Use UICommon's game list code on Android

Deduplicates code, and gets rid of some problems the old code had
(such as: bad performance when calling native functions, only one
disc showing up for multi-disc games, Wii banners being low-res,
unnecessarily much effort being needed for adding more metadata).
This commit is contained in:
JosJuice
2018-06-01 09:36:29 +02:00
parent daee5a4b43
commit 1c027bc148
43 changed files with 976 additions and 1574 deletions

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// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "jni/GameList/GameFile.h"
#include <memory>
#include <utility>
#include <vector>
#include <jni.h>
#include "DiscIO/Enums.h"
#include "UICommon/GameFile.h"
#include "jni/AndroidCommon/AndroidCommon.h"
#include "jni/AndroidCommon/IDCache.h"
static std::shared_ptr<const UICommon::GameFile>* GetPointer(JNIEnv* env, jobject obj)
{
return reinterpret_cast<std::shared_ptr<const UICommon::GameFile>*>(
env->GetLongField(obj, IDCache::GetGameFilePointer()));
}
static std::shared_ptr<const UICommon::GameFile>& GetRef(JNIEnv* env, jobject obj)
{
return *GetPointer(env, obj);
}
jobject GameFileToJava(JNIEnv* env, std::shared_ptr<const UICommon::GameFile> game_file)
{
if (!game_file)
return nullptr;
return env->NewObject(
IDCache::GetGameFileClass(), IDCache::GetGameFileConstructor(),
reinterpret_cast<jlong>(new std::shared_ptr<const UICommon::GameFile>(std::move(game_file))));
}
#ifdef __cplusplus
extern "C" {
#endif
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_finalize(JNIEnv* env,
jobject obj);
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getPlatform(JNIEnv* env,
jobject obj);
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getTitle(JNIEnv* env,
jobject obj);
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getDescription(JNIEnv* env,
jobject obj);
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getCompany(JNIEnv* env,
jobject obj);
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getCountry(JNIEnv* env,
jobject obj);
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getPath(JNIEnv* env,
jobject obj);
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getGameId(JNIEnv* env,
jobject obj);
JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBanner(JNIEnv* env,
jobject obj);
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBannerWidth(JNIEnv* env,
jobject obj);
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBannerHeight(JNIEnv* env,
jobject obj);
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_finalize(JNIEnv* env,
jobject obj)
{
delete GetPointer(env, obj);
}
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getPlatform(JNIEnv* env,
jobject obj)
{
return static_cast<jint>(GetRef(env, obj)->GetPlatform());
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getTitle(JNIEnv* env,
jobject obj)
{
return ToJString(env, GetRef(env, obj)->GetName());
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getDescription(JNIEnv* env,
jobject obj)
{
return ToJString(env, GetRef(env, obj)->GetDescription());
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getCompany(JNIEnv* env,
jobject obj)
{
return ToJString(env, DiscIO::GetCompanyFromID(GetRef(env, obj)->GetMakerID()));
}
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getCountry(JNIEnv* env,
jobject obj)
{
return static_cast<jint>(GetRef(env, obj)->GetCountry());
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getPath(JNIEnv* env,
jobject obj)
{
return ToJString(env, GetRef(env, obj)->GetFilePath());
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getGameId(JNIEnv* env,
jobject obj)
{
return ToJString(env, GetRef(env, obj)->GetGameID());
}
JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBanner(JNIEnv* env,
jobject obj)
{
const std::vector<u32>& buffer = GetRef(env, obj)->GetBannerImage().buffer;
const jsize size = static_cast<jsize>(buffer.size());
const jintArray out_array = env->NewIntArray(size);
if (!out_array)
return nullptr;
env->SetIntArrayRegion(out_array, 0, size, reinterpret_cast<const jint*>(buffer.data()));
return out_array;
}
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBannerWidth(JNIEnv* env,
jobject obj)
{
return static_cast<jint>(GetRef(env, obj)->GetBannerImage().width);
}
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBannerHeight(JNIEnv* env,
jobject obj)
{
return static_cast<jint>(GetRef(env, obj)->GetBannerImage().height);
}
#ifdef __cplusplus
}
#endif

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// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <jni.h>
namespace UICommon
{
class GameFile;
}
jobject GameFileToJava(JNIEnv* env, std::shared_ptr<const UICommon::GameFile> game_file);

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// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <memory>
#include <vector>
#include <jni.h>
#include "UICommon/GameFileCache.h"
#include "jni/AndroidCommon/AndroidCommon.h"
#include "jni/AndroidCommon/IDCache.h"
#include "jni/GameList/GameFile.h"
namespace UICommon
{
class GameFile;
}
static UICommon::GameFileCache* GetPointer(JNIEnv* env, jobject obj)
{
return reinterpret_cast<UICommon::GameFileCache*>(
env->GetLongField(obj, IDCache::GetGameFileCachePointer()));
}
#ifdef __cplusplus
extern "C" {
#endif
JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_newGameFileCache(
JNIEnv* env, jobject obj, jstring path);
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_finalize(JNIEnv* env,
jobject obj);
JNIEXPORT jobjectArray JNICALL
Java_org_dolphinemu_dolphinemu_model_GameFileCache_getAllGames(JNIEnv* env, jobject obj);
JNIEXPORT jobject JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_addOrGet(JNIEnv* env,
jobject obj,
jstring path);
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_update(
JNIEnv* env, jobject obj, jobjectArray folder_paths);
JNIEXPORT jboolean JNICALL
Java_org_dolphinemu_dolphinemu_model_GameFileCache_updateAdditionalMetadata(JNIEnv* env,
jobject obj);
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_load(JNIEnv* env,
jobject obj);
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_save(JNIEnv* env,
jobject obj);
JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_newGameFileCache(
JNIEnv* env, jobject obj, jstring path)
{
return reinterpret_cast<jlong>(new UICommon::GameFileCache(GetJString(env, path)));
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_finalize(JNIEnv* env,
jobject obj)
{
delete GetPointer(env, obj);
}
JNIEXPORT jobjectArray JNICALL
Java_org_dolphinemu_dolphinemu_model_GameFileCache_getAllGames(JNIEnv* env, jobject obj)
{
const UICommon::GameFileCache* ptr = GetPointer(env, obj);
const jobjectArray array =
env->NewObjectArray(static_cast<jsize>(ptr->GetSize()), IDCache::GetGameFileClass(), nullptr);
jsize i = 0;
GetPointer(env, obj)->ForEach([env, array, &i](const auto& game_file) {
env->SetObjectArrayElement(array, i++, GameFileToJava(env, game_file));
});
return array;
}
JNIEXPORT jobject JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_addOrGet(JNIEnv* env,
jobject obj,
jstring path)
{
bool cache_changed = false;
return GameFileToJava(env, GetPointer(env, obj)->AddOrGet(GetJString(env, path), &cache_changed));
}
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_update(
JNIEnv* env, jobject obj, jobjectArray folder_paths)
{
jsize size = env->GetArrayLength(folder_paths);
std::vector<std::string> folder_paths_vector;
folder_paths_vector.reserve(size);
for (jsize i = 0; i < size; ++i)
{
const jstring path = reinterpret_cast<jstring>(env->GetObjectArrayElement(folder_paths, i));
folder_paths_vector.push_back(GetJString(env, path));
env->DeleteLocalRef(path);
}
return GetPointer(env, obj)->Update(UICommon::FindAllGamePaths(folder_paths_vector, false));
}
JNIEXPORT jboolean JNICALL
Java_org_dolphinemu_dolphinemu_model_GameFileCache_updateAdditionalMetadata(JNIEnv* env,
jobject obj)
{
return GetPointer(env, obj)->UpdateAdditionalMetadata();
}
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_load(JNIEnv* env,
jobject obj)
{
return GetPointer(env, obj)->Load();
}
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_save(JNIEnv* env,
jobject obj)
{
return GetPointer(env, obj)->Save();
}
#ifdef __cplusplus
}
#endif