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Fully remove wii remote netplay UI code and remove reference to WiimoteReal in NetPlayClient.cpp
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@ -20,13 +20,11 @@ public:
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PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClient* client);
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PadMappingArray GetModifiedPadMappings() const;
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PadMappingArray GetModifiedWiimoteMappings() const;
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private:
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void OnAdjust(wxCommandEvent& event);
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wxChoice* m_map_cbox[8];
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wxChoice* m_map_cbox[4];
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PadMappingArray m_pad_mapping;
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PadMappingArray m_wii_mapping;
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std::vector<const Player*> m_player_list;
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};
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