VideoBackends/D3D12: Include HRESULT in error messages

This commit is contained in:
Pokechu22
2021-12-12 13:18:39 -08:00
parent 23cdb5c576
commit 1b32e6dae2
11 changed files with 77 additions and 36 deletions

View File

@ -152,7 +152,7 @@ bool DXContext::CreateDevice(u32 adapter_index, bool enable_debug_layer)
HRESULT hr = m_dxgi_factory->EnumAdapters(adapter_index, &adapter);
if (FAILED(hr))
{
ERROR_LOG_FMT(VIDEO, "Adapter {} not found, using default", adapter_index);
ERROR_LOG_FMT(VIDEO, "Adapter {} not found, using default: {}", adapter_index, DX12HRWrap(hr));
adapter = nullptr;
}
@ -166,14 +166,14 @@ bool DXContext::CreateDevice(u32 adapter_index, bool enable_debug_layer)
}
else
{
ERROR_LOG_FMT(VIDEO, "Debug layer requested but not available.");
ERROR_LOG_FMT(VIDEO, "Debug layer requested but not available: {}", DX12HRWrap(hr));
enable_debug_layer = false;
}
}
// Create the actual device.
hr = s_d3d12_create_device(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device));
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create D3D12 device");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create D3D12 device: {}", DX12HRWrap(hr));
if (FAILED(hr))
return false;
@ -208,7 +208,7 @@ bool DXContext::CreateCommandQueue()
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
D3D12_COMMAND_QUEUE_FLAG_NONE};
HRESULT hr = m_device->CreateCommandQueue(&queue_desc, IID_PPV_ARGS(&m_command_queue));
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create command queue");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create command queue: {}", DX12HRWrap(hr));
return SUCCEEDED(hr);
}
@ -216,7 +216,7 @@ bool DXContext::CreateFence()
{
HRESULT hr =
m_device->CreateFence(m_completed_fence_value, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&m_fence));
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create fence");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create fence: {}", DX12HRWrap(hr));
if (FAILED(hr))
return false;
@ -303,14 +303,15 @@ static bool BuildRootSignature(ID3D12Device* device, ID3D12RootSignature** sig_p
&root_signature_blob, &root_signature_error_blob);
if (FAILED(hr))
{
PanicAlertFmt("Failed to serialize root signature: {}",
static_cast<const char*>(root_signature_error_blob->GetBufferPointer()));
PanicAlertFmt("Failed to serialize root signature: {}\n{}",
static_cast<const char*>(root_signature_error_blob->GetBufferPointer()),
DX12HRWrap(hr));
return false;
}
hr = device->CreateRootSignature(0, root_signature_blob->GetBufferPointer(),
root_signature_blob->GetBufferSize(), IID_PPV_ARGS(sig_ptr));
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create root signature");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create root signature: {}", DX12HRWrap(hr));
return true;
}
@ -417,13 +418,13 @@ bool DXContext::CreateCommandLists()
CommandListResources& res = m_command_lists[i];
HRESULT hr = m_device->CreateCommandAllocator(
D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(res.command_allocator.GetAddressOf()));
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create command allocator");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create command allocator: {}", DX12HRWrap(hr));
if (FAILED(hr))
return false;
hr = m_device->CreateCommandList(1, D3D12_COMMAND_LIST_TYPE_DIRECT, res.command_allocator.Get(),
nullptr, IID_PPV_ARGS(res.command_list.GetAddressOf()));
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create command list");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create command list: {}", DX12HRWrap(hr));
if (FAILED(hr))
{
return false;
@ -431,7 +432,7 @@ bool DXContext::CreateCommandLists()
// Close the command list, since the first thing we do is reset them.
hr = res.command_list->Close();
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Closing new command list failed");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Closing new command list failed: {}", DX12HRWrap(hr));
if (FAILED(hr))
return false;
@ -473,7 +474,7 @@ void DXContext::ExecuteCommandList(bool wait_for_completion)
// Close and queue command list.
HRESULT hr = res.command_list->Close();
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to close command list");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to close command list: {}", DX12HRWrap(hr));
const std::array<ID3D12CommandList*, 1> execute_lists{res.command_list.Get()};
m_command_queue->ExecuteCommandLists(static_cast<UINT>(execute_lists.size()),
execute_lists.data());
@ -481,7 +482,7 @@ void DXContext::ExecuteCommandList(bool wait_for_completion)
// Update fence when GPU has completed.
hr = m_command_queue->Signal(m_fence.Get(), m_current_fence_value);
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to signal fence");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to signal fence: {}", DX12HRWrap(hr));
MoveToNextCommandList();
if (wait_for_completion)
@ -534,7 +535,7 @@ void DXContext::WaitForFence(u64 fence)
{
// Fall back to event.
HRESULT hr = m_fence->SetEventOnCompletion(fence, m_fence_event);
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to set fence event on completion");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to set fence event on completion: {}", DX12HRWrap(hr));
WaitForSingleObject(m_fence_event, INFINITE);
m_completed_fence_value = m_fence->GetCompletedValue();
}