VideoBackends: Reimplement SSAA, now for D3D + OGL

This commit is contained in:
degasus
2015-09-06 13:58:18 +02:00
parent c08a83a5aa
commit 1c0366993a
12 changed files with 111 additions and 91 deletions

View File

@ -88,7 +88,6 @@ static RasterFont* s_pfont = nullptr;
// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
static int s_MSAASamples = 1;
static int s_last_multisample_mode = 0;
static bool s_last_ssaa_mode = false;
static bool s_last_stereo_mode = false;
static bool s_last_xfb_mode = false;
@ -136,27 +135,6 @@ static int GetNumMSAASamples(int MSAAMode)
return g_ogl_config.max_samples;
}
static void ApplySSAASettings()
{
if (g_ActiveConfig.bSSAA)
{
if (g_ActiveConfig.backend_info.bSupportsSSAA)
{
glEnable(GL_SAMPLE_SHADING_ARB);
glMinSampleShading(1.0f);
}
else
{
// TODO: move this to InitBackendInfo
OSD::AddMessage("SSAA Anti Aliasing isn't supported by your GPU.", 10000);
}
}
else if (g_ActiveConfig.backend_info.bSupportsSSAA)
{
glDisable(GL_SAMPLE_SHADING_ARB);
}
}
static void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* message, const void* userParam)
{
const char *s_source;
@ -483,8 +461,6 @@ Renderer::Renderer()
g_ogl_config.bSupportsGLBufferStorage = GLExtensions::Supports("GL_ARB_buffer_storage") ||
GLExtensions::Supports("GL_EXT_buffer_storage");
g_ogl_config.bSupportsMSAA = GLExtensions::Supports("GL_ARB_texture_multisample");
g_ActiveConfig.backend_info.bSupportsSSAA = GLExtensions::Supports("GL_ARB_sample_shading") ||
GLExtensions::Supports("GL_OES_sample_shading");
g_ogl_config.bSupportOGL31 = GLExtensions::Version() >= 310;
g_ogl_config.bSupportViewportFloat = GLExtensions::Supports("GL_ARB_viewport_array");
g_ogl_config.bSupportsDebug = GLExtensions::Supports("GL_KHR_debug") ||
@ -514,6 +490,7 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsEarlyZ = true;
g_Config.backend_info.bSupportsGeometryShaders = g_ogl_config.bSupportsAEP;
g_Config.backend_info.bSupportsGSInstancing = g_Config.backend_info.bSupportsGeometryShaders && g_ogl_config.SupportedESPointSize > 0;
g_Config.backend_info.bSupportsSSAA = g_ogl_config.bSupportsAEP;
g_ogl_config.bSupportsMSAA = true;
g_ogl_config.bSupports2DTextureStorage = true;
if (g_ActiveConfig.iStereoMode > 0 && g_ActiveConfig.iMultisampleMode > 1 && !g_ogl_config.bSupports3DTextureStorage)
@ -555,16 +532,28 @@ Renderer::Renderer()
g_ogl_config.eSupportedGLSLVersion = GLSL_130;
g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
g_Config.backend_info.bSupportsGeometryShaders = false; // geometry shaders are only supported on glsl150+
g_Config.backend_info.bSupportsSSAA = false; // sample shading is only supported on glsl400+
}
else if (strstr(g_ogl_config.glsl_version, "1.40"))
{
g_ogl_config.eSupportedGLSLVersion = GLSL_140;
g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
g_Config.backend_info.bSupportsGeometryShaders = false; // geometry shaders are only supported on glsl150+
g_Config.backend_info.bSupportsSSAA = false; // sample shading is only supported on glsl400+
}
else if (strstr(g_ogl_config.glsl_version, "1.50"))
{
g_ogl_config.eSupportedGLSLVersion = GLSL_150;
g_Config.backend_info.bSupportsSSAA = false; // sample shading is only supported on glsl400+
}
else if (strstr(g_ogl_config.glsl_version, "3.30"))
{
g_ogl_config.eSupportedGLSLVersion = GLSL_330;
g_Config.backend_info.bSupportsSSAA = false; // sample shading is only supported on glsl400+
}
else
{
g_ogl_config.eSupportedGLSLVersion = GLSL_150;
g_ogl_config.eSupportedGLSLVersion = GLSL_400;
}
// Desktop OpenGL can't have the Android Extension Pack
@ -638,9 +627,7 @@ Renderer::Renderer()
);
s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
s_last_ssaa_mode = g_ActiveConfig.bSSAA;
s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
ApplySSAASettings();
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
@ -1691,21 +1678,19 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
{
TargetSizeChanged = true;
}
if (TargetSizeChanged || xfbchanged || WindowResized || s_last_ssaa_mode != g_ActiveConfig.bSSAA ||
if (TargetSizeChanged || xfbchanged || WindowResized ||
(s_last_multisample_mode != g_ActiveConfig.iMultisampleMode) || (s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)))
{
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
if (TargetSizeChanged || s_last_ssaa_mode != g_ActiveConfig.bSSAA ||
if (TargetSizeChanged ||
s_last_multisample_mode != g_ActiveConfig.iMultisampleMode || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
{
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
s_last_ssaa_mode = g_ActiveConfig.bSSAA;
s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
ApplySSAASettings();
delete g_framebuffer_manager;
g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height,