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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Link the video plugin statically into the main binary on OS X.
This makes the OS X build more robust and should help pave the way for the integration of the video plugins as well as LTO. There are now no more global class level namespace conflicts left, as evidenced by the fact that Dolphin can be linked with -all_load, not that you would want to. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6958 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -129,7 +129,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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{
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case VK_RETURN:
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// Pressing Alt+Enter switch FullScreen/Windowed
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if (m_hParent == NULL && !g_Config.renderToMainframe)
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if (m_hParent == NULL && !g_SWVideoConfig.renderToMainframe)
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{
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ToggleFullscreen(hWnd);
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}
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@ -146,7 +146,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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switch (LOWORD( wParam ))
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{
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case VK_ESCAPE:
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if (g_Config.bFullscreen)
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if (g_SWVideoConfig.bFullscreen)
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{
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// Pressing Esc switches to Windowed mode from Fullscreen mode
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ToggleFullscreen(hWnd);
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@ -195,7 +195,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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if (m_hParent == NULL)
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{
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// Take it out of fullscreen and stop the game
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if( g_Config.bFullscreen )
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if( g_SWVidoConfig.bFullscreen )
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ToggleFullscreen(m_hParent);
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PostMessage(m_hParent, WM_USER, WM_USER_STOP, 0);
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}
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@ -262,7 +262,7 @@ HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const T
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// Create new separate window
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else
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{
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DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
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DWORD style = g_SWVideoConfig.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
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RECT rc = {0, 0, width, height};
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AdjustWindowRect(&rc, style, false);
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@ -294,10 +294,10 @@ void ToggleFullscreen(HWND hParent)
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if (m_hParent == NULL)
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{
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int w_fs = 640, h_fs = 480;
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if (g_Config.bFullscreen)
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if (g_SWVideoConfig.bFullscreen)
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{
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// Get out of fullscreen
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g_Config.bFullscreen = false;
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g_SWVideoConfig.bFullscreen = false;
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RECT rc = {0, 0, w_fs, h_fs};
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// FullScreen -> Desktop
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@ -336,7 +336,7 @@ void ToggleFullscreen(HWND hParent)
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// Set new window style -> PopUp
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SetWindowLong(hParent, GWL_STYLE, WS_POPUP);
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g_Config.bFullscreen = true;
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g_SWVideoConfig.bFullscreen = true;
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ShowCursor(FALSE);
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// SetWindowPos to the upper-left corner of the screen
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