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Implement frame dumping in D3D11.
Fixes issue 4831.
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@ -52,7 +52,7 @@ int OSDChoice, OSDTime;
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Renderer *g_renderer = NULL;
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bool s_bLastFrameDumped = false;
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bool bLastFrameDumped = false;
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std::mutex Renderer::s_criticalScreenshot;
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std::string Renderer::s_sScreenshotName;
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@ -41,7 +41,7 @@
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extern int frameCount;
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extern int OSDChoice, OSDTime;
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extern bool s_bLastFrameDumped;
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extern bool bLastFrameDumped;
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// Renderer really isn't a very good name for this class - it's more like "Misc".
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// The long term goal is to get rid of this class and replace it with others that make
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