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Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5140 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -219,7 +219,7 @@ ReadPosision tableReadPosition[4][8][2] = {
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},
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};
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int tableVertexSize[4][8][2] = {
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int tableReadPositionVertexSize[4][8][2] = {
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{
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{0, 0,},
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{0, 0,},
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