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Qt: Handle Overridden Graphics Backend
This fixes an issue where the game specific graphics backend would be saved as the global setting after playing a game. This also now displays the currently running graphics backend when looking in the graphics configuration window.
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@ -182,7 +182,10 @@ void GeneralWidget::SaveSettings()
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{
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// Video Backend
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const auto current_backend = m_backend_combo->currentData().toString().toStdString();
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if (Config::Get(Config::MAIN_GFX_BACKEND) != current_backend)
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if (Config::Get(Config::MAIN_GFX_BACKEND) == current_backend)
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return;
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if (Config::GetActiveLayerForConfig(Config::MAIN_GFX_BACKEND) == Config::LayerType::Base)
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{
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auto warningMessage = VideoBackendBase::GetAvailableBackends()[m_backend_combo->currentIndex()]
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->GetWarningMessage();
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@ -203,8 +206,10 @@ void GeneralWidget::SaveSettings()
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return;
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}
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}
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emit BackendChanged(QString::fromStdString(current_backend));
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}
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Config::SetBaseOrCurrent(Config::MAIN_GFX_BACKEND, current_backend);
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emit BackendChanged(QString::fromStdString(current_backend));
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}
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void GeneralWidget::OnEmulationStateChanged(bool running)
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@ -215,6 +220,10 @@ void GeneralWidget::OnEmulationStateChanged(bool running)
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const bool supports_adapters = !g_Config.backend_info.Adapters.empty();
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m_adapter_combo->setEnabled(!running && supports_adapters);
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std::string current_backend = m_backend_combo->currentData().toString().toStdString();
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if (Config::Get(Config::MAIN_GFX_BACKEND) != current_backend)
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emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)));
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}
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void GeneralWidget::AddDescriptions()
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