.0f;
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ImGui::GetStyle().ScaleAllSizes(backbuffer_scale);
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ImGui::GetStyle().ScaleAllSizes(backbuffer_scale);
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m_backbuffer_scale = backbuffer_scale;
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m_backbuffer_scale = backbuffer_scale;
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@ -176,6 +176,8 @@ void Presenter::SetBackbuffer(SurfaceInfo info)
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m_backbuffer_height = info.height;
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m_backbuffer_height = info.height;
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m_backbuffer_scale = info.scale;
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m_backbuffer_scale = info.scale;
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m_backbuffer_format = info.format;
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m_backbuffer_format = info.format;
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if (m_onscreen_ui)
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m_onscreen_ui->SetScale(info.scale);
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UpdateDrawRectangle();
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UpdateDrawRectangle();
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}
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}
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