VideoCommon: Make IsPassthrough() a function of the ShaderUid.

This commit is contained in:
Jules Blok
2014-12-19 13:10:06 +01:00
parent c9e469f832
commit 1b9fe70d7c
4 changed files with 4 additions and 10 deletions

View File

@ -7,7 +7,6 @@
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/GeometryShaderGen.h"
#include "VideoCommon/LightingShaderGen.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderGen.h"
#include "VideoCommon/VideoConfig.h"
@ -302,9 +301,3 @@ void GenerateGeometryShaderCode(ShaderCode& object, u32 primitive_type, API_TYPE
{
GenerateGeometryShader<ShaderCode>(object, primitive_type, ApiType);
}
bool IsPassthroughGeometryShader(GeometryShaderUid& object)
{
geometry_shader_uid_data* uid_data = object.GetUidData<geometry_shader_uid_data>();
return uid_data->primitive_type == PRIMITIVE_TRIANGLES && !uid_data->stereo && !uid_data->wireframe;
}