NetPlay: Synchronize Mii data

It's bundled with the Wii saves for simplicity, since it's quite small.
This commit is contained in:
Techjar
2019-04-08 07:06:21 -04:00
parent 22f55906e4
commit 1b8eda827b
5 changed files with 111 additions and 8 deletions

View File

@ -31,6 +31,7 @@ std::string GetTitlePath(u64 title_id, std::optional<FromWhichRoot> from = {});
std::string GetTitleDataPath(u64 title_id, std::optional<FromWhichRoot> from = {});
std::string GetTitleContentPath(u64 title_id, std::optional<FromWhichRoot> from = {});
std::string GetTMDFileName(u64 title_id, std::optional<FromWhichRoot> from = {});
std::string GetMiiDatabasePath(std::optional<FromWhichRoot> from = {});
// Returns whether a path is within an installed title's directory.
bool IsTitlePath(const std::string& path, std::optional<FromWhichRoot> from = {},
@ -42,4 +43,4 @@ std::string EscapeFileName(const std::string& filename);
std::string EscapePath(const std::string& path);
// Reverses escaping done by EscapeFileName
std::string UnescapeFileName(const std::string& filename);
}
} // namespace Common