Use UICommon's game list code on Android

Deduplicates code, and gets rid of some problems the old code had
(such as: bad performance when calling native functions, only one
disc showing up for multi-disc games, Wii banners being low-res,
unnecessarily much effort being needed for adding more metadata).
This commit is contained in:
JosJuice
2018-06-01 09:36:29 +02:00
parent daee5a4b43
commit 1c027bc148
43 changed files with 976 additions and 1574 deletions

View File

@ -14,8 +14,7 @@
#include "Core/HW/WiimoteReal/IOAndroid.h"
// Global java_vm class
extern JavaVM* g_java_vm;
#include "jni/AndroidCommon/IDCache.h"
namespace WiimoteReal
{
@ -31,10 +30,11 @@ void WiimoteScannerAndroid::FindWiimotes(std::vector<Wiimote*>& found_wiimotes,
NOTICE_LOG(WIIMOTE, "Finding Wiimotes");
JNIEnv* env;
int get_env_status = g_java_vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6);
int get_env_status =
IDCache::GetJavaVM()->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6);
if (get_env_status == JNI_EDETACHED)
g_java_vm->AttachCurrentThread(&env, nullptr);
IDCache::GetJavaVM()->AttachCurrentThread(&env, nullptr);
jmethodID openadapter_func = env->GetStaticMethodID(s_adapter_class, "OpenAdapter", "()Z");
jmethodID queryadapter_func = env->GetStaticMethodID(s_adapter_class, "QueryAdapter", "()Z");
@ -47,7 +47,7 @@ void WiimoteScannerAndroid::FindWiimotes(std::vector<Wiimote*>& found_wiimotes,
}
if (get_env_status == JNI_EDETACHED)
g_java_vm->DetachCurrentThread();
IDCache::GetJavaVM()->DetachCurrentThread();
}
WiimoteAndroid::WiimoteAndroid(int index) : Wiimote(), m_mayflash_index(index)
@ -62,7 +62,7 @@ WiimoteAndroid::~WiimoteAndroid()
// Connect to a Wiimote with a known address.
bool WiimoteAndroid::ConnectInternal()
{
g_java_vm->AttachCurrentThread(&m_env, nullptr);
IDCache::GetJavaVM()->AttachCurrentThread(&m_env, nullptr);
jfieldID payload_field = m_env->GetStaticFieldID(s_adapter_class, "wiimote_payload", "[[B");
jobjectArray payload_object =
@ -81,7 +81,7 @@ bool WiimoteAndroid::ConnectInternal()
void WiimoteAndroid::DisconnectInternal()
{
g_java_vm->DetachCurrentThread();
IDCache::GetJavaVM()->DetachCurrentThread();
}
bool WiimoteAndroid::IsConnected() const
@ -117,7 +117,7 @@ int WiimoteAndroid::IOWrite(u8 const* buf, size_t len)
void InitAdapterClass()
{
JNIEnv* env;
g_java_vm->AttachCurrentThread(&env, nullptr);
IDCache::GetJavaVM()->AttachCurrentThread(&env, nullptr);
jclass adapter_class = env->FindClass("org/dolphinemu/dolphinemu/utils/Java_WiimoteAdapter");
s_adapter_class = reinterpret_cast<jclass>(env->NewGlobalRef(adapter_class));

View File

@ -20,8 +20,7 @@
#include "InputCommon/GCAdapter.h"
#include "InputCommon/GCPadStatus.h"
// Global java_vm class
extern JavaVM* g_java_vm;
#include "jni/AndroidCommon/IDCache.h"
namespace GCAdapter
{
@ -67,7 +66,7 @@ static void ScanThreadFunc()
NOTICE_LOG(SERIALINTERFACE, "GC Adapter scanning thread started");
JNIEnv* env;
g_java_vm->AttachCurrentThread(&env, NULL);
IDCache::GetJavaVM()->AttachCurrentThread(&env, NULL);
jmethodID queryadapter_func = env->GetStaticMethodID(s_adapter_class, "QueryAdapter", "()Z");
@ -78,7 +77,7 @@ static void ScanThreadFunc()
Setup();
Common::SleepCurrentThread(1000);
}
g_java_vm->DetachCurrentThread();
IDCache::GetJavaVM()->DetachCurrentThread();
NOTICE_LOG(SERIALINTERFACE, "GC Adapter scanning thread stopped");
}
@ -89,7 +88,7 @@ static void Write()
NOTICE_LOG(SERIALINTERFACE, "GC Adapter write thread started");
JNIEnv* env;
g_java_vm->AttachCurrentThread(&env, NULL);
IDCache::GetJavaVM()->AttachCurrentThread(&env, NULL);
jmethodID output_func = env->GetStaticMethodID(s_adapter_class, "Output", "([B)I");
while (s_write_adapter_thread_running.IsSet())
@ -119,7 +118,7 @@ static void Write()
Common::YieldCPU();
}
g_java_vm->DetachCurrentThread();
IDCache::GetJavaVM()->DetachCurrentThread();
NOTICE_LOG(SERIALINTERFACE, "GC Adapter write thread stopped");
}
@ -131,7 +130,7 @@ static void Read()
bool first_read = true;
JNIEnv* env;
g_java_vm->AttachCurrentThread(&env, NULL);
IDCache::GetJavaVM()->AttachCurrentThread(&env, NULL);
jfieldID payload_field = env->GetStaticFieldID(s_adapter_class, "controller_payload", "[B");
jobject payload_object = env->GetStaticObjectField(s_adapter_class, payload_field);
@ -185,7 +184,7 @@ static void Read()
s_fd = 0;
s_detected = false;
g_java_vm->DetachCurrentThread();
IDCache::GetJavaVM()->DetachCurrentThread();
NOTICE_LOG(SERIALINTERFACE, "GC Adapter read thread stopped");
}
@ -204,7 +203,7 @@ void Init()
}
JNIEnv* env;
g_java_vm->AttachCurrentThread(&env, NULL);
IDCache::GetJavaVM()->AttachCurrentThread(&env, NULL);
jclass adapter_class = env->FindClass("org/dolphinemu/dolphinemu/utils/Java_GCAdapter");
s_adapter_class = reinterpret_cast<jclass>(env->NewGlobalRef(adapter_class));

View File

@ -78,8 +78,15 @@ const std::string& GameFile::Lookup(DiscIO::Language language,
const std::string&
GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const
{
#ifdef ANDROID
// TODO: Make the Android app load the config at app start instead of emulation start
// so that we can access the user's preference here
const DiscIO::Language language = DiscIO::Language::English;
#else
const bool wii = DiscIO::IsWii(m_platform);
return Lookup(SConfig::GetInstance().GetCurrentLanguage(wii), strings);
const DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(wii);
#endif
return Lookup(language, strings);
}
GameFile::GameFile(const std::string& path)

View File

@ -12,6 +12,7 @@
#include <mutex>
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
#include "Common/ChunkFile.h"
@ -38,12 +39,25 @@ std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& direct
return Common::DoFileSearch(directories_to_scan, search_extensions, recursive_scan);
}
GameFileCache::GameFileCache() : m_path(File::GetUserPath(D_CACHE_IDX) + "gamelist.cache")
{
}
GameFileCache::GameFileCache(std::string path) : m_path(std::move(path))
{
}
void GameFileCache::ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const
{
for (const std::shared_ptr<const GameFile>& item : m_cached_files)
f(item);
}
size_t GameFileCache::GetSize() const
{
return m_cached_files.size();
}
void GameFileCache::Clear()
{
m_cached_files.clear();
@ -179,9 +193,8 @@ bool GameFileCache::Save()
bool GameFileCache::SyncCacheFile(bool save)
{
std::string filename(File::GetUserPath(D_CACHE_IDX) + "gamelist.cache");
const char* open_mode = save ? "wb" : "rb";
File::IOFile f(filename, open_mode);
File::IOFile f(m_path, open_mode);
if (!f)
return false;
bool success = false;
@ -217,7 +230,7 @@ bool GameFileCache::SyncCacheFile(bool save)
{
// If some file operation failed, try to delete the probably-corrupted cache
f.Close();
File::Delete(filename);
File::Delete(m_path);
}
return success;
}

View File

@ -6,9 +6,7 @@
#include <cstddef>
#include <functional>
#include <list>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
@ -26,8 +24,12 @@ std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& direct
class GameFileCache
{
public:
GameFileCache(); // Uses the default path
explicit GameFileCache(std::string path);
void ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const;
size_t GetSize() const;
void Clear();
// Returns nullptr if the file is invalid.
@ -49,6 +51,7 @@ private:
bool SyncCacheFile(bool save);
void DoState(PointerWrap* p, u64 size = 0);
std::string m_path;
std::vector<std::shared_ptr<GameFile>> m_cached_files;
};