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VideoBackends: Reimplement SSAA, now for D3D + OGL
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@ -84,7 +84,6 @@ void InitBackendInfo()
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g_Config.backend_info.bSupportsPostProcessing = false;
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g_Config.backend_info.bSupportsPaletteConversion = true;
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g_Config.backend_info.bSupportsClipControl = true;
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g_Config.backend_info.bSupportsSSAA = false;
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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@ -129,6 +128,9 @@ void InitBackendInfo()
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// Requires the instance attribute (only available in shader model 5)
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g_Config.backend_info.bSupportsGSInstancing = shader_model_5_supported;
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// Sample shading requires shader model 5
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g_Config.backend_info.bSupportsSSAA = shader_model_5_supported;
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}
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g_Config.backend_info.Adapters.push_back(UTF16ToUTF8(desc.Description));
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ad->Release();
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