VideoBackends: Reimplement SSAA, now for D3D + OGL

This commit is contained in:
degasus
2015-09-06 13:58:18 +02:00
parent c08a83a5aa
commit 1c0366993a
12 changed files with 111 additions and 91 deletions

View File

@ -77,7 +77,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
out.Write("out VertexData {\n");
GenerateVSOutputMembers<T>(out, api_type, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid out");
GenerateVSOutputMembers<T>(out, api_type, GetInterpolationQualifier(api_type, false, true));
out.Write("} vs;\n");
}
else
@ -87,17 +87,17 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
{
if (i < xfmem.numTexGen.numTexGens)
{
out.Write("centroid out float3 uv%d;\n", i);
out.Write("%s out float3 uv%d;\n", GetInterpolationQualifier(api_type), i);
}
}
out.Write("centroid out float4 clipPos;\n");
out.Write("%s out float4 clipPos;\n", GetInterpolationQualifier(api_type));
if (g_ActiveConfig.bEnablePixelLighting)
{
out.Write("centroid out float3 Normal;\n");
out.Write("centroid out float3 WorldPos;\n");
out.Write("%s out float3 Normal;\n", GetInterpolationQualifier(api_type));
out.Write("%s out float3 WorldPos;\n", GetInterpolationQualifier(api_type));
}
out.Write("centroid out float4 colors_0;\n");
out.Write("centroid out float4 colors_1;\n");
out.Write("%s out float4 colors_0;\n", GetInterpolationQualifier(api_type));
out.Write("%s out float4 colors_1;\n", GetInterpolationQualifier(api_type));
}
out.Write("void main()\n{\n");