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Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5140 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -29,6 +29,6 @@ extern ReadPosision tableReadPosition[4][8][2];
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// Hold vertex size of each vertex format.
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// The dimensions are same as tableReadPosition.
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extern int tableVertexSize[4][8][2];
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extern int tableReadPositionVertexSize[4][8][2];
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#endif
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