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NetPlay: Synchronize Mii data
It's bundled with the Wii saves for simplicity, since it's quite small.
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@ -31,6 +31,7 @@ std::string GetTitlePath(u64 title_id, std::optional<FromWhichRoot> from = {});
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std::string GetTitleDataPath(u64 title_id, std::optional<FromWhichRoot> from = {});
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std::string GetTitleContentPath(u64 title_id, std::optional<FromWhichRoot> from = {});
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std::string GetTMDFileName(u64 title_id, std::optional<FromWhichRoot> from = {});
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std::string GetMiiDatabasePath(std::optional<FromWhichRoot> from = {});
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// Returns whether a path is within an installed title's directory.
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bool IsTitlePath(const std::string& path, std::optional<FromWhichRoot> from = {},
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@ -42,4 +43,4 @@ std::string EscapeFileName(const std::string& filename);
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std::string EscapePath(const std::string& path);
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// Reverses escaping done by EscapeFileName
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std::string UnescapeFileName(const std::string& filename);
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}
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} // namespace Common
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