Use UICommon's game list code on Android

Deduplicates code, and gets rid of some problems the old code had
(such as: bad performance when calling native functions, only one
disc showing up for multi-disc games, Wii banners being low-res,
unnecessarily much effort being needed for adding more metadata).
This commit is contained in:
JosJuice
2018-06-01 09:36:29 +02:00
parent daee5a4b43
commit 1c027bc148
43 changed files with 976 additions and 1574 deletions

View File

@ -78,8 +78,15 @@ const std::string& GameFile::Lookup(DiscIO::Language language,
const std::string&
GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const
{
#ifdef ANDROID
// TODO: Make the Android app load the config at app start instead of emulation start
// so that we can access the user's preference here
const DiscIO::Language language = DiscIO::Language::English;
#else
const bool wii = DiscIO::IsWii(m_platform);
return Lookup(SConfig::GetInstance().GetCurrentLanguage(wii), strings);
const DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(wii);
#endif
return Lookup(language, strings);
}
GameFile::GameFile(const std::string& path)