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VideoBackends: Reimplement SSAA, now for D3D + OGL
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@ -418,15 +418,8 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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szr_enh->Add(CreateCheckBox(page_enh, _("Widescreen Hack"), wxGetTranslation(ws_hack_desc), vconfig.bWidescreenHack));
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szr_enh->Add(CreateCheckBox(page_enh, _("Disable Fog"), wxGetTranslation(disable_fog_desc), vconfig.bDisableFog));
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if (vconfig.backend_info.bSupportsSSAA)
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{
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ssaa_checkbox = CreateCheckBox(page_enh, _("SSAA"), wxGetTranslation(aa_desc), vconfig.bSSAA);
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szr_enh->Add(ssaa_checkbox);
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}
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else
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{
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ssaa_checkbox = nullptr;
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}
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ssaa_checkbox = CreateCheckBox(page_enh, _("SSAA"), wxGetTranslation(aa_desc), vconfig.bSSAA);
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szr_enh->Add(ssaa_checkbox);
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wxStaticBoxSizer* const group_enh = new wxStaticBoxSizer(wxVERTICAL, page_enh, _("Enhancements"));
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group_enh->Add(szr_enh, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
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