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AudioCommon: Pass Core::System to AudioCommon functions.
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@ -414,7 +414,8 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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mmio->Register(
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base | AUDIO_DMA_CONTROL_LEN, MMIO::DirectRead<u16>(&state.audio_dma.AudioDMAControl.Hex),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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auto& state = Core::System::GetInstance().GetDSPState().GetData();
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auto& system = Core::System::GetInstance();
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auto& state = system.GetDSPState().GetData();
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bool already_enabled = state.audio_dma.AudioDMAControl.Enable;
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state.audio_dma.AudioDMAControl.Hex = val;
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@ -512,7 +513,8 @@ void UpdateDSPSlice(int cycles)
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// This happens at 4 khz, since 32 bytes at 4khz = 4 bytes at 32 khz (16bit stereo pcm)
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void UpdateAudioDMA()
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{
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auto& state = Core::System::GetInstance().GetDSPState().GetData();
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auto& system = Core::System::GetInstance();
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auto& state = system.GetDSPState().GetData();
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static short zero_samples[8 * 2] = {0};
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if (state.audio_dma.AudioDMAControl.Enable)
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@ -521,7 +523,7 @@ void UpdateAudioDMA()
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// external audio fifo in the emulator, to be mixed with the disc
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// streaming output.
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void* address = Memory::GetPointer(state.audio_dma.current_source_address);
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AudioCommon::SendAIBuffer(reinterpret_cast<short*>(address), 8);
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AudioCommon::SendAIBuffer(system, reinterpret_cast<short*>(address), 8);
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if (state.audio_dma.remaining_blocks_count != 0)
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{
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@ -539,7 +541,7 @@ void UpdateAudioDMA()
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}
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else
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{
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AudioCommon::SendAIBuffer(&zero_samples[0], 8);
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AudioCommon::SendAIBuffer(system, &zero_samples[0], 8);
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}
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}
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