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https://github.com/dolphin-emu/dolphin.git
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VideoBackends: Reimplement SSAA, now for D3D + OGL
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@ -77,7 +77,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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{
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out.Write("out VertexData {\n");
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GenerateVSOutputMembers<T>(out, api_type, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid out");
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GenerateVSOutputMembers<T>(out, api_type, GetInterpolationQualifier(api_type, false, true));
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out.Write("} vs;\n");
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}
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else
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@ -87,17 +87,17 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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{
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if (i < xfmem.numTexGen.numTexGens)
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{
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out.Write("centroid out float3 uv%d;\n", i);
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out.Write("%s out float3 uv%d;\n", GetInterpolationQualifier(api_type), i);
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}
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}
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out.Write("centroid out float4 clipPos;\n");
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out.Write("%s out float4 clipPos;\n", GetInterpolationQualifier(api_type));
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if (g_ActiveConfig.bEnablePixelLighting)
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{
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out.Write("centroid out float3 Normal;\n");
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out.Write("centroid out float3 WorldPos;\n");
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out.Write("%s out float3 Normal;\n", GetInterpolationQualifier(api_type));
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out.Write("%s out float3 WorldPos;\n", GetInterpolationQualifier(api_type));
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}
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out.Write("centroid out float4 colors_0;\n");
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out.Write("centroid out float4 colors_1;\n");
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out.Write("%s out float4 colors_0;\n", GetInterpolationQualifier(api_type));
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out.Write("%s out float4 colors_1;\n", GetInterpolationQualifier(api_type));
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}
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out.Write("void main()\n{\n");
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