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VideoBackends: Reimplement SSAA, now for D3D + OGL
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@ -48,9 +48,11 @@ struct pixel_shader_uid_data
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u32 early_ztest : 1;
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u32 bounding_box : 1;
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// TODO: 31 bits of padding is a waste. Can we free up some bits elseware?
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// TODO: 29 bits of padding is a waste. Can we free up some bits elseware?
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u32 zfreeze : 1;
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u32 pad : 31;
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u32 msaa : 1;
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u32 ssaa : 1;
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u32 pad : 29;
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u32 texMtxInfo_n_projection : 8; // 8x1 bit
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u32 tevindref_bi0 : 3;
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