VideoCommon: Make IsPassthrough() a function of the ShaderUid.

This commit is contained in:
Jules Blok
2014-12-19 13:10:06 +01:00
parent c9e469f832
commit 1b9fe70d7c
4 changed files with 4 additions and 10 deletions

View File

@ -7,7 +7,6 @@
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/GeometryShaderGen.h"
#include "VideoCommon/LightingShaderGen.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderGen.h"
#include "VideoCommon/VideoConfig.h"
@ -302,9 +301,3 @@ void GenerateGeometryShaderCode(ShaderCode& object, u32 primitive_type, API_TYPE
{
GenerateGeometryShader<ShaderCode>(object, primitive_type, ApiType);
}
bool IsPassthroughGeometryShader(GeometryShaderUid& object)
{
geometry_shader_uid_data* uid_data = object.GetUidData<geometry_shader_uid_data>();
return uid_data->primitive_type == PRIMITIVE_TRIANGLES && !uid_data->stereo && !uid_data->wireframe;
}

View File

@ -5,6 +5,7 @@
#pragma once
#include "VideoCommon/ShaderGenCommon.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
#pragma pack(1)
@ -12,6 +13,7 @@
struct geometry_shader_uid_data
{
u32 NumValues() const { return sizeof(geometry_shader_uid_data); }
bool IsPassthrough() const { return primitive_type == PRIMITIVE_TRIANGLES && !stereo && !wireframe; }
u32 stereo : 1;
u32 numTexGens : 4;
@ -26,4 +28,3 @@ typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
void GenerateGeometryShaderCode(ShaderCode& object, u32 primitive_type, API_TYPE ApiType);
void GetGeometryShaderUid(GeometryShaderUid& object, u32 primitive_type, API_TYPE ApiType);
bool IsPassthroughGeometryShader(GeometryShaderUid& object);