Use UICommon's game list code on Android

Deduplicates code, and gets rid of some problems the old code had
(such as: bad performance when calling native functions, only one
disc showing up for multi-disc games, Wii banners being low-res,
unnecessarily much effort being needed for adding more metadata).
This commit is contained in:
JosJuice
2018-06-01 09:36:29 +02:00
parent daee5a4b43
commit 1c027bc148
43 changed files with 976 additions and 1574 deletions

View File

@ -12,6 +12,7 @@
#include <mutex>
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
#include "Common/ChunkFile.h"
@ -38,12 +39,25 @@ std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& direct
return Common::DoFileSearch(directories_to_scan, search_extensions, recursive_scan);
}
GameFileCache::GameFileCache() : m_path(File::GetUserPath(D_CACHE_IDX) + "gamelist.cache")
{
}
GameFileCache::GameFileCache(std::string path) : m_path(std::move(path))
{
}
void GameFileCache::ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const
{
for (const std::shared_ptr<const GameFile>& item : m_cached_files)
f(item);
}
size_t GameFileCache::GetSize() const
{
return m_cached_files.size();
}
void GameFileCache::Clear()
{
m_cached_files.clear();
@ -179,9 +193,8 @@ bool GameFileCache::Save()
bool GameFileCache::SyncCacheFile(bool save)
{
std::string filename(File::GetUserPath(D_CACHE_IDX) + "gamelist.cache");
const char* open_mode = save ? "wb" : "rb";
File::IOFile f(filename, open_mode);
File::IOFile f(m_path, open_mode);
if (!f)
return false;
bool success = false;
@ -217,7 +230,7 @@ bool GameFileCache::SyncCacheFile(bool save)
{
// If some file operation failed, try to delete the probably-corrupted cache
f.Close();
File::Delete(filename);
File::Delete(m_path);
}
return success;
}