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Use UICommon's game list code on Android
Deduplicates code, and gets rid of some problems the old code had (such as: bad performance when calling native functions, only one disc showing up for multi-disc games, Wii banners being low-res, unnecessarily much effort being needed for adding more metadata).
This commit is contained in:
121
Source/Android/jni/GameList/GameFileCache.cpp
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121
Source/Android/jni/GameList/GameFileCache.cpp
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <memory>
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#include <vector>
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#include <jni.h>
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#include "UICommon/GameFileCache.h"
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#include "jni/AndroidCommon/AndroidCommon.h"
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#include "jni/AndroidCommon/IDCache.h"
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#include "jni/GameList/GameFile.h"
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namespace UICommon
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{
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class GameFile;
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}
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static UICommon::GameFileCache* GetPointer(JNIEnv* env, jobject obj)
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{
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return reinterpret_cast<UICommon::GameFileCache*>(
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env->GetLongField(obj, IDCache::GetGameFileCachePointer()));
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}
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#ifdef __cplusplus
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extern "C" {
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#endif
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JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_newGameFileCache(
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JNIEnv* env, jobject obj, jstring path);
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_finalize(JNIEnv* env,
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jobject obj);
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JNIEXPORT jobjectArray JNICALL
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Java_org_dolphinemu_dolphinemu_model_GameFileCache_getAllGames(JNIEnv* env, jobject obj);
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JNIEXPORT jobject JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_addOrGet(JNIEnv* env,
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jobject obj,
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jstring path);
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_update(
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JNIEnv* env, jobject obj, jobjectArray folder_paths);
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JNIEXPORT jboolean JNICALL
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Java_org_dolphinemu_dolphinemu_model_GameFileCache_updateAdditionalMetadata(JNIEnv* env,
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jobject obj);
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_load(JNIEnv* env,
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jobject obj);
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_save(JNIEnv* env,
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jobject obj);
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JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_newGameFileCache(
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JNIEnv* env, jobject obj, jstring path)
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{
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return reinterpret_cast<jlong>(new UICommon::GameFileCache(GetJString(env, path)));
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_finalize(JNIEnv* env,
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jobject obj)
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{
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delete GetPointer(env, obj);
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}
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JNIEXPORT jobjectArray JNICALL
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Java_org_dolphinemu_dolphinemu_model_GameFileCache_getAllGames(JNIEnv* env, jobject obj)
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{
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const UICommon::GameFileCache* ptr = GetPointer(env, obj);
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const jobjectArray array =
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env->NewObjectArray(static_cast<jsize>(ptr->GetSize()), IDCache::GetGameFileClass(), nullptr);
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jsize i = 0;
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GetPointer(env, obj)->ForEach([env, array, &i](const auto& game_file) {
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env->SetObjectArrayElement(array, i++, GameFileToJava(env, game_file));
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});
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return array;
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}
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JNIEXPORT jobject JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_addOrGet(JNIEnv* env,
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jobject obj,
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jstring path)
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{
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bool cache_changed = false;
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return GameFileToJava(env, GetPointer(env, obj)->AddOrGet(GetJString(env, path), &cache_changed));
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_update(
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JNIEnv* env, jobject obj, jobjectArray folder_paths)
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{
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jsize size = env->GetArrayLength(folder_paths);
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std::vector<std::string> folder_paths_vector;
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folder_paths_vector.reserve(size);
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for (jsize i = 0; i < size; ++i)
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{
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const jstring path = reinterpret_cast<jstring>(env->GetObjectArrayElement(folder_paths, i));
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folder_paths_vector.push_back(GetJString(env, path));
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env->DeleteLocalRef(path);
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}
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return GetPointer(env, obj)->Update(UICommon::FindAllGamePaths(folder_paths_vector, false));
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}
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JNIEXPORT jboolean JNICALL
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Java_org_dolphinemu_dolphinemu_model_GameFileCache_updateAdditionalMetadata(JNIEnv* env,
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jobject obj)
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{
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return GetPointer(env, obj)->UpdateAdditionalMetadata();
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_load(JNIEnv* env,
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jobject obj)
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{
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return GetPointer(env, obj)->Load();
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_save(JNIEnv* env,
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jobject obj)
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{
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return GetPointer(env, obj)->Save();
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}
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#ifdef __cplusplus
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}
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#endif
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