VideoBackends: Reimplement SSAA, now for D3D + OGL

This commit is contained in:
degasus
2015-09-06 13:58:18 +02:00
parent c08a83a5aa
commit 1c0366993a
12 changed files with 111 additions and 91 deletions

View File

@ -48,9 +48,11 @@ struct pixel_shader_uid_data
u32 early_ztest : 1;
u32 bounding_box : 1;
// TODO: 31 bits of padding is a waste. Can we free up some bits elseware?
// TODO: 29 bits of padding is a waste. Can we free up some bits elseware?
u32 zfreeze : 1;
u32 pad : 31;
u32 msaa : 1;
u32 ssaa : 1;
u32 pad : 29;
u32 texMtxInfo_n_projection : 8; // 8x1 bit
u32 tevindref_bi0 : 3;