mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
(cleanup) InputPluginCommon is dead. Long live InputCommon and InputUICommon.
I hope I didn't break the mac+linux builds - if i did, fixing it should be a simple matter of adjusting the sconscripts. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5661 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9.00"
|
||||
Version="9,00"
|
||||
Name="InputCommon"
|
||||
ProjectGUID="{C7E5D50A-2916-464B-86A7-E10B3CC88ADA}"
|
||||
RootNamespace="VideoCommon"
|
||||
@ -480,6 +480,14 @@
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||||
RelativePath=".\Src\Configuration.cpp"
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||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerEmu.cpp"
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||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ControllerEmu.h"
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||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\DirectInputBase.cpp"
|
||||
>
|
||||
@ -508,6 +516,14 @@
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||||
RelativePath=".\Src\InputCommon.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\InputConfig.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\InputConfig.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SDL_Util.cpp"
|
||||
>
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||||
|
375
Source/Core/InputCommon/Src/ControllerEmu.cpp
Normal file
375
Source/Core/InputCommon/Src/ControllerEmu.cpp
Normal file
@ -0,0 +1,375 @@
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||||
// Copyright (C) 2010 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "ControllerEmu.h"
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||||
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||||
#if defined(HAVE_X11) && HAVE_X11
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||||
#include <X11/Xlib.h>
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||||
#endif
|
||||
|
||||
ControllerEmu::~ControllerEmu()
|
||||
{
|
||||
// control groups
|
||||
std::vector<ControlGroup*>::const_iterator
|
||||
i = groups.begin(),
|
||||
e = groups.end();
|
||||
for ( ; i!=e; ++i )
|
||||
delete *i;
|
||||
}
|
||||
|
||||
ControllerEmu::ControlGroup::~ControlGroup()
|
||||
{
|
||||
// controls
|
||||
std::vector<Control*>::const_iterator
|
||||
ci = controls.begin(),
|
||||
ce = controls.end();
|
||||
for ( ; ci!=ce; ++ci )
|
||||
delete *ci;
|
||||
|
||||
// settings
|
||||
std::vector<Setting*>::const_iterator
|
||||
si = settings.begin(),
|
||||
se = settings.end();
|
||||
for ( ; si!=se; ++si )
|
||||
delete *si;
|
||||
}
|
||||
|
||||
ControllerEmu::Extension::~Extension()
|
||||
{
|
||||
// attachments
|
||||
std::vector<ControllerEmu*>::const_iterator
|
||||
ai = attachments.begin(),
|
||||
ae = attachments.end();
|
||||
for ( ; ai!=ae; ++ai )
|
||||
delete *ai;
|
||||
}
|
||||
ControllerEmu::ControlGroup::Control::~Control()
|
||||
{
|
||||
delete control_ref;
|
||||
}
|
||||
|
||||
void ControllerEmu::UpdateReferences( ControllerInterface& devi )
|
||||
{
|
||||
std::vector<ControlGroup*>::const_iterator
|
||||
i = groups.begin(),
|
||||
e = groups.end();
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
std::vector<ControlGroup::Control*>::const_iterator
|
||||
ci = (*i)->controls.begin(),
|
||||
ce = (*i)->controls.end();
|
||||
for ( ; ci!=ce; ++ci )
|
||||
devi.UpdateReference( (*ci)->control_ref );
|
||||
|
||||
// extension
|
||||
if ( GROUP_TYPE_EXTENSION == (*i)->type )
|
||||
{
|
||||
std::vector<ControllerEmu*>::const_iterator
|
||||
ai = ((Extension*)*i)->attachments.begin(),
|
||||
ae = ((Extension*)*i)->attachments.end();
|
||||
for ( ; ai!=ae; ++ai )
|
||||
(*ai)->UpdateReferences( devi );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerEmu::UpdateDefaultDevice()
|
||||
{
|
||||
std::vector<ControlGroup*>::const_iterator
|
||||
i = groups.begin(),
|
||||
e = groups.end();
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
std::vector<ControlGroup::Control*>::const_iterator
|
||||
ci = (*i)->controls.begin(),
|
||||
ce = (*i)->controls.end();
|
||||
for ( ; ci!=ce; ++ci )
|
||||
(*ci)->control_ref->device_qualifier = default_device;
|
||||
|
||||
// extension
|
||||
if ( GROUP_TYPE_EXTENSION == (*i)->type )
|
||||
{
|
||||
std::vector<ControllerEmu*>::const_iterator
|
||||
ai = ((Extension*)*i)->attachments.begin(),
|
||||
ae = ((Extension*)*i)->attachments.end();
|
||||
for ( ; ai!=ae; ++ai )
|
||||
{
|
||||
(*ai)->default_device = default_device;
|
||||
(*ai)->UpdateDefaultDevice();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section *sec, const std::string& defdev, const std::string& base )
|
||||
{
|
||||
std::string group( base + name ); group += "/";
|
||||
|
||||
// settings
|
||||
std::vector<ControlGroup::Setting*>::const_iterator
|
||||
si = settings.begin(),
|
||||
se = settings.end();
|
||||
for ( ; si!=se; ++si )
|
||||
{
|
||||
sec->Get((group+(*si)->name).c_str(), &(*si)->value, (*si)->default_value*100);
|
||||
(*si)->value /= 100;
|
||||
}
|
||||
|
||||
// controls
|
||||
std::vector<ControlGroup::Control*>::const_iterator
|
||||
ci = controls.begin(),
|
||||
ce = controls.end();
|
||||
for ( ; ci!=ce; ++ci )
|
||||
{
|
||||
// control and dev qualifier
|
||||
sec->Get((group + (*ci)->name).c_str(), &(*ci)->control_ref->control_qualifier.name, "");
|
||||
std::string dev;
|
||||
sec->Get((group+(*ci)->name+"/Device").c_str(), &dev, defdev.c_str());
|
||||
(*ci)->control_ref->device_qualifier.FromString(dev);
|
||||
|
||||
// range
|
||||
sec->Get( (group+(*ci)->name+"/Range").c_str(), &(*ci)->control_ref->range, 100.0f);
|
||||
(*ci)->control_ref->range /= 100;
|
||||
|
||||
// input mode
|
||||
if ( (*ci)->control_ref->is_input )
|
||||
sec->Get( (group+(*ci)->name+"/Mode").c_str(), &((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, 0 );
|
||||
}
|
||||
|
||||
// extensions
|
||||
if ( GROUP_TYPE_EXTENSION == type )
|
||||
{
|
||||
Extension* const ex = ((Extension*)this);
|
||||
|
||||
ex->switch_extension = 0;
|
||||
unsigned int n = 0;
|
||||
std::string extname;
|
||||
sec->Get((base + name).c_str(), &extname, "");
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||||
|
||||
std::vector<ControllerEmu*>::const_iterator
|
||||
ai = ((Extension*)this)->attachments.begin(),
|
||||
ae = ((Extension*)this)->attachments.end();
|
||||
for ( ; ai!=ae; ++ai,++n )
|
||||
{
|
||||
(*ai)->default_device.FromString( defdev );
|
||||
(*ai)->LoadConfig( sec, base + (*ai)->GetName() + "/" );
|
||||
|
||||
if ( (*ai)->GetName() == extname )
|
||||
ex->switch_extension = n;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerEmu::LoadConfig( IniFile::Section *sec, const std::string& base )
|
||||
{
|
||||
std::string defdev = default_device.ToString();
|
||||
if (base.empty())
|
||||
{
|
||||
sec->Get((base + "Device").c_str(), &defdev, "");
|
||||
default_device.FromString(defdev);
|
||||
}
|
||||
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
|
||||
e = groups.end();
|
||||
for ( ; i!=e; ++i )
|
||||
(*i)->LoadConfig(sec, defdev, base);
|
||||
}
|
||||
|
||||
void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section *sec, const std::string& defdev, const std::string& base )
|
||||
{
|
||||
std::string group( base + name ); group += "/";
|
||||
|
||||
// settings
|
||||
std::vector<ControlGroup::Setting*>::const_iterator
|
||||
si = settings.begin(),
|
||||
se = settings.end();
|
||||
for ( ; si!=se; ++si )
|
||||
sec->Set( (group+(*si)->name).c_str(), (*si)->value*100.0f, (*si)->default_value*100.0f);
|
||||
|
||||
// controls
|
||||
std::vector<ControlGroup::Control*>::const_iterator
|
||||
ci = controls.begin(),
|
||||
ce = controls.end();
|
||||
for ( ; ci!=ce; ++ci )
|
||||
{
|
||||
// control and dev qualifier
|
||||
sec->Set( (group+(*ci)->name).c_str(), (*ci)->control_ref->control_qualifier.name, "");
|
||||
sec->Set( (group+(*ci)->name+"/Device").c_str(), (*ci)->control_ref->device_qualifier.ToString(), defdev);
|
||||
|
||||
// range
|
||||
sec->Set( (group+(*ci)->name+"/Range").c_str(), (*ci)->control_ref->range*100.0f, 100.0f);
|
||||
|
||||
// input mode
|
||||
if ( (*ci)->control_ref->is_input )
|
||||
{
|
||||
const int mode = ((ControllerInterface::InputReference*)((*ci)->control_ref))->mode;
|
||||
if (mode)
|
||||
sec->Set((group+(*ci)->name+"/Mode").c_str(), mode);
|
||||
else
|
||||
sec->Delete((group+(*ci)->name+"/Mode").c_str());
|
||||
}
|
||||
}
|
||||
|
||||
// extensions
|
||||
if ( GROUP_TYPE_EXTENSION == type )
|
||||
{
|
||||
Extension* const ext = ((Extension*)this);
|
||||
sec->Set((base + name).c_str(), ext->attachments[ext->switch_extension]->GetName(), "None");
|
||||
|
||||
std::vector<ControllerEmu*>::const_iterator
|
||||
ai = ((Extension*)this)->attachments.begin(),
|
||||
ae = ((Extension*)this)->attachments.end();
|
||||
for ( ; ai!=ae; ++ai )
|
||||
(*ai)->SaveConfig( sec, base + (*ai)->GetName() + "/" );
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerEmu::SaveConfig( IniFile::Section *sec, const std::string& base )
|
||||
{
|
||||
const std::string defdev = default_device.ToString();
|
||||
if ( base.empty() )
|
||||
sec->Set( (/*std::string(" ") +*/ base + "Device").c_str(), defdev, "");
|
||||
|
||||
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
|
||||
e = groups.end();
|
||||
for ( ; i!=e; ++i )
|
||||
(*i)->SaveConfig( sec, defdev, base );
|
||||
}
|
||||
|
||||
ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_STICK )
|
||||
{
|
||||
for ( unsigned int i = 0; i < 4; ++i )
|
||||
controls.push_back( new Input( named_directions[i] ) );
|
||||
|
||||
controls.push_back( new Input( "Modifier" ) );
|
||||
|
||||
settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
|
||||
settings.push_back( new Setting("Square Stick", 0 ) );
|
||||
|
||||
}
|
||||
|
||||
ControllerEmu::Buttons::Buttons( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_BUTTONS )
|
||||
{
|
||||
settings.push_back( new Setting("Threshold", 0.5f ) );
|
||||
}
|
||||
|
||||
ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_MIXED_TRIGGERS )
|
||||
{
|
||||
settings.push_back( new Setting("Threshold", 0.9f ) );
|
||||
}
|
||||
|
||||
ControllerEmu::Triggers::Triggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TRIGGERS )
|
||||
{
|
||||
settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
|
||||
}
|
||||
|
||||
ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE )
|
||||
{
|
||||
controls.push_back( new Input( "Up" ) );
|
||||
controls.push_back( new Input( "Down" ) );
|
||||
controls.push_back( new Input( "Left" ) );
|
||||
controls.push_back( new Input( "Right" ) );
|
||||
controls.push_back( new Input( "Forward" ) );
|
||||
controls.push_back( new Input( "Backward" ) );
|
||||
controls.push_back( new Input( "Modifier" ) );
|
||||
|
||||
settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
|
||||
}
|
||||
|
||||
ControllerEmu::Tilt::Tilt( const char* const _name )
|
||||
: ControlGroup( _name, GROUP_TYPE_TILT )
|
||||
{
|
||||
memset(m_tilt, 0, sizeof(m_tilt));
|
||||
|
||||
//for ( unsigned int i = 0; i < 4; ++i )
|
||||
//controls.push_back( new Input( named_directions[i] ) );
|
||||
controls.push_back( new Input( "Forward" ) );
|
||||
controls.push_back( new Input( "Backward" ) );
|
||||
controls.push_back( new Input( "Left" ) );
|
||||
controls.push_back( new Input( "Right" ) );
|
||||
|
||||
controls.push_back( new Input( "Modifier" ) );
|
||||
|
||||
settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
|
||||
settings.push_back( new Setting("Circle Stick", 0 ) );
|
||||
}
|
||||
|
||||
ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize )
|
||||
: ControlGroup( _name, GROUP_TYPE_CURSOR )
|
||||
, wiimote_initialize(_wiimote_initialize)
|
||||
, m_z(0)
|
||||
{
|
||||
for ( unsigned int i = 0; i < 4; ++i )
|
||||
controls.push_back( new Input( named_directions[i] ) );
|
||||
controls.push_back( new Input( "Forward" ) );
|
||||
controls.push_back( new Input( "Backward" ) );
|
||||
controls.push_back( new Input( "Hide" ) );
|
||||
|
||||
settings.push_back( new Setting("Center", 0.5f ) );
|
||||
settings.push_back( new Setting("Width", 0.5f ) );
|
||||
settings.push_back( new Setting("Height", 0.5f ) );
|
||||
|
||||
}
|
||||
|
||||
void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
|
||||
{
|
||||
#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
|
||||
unsigned int win_width = 2, win_height = 2;
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
// Get the cursor position for the entire screen
|
||||
POINT point = { 1, 1 };
|
||||
GetCursorPos(&point);
|
||||
// Get the cursor position relative to the upper left corner of the rendering window
|
||||
ScreenToClient(wiimote_initialize->hWnd, &point);
|
||||
|
||||
// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
|
||||
RECT Rect;
|
||||
GetClientRect(wiimote_initialize->hWnd, &Rect);
|
||||
// Width and height is the size of the rendering window
|
||||
win_width = Rect.right - Rect.left;
|
||||
win_height = Rect.bottom - Rect.top;
|
||||
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
int root_x, root_y;
|
||||
struct
|
||||
{
|
||||
int x, y;
|
||||
} point = { 1, 1 };
|
||||
|
||||
Display* const wm_display = (Display*)wiimote_initialize->hWnd;
|
||||
Window glwin = *(Window *)wiimote_initialize->pXWindow;
|
||||
|
||||
XWindowAttributes win_attribs;
|
||||
XGetWindowAttributes (wm_display, glwin, &win_attribs);
|
||||
win_width = win_attribs.width;
|
||||
win_height = win_attribs.height;
|
||||
Window root_dummy, child_win;
|
||||
unsigned int mask;
|
||||
XQueryPointer(wm_display, glwin, &root_dummy, &child_win, &root_x, &root_y, &point.x, &point.y, &mask);
|
||||
#endif
|
||||
|
||||
#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
|
||||
// Return the mouse position as a range from -1 to 1
|
||||
x = (float)point.x / (float)win_width * 2 - 1;
|
||||
y = (float)point.y / (float)win_height * 2 - 1;
|
||||
#else
|
||||
x = 0;
|
||||
y = 0;
|
||||
#endif
|
||||
|
||||
}
|
438
Source/Core/InputCommon/Src/ControllerEmu.h
Normal file
438
Source/Core/InputCommon/Src/ControllerEmu.h
Normal file
@ -0,0 +1,438 @@
|
||||
// Copyright (C) 2010 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _CONTROLLEREMU_H_
|
||||
#define _CONTROLLEREMU_H_
|
||||
|
||||
// windows crap
|
||||
#define NOMINMAX
|
||||
|
||||
#include "pluginspecs_pad.h"
|
||||
#include "pluginspecs_wiimote.h"
|
||||
#include <math.h>
|
||||
|
||||
#include "ControllerInterface/ControllerInterface.h"
|
||||
#include "IniFile.h"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
|
||||
#define sign(x) ((x)?(x)<0?-1:1:0)
|
||||
|
||||
enum
|
||||
{
|
||||
GROUP_TYPE_OTHER,
|
||||
GROUP_TYPE_STICK,
|
||||
GROUP_TYPE_MIXED_TRIGGERS,
|
||||
GROUP_TYPE_BUTTONS,
|
||||
GROUP_TYPE_FORCE,
|
||||
GROUP_TYPE_EXTENSION,
|
||||
GROUP_TYPE_TILT,
|
||||
GROUP_TYPE_CURSOR,
|
||||
GROUP_TYPE_TRIGGERS,
|
||||
};
|
||||
|
||||
const char * const named_directions[] =
|
||||
{
|
||||
"Up",
|
||||
"Down",
|
||||
"Left",
|
||||
"Right"
|
||||
};
|
||||
|
||||
void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize);
|
||||
|
||||
class ControllerEmu
|
||||
{
|
||||
public:
|
||||
|
||||
class ControlGroup
|
||||
{
|
||||
public:
|
||||
|
||||
class Control
|
||||
{
|
||||
protected:
|
||||
Control( ControllerInterface::ControlReference* const _ref, const char * const _name )
|
||||
: control_ref(_ref), name(_name){}
|
||||
public:
|
||||
|
||||
virtual ~Control();
|
||||
ControllerInterface::ControlReference* const control_ref;
|
||||
const char * const name;
|
||||
|
||||
};
|
||||
|
||||
class Input : public Control
|
||||
{
|
||||
public:
|
||||
|
||||
Input( const char * const _name )
|
||||
: Control( new ControllerInterface::InputReference, _name ) {}
|
||||
|
||||
};
|
||||
|
||||
class Output : public Control
|
||||
{
|
||||
public:
|
||||
|
||||
Output( const char * const _name )
|
||||
: Control( new ControllerInterface::OutputReference, _name ) {}
|
||||
|
||||
};
|
||||
|
||||
class Setting
|
||||
{
|
||||
public:
|
||||
|
||||
Setting(const char* const _name, const ControlState def_value
|
||||
, const unsigned int _low = 0, const unsigned int _high = 100 )
|
||||
: name(_name)
|
||||
, value(def_value)
|
||||
, default_value(def_value)
|
||||
, low(_low)
|
||||
, high(_high){}
|
||||
|
||||
const char* const name;
|
||||
ControlState value;
|
||||
const ControlState default_value;
|
||||
const unsigned int low, high;
|
||||
};
|
||||
|
||||
ControlGroup( const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER ) : name(_name), type(_type) {}
|
||||
virtual ~ControlGroup();
|
||||
|
||||
void LoadConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
|
||||
void SaveConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
|
||||
|
||||
const char* const name;
|
||||
const unsigned int type;
|
||||
|
||||
std::vector< Control* > controls;
|
||||
std::vector< Setting* > settings;
|
||||
|
||||
};
|
||||
|
||||
class AnalogStick : public ControlGroup
|
||||
{
|
||||
public:
|
||||
|
||||
template <typename C>
|
||||
void GetState( C* const x, C* const y, const unsigned int base, const unsigned int range )
|
||||
{
|
||||
// this is all a mess
|
||||
|
||||
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
||||
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
||||
|
||||
ControlState deadzone = settings[0]->value;
|
||||
ControlState square = settings[1]->value;
|
||||
ControlState m = controls[4]->control_ref->State();
|
||||
|
||||
// modifier code
|
||||
if ( m )
|
||||
{
|
||||
yy = (abs(yy)>deadzone) * sign(yy) * (m + deadzone/2);
|
||||
xx = (abs(xx)>deadzone) * sign(xx) * (m + deadzone/2);
|
||||
}
|
||||
|
||||
// deadzone / square stick code
|
||||
if ( deadzone || square )
|
||||
{
|
||||
// this section might be all wrong, but its working good enough, i think
|
||||
|
||||
ControlState ang = atan2( yy, xx );
|
||||
ControlState ang_sin = sin(ang);
|
||||
ControlState ang_cos = cos(ang);
|
||||
|
||||
// the amt a full square stick would have at current angle
|
||||
ControlState square_full = std::min( ang_sin ? 1/abs(ang_sin) : 2, ang_cos ? 1/abs(ang_cos) : 2 );
|
||||
|
||||
// the amt a full stick would have that was ( user setting squareness) at current angle
|
||||
// i think this is more like a pointed circle rather than a rounded square like it should be
|
||||
ControlState stick_full = ( 1 + ( square_full - 1 ) * square );
|
||||
|
||||
ControlState dist = sqrt(xx*xx + yy*yy);
|
||||
|
||||
// dead zone code
|
||||
dist = std::max( 0.0f, dist - deadzone * stick_full );
|
||||
dist /= ( 1 - deadzone );
|
||||
|
||||
// square stick code
|
||||
ControlState amt = dist / stick_full;
|
||||
dist -= ((square_full - 1) * amt * square);
|
||||
|
||||
yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) );
|
||||
xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) );
|
||||
}
|
||||
|
||||
*y = C( yy * range + base );
|
||||
*x = C( xx * range + base );
|
||||
}
|
||||
|
||||
AnalogStick( const char* const _name );
|
||||
|
||||
};
|
||||
|
||||
class Buttons : public ControlGroup
|
||||
{
|
||||
public:
|
||||
Buttons( const char* const _name );
|
||||
|
||||
template <typename C>
|
||||
void GetState( C* const buttons, const C* bitmasks )
|
||||
{
|
||||
std::vector<Control*>::iterator i = controls.begin(),
|
||||
e = controls.end();
|
||||
for ( ; i!=e; ++i, ++bitmasks )
|
||||
if ( (*i)->control_ref->State() > settings[0]->value ) // threshold
|
||||
*buttons |= *bitmasks;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class MixedTriggers : public ControlGroup
|
||||
{
|
||||
public:
|
||||
|
||||
template <typename C, typename S>
|
||||
void GetState( C* const digital, const C* bitmasks, S* analog, const unsigned int range )
|
||||
{
|
||||
const unsigned int trig_count = ((unsigned int) (controls.size() / 2));
|
||||
for ( unsigned int i=0; i<trig_count; ++i,++bitmasks,++analog )
|
||||
{
|
||||
if ( controls[i]->control_ref->State() > settings[0]->value ) //threshold
|
||||
{
|
||||
*analog = range;
|
||||
*digital |= *bitmasks;
|
||||
}
|
||||
else
|
||||
*analog = S(controls[i+trig_count]->control_ref->State() * range);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
MixedTriggers( const char* const _name );
|
||||
|
||||
};
|
||||
|
||||
class Triggers : public ControlGroup
|
||||
{
|
||||
public:
|
||||
|
||||
template <typename S>
|
||||
void GetState( S* analog, const unsigned int range )
|
||||
{
|
||||
const unsigned int trig_count = ((unsigned int) (controls.size()));
|
||||
const ControlState deadzone = settings[0]->value;
|
||||
for ( unsigned int i=0; i<trig_count; ++i,++analog )
|
||||
*analog = S( std::max(controls[i]->control_ref->State() - deadzone, 0.0f) / (1 - deadzone) * range );
|
||||
}
|
||||
|
||||
Triggers( const char* const _name );
|
||||
|
||||
};
|
||||
|
||||
class Force : public ControlGroup
|
||||
{
|
||||
public:
|
||||
Force( const char* const _name );
|
||||
|
||||
template <typename C, typename R>
|
||||
void GetState( C* axis, const u8 base, const R range )
|
||||
{
|
||||
const float deadzone = settings[0]->value;
|
||||
for ( unsigned int i=0; i<6; i+=2 )
|
||||
{
|
||||
const float state = controls[i+1]->control_ref->State() - controls[i]->control_ref->State();
|
||||
if (abs(state) > deadzone)
|
||||
*axis++ = (C)((state - (deadzone * sign(state))) / (1 - deadzone) * range + base);
|
||||
//*axis++ = state * range + base;
|
||||
else
|
||||
*axis++ = (C)(base);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class Tilt : public ControlGroup
|
||||
{
|
||||
public:
|
||||
Tilt( const char* const _name );
|
||||
|
||||
template <typename C, typename R>
|
||||
void GetState( C* const x, C* const y, const unsigned int base, const R range )
|
||||
{
|
||||
// this is all a mess
|
||||
|
||||
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
||||
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
||||
|
||||
ControlState deadzone = settings[0]->value;
|
||||
ControlState circle = settings[1]->value;
|
||||
ControlState m = controls[4]->control_ref->State();
|
||||
|
||||
// modifier code
|
||||
if ( m )
|
||||
{
|
||||
yy = (abs(yy)>deadzone) * sign(yy) * (m + deadzone/2);
|
||||
xx = (abs(xx)>deadzone) * sign(xx) * (m + deadzone/2);
|
||||
}
|
||||
|
||||
// deadzone / circle stick code
|
||||
if ( deadzone || circle )
|
||||
{
|
||||
// this section might be all wrong, but its working good enough, i think
|
||||
|
||||
ControlState ang = atan2( yy, xx );
|
||||
ControlState ang_sin = sin(ang);
|
||||
ControlState ang_cos = cos(ang);
|
||||
|
||||
// the amt a full square stick would have at current angle
|
||||
ControlState square_full = std::min( ang_sin ? 1/abs(ang_sin) : 2, ang_cos ? 1/abs(ang_cos) : 2 );
|
||||
|
||||
// the amt a full stick would have that was ( user setting circular ) at current angle
|
||||
// i think this is more like a pointed circle rather than a rounded square like it should be
|
||||
ControlState stick_full = (square_full * (1 - circle)) + (circle);
|
||||
|
||||
ControlState dist = sqrt(xx*xx + yy*yy);
|
||||
|
||||
// dead zone code
|
||||
dist = std::max( 0.0f, dist - deadzone * stick_full );
|
||||
dist /= (1 - deadzone);
|
||||
|
||||
// circle stick code
|
||||
ControlState amt = dist / stick_full;
|
||||
dist += (square_full - 1) * amt * circle;
|
||||
|
||||
yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) );
|
||||
xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) );
|
||||
}
|
||||
|
||||
// this is kinda silly here
|
||||
// gui being open will make this happen 2x as fast, o well
|
||||
if (xx > m_tilt[0])
|
||||
m_tilt[0] = std::min(m_tilt[0] + 0.1f, xx);
|
||||
else if (xx < m_tilt[0])
|
||||
m_tilt[0] = std::max(m_tilt[0] - 0.1f, xx);
|
||||
|
||||
if (yy > m_tilt[1])
|
||||
m_tilt[1] = std::min(m_tilt[1] + 0.1f, yy);
|
||||
else if (yy < m_tilt[1])
|
||||
m_tilt[1] = std::max(m_tilt[1] - 0.1f, yy);
|
||||
|
||||
*y = C( m_tilt[1] * range + base );
|
||||
*x = C( m_tilt[0] * range + base );
|
||||
}
|
||||
private:
|
||||
float m_tilt[2];
|
||||
};
|
||||
|
||||
class Cursor : public ControlGroup
|
||||
{
|
||||
public:
|
||||
Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize );
|
||||
|
||||
template <typename C>
|
||||
void GetState( C* const x, C* const y, C* const z, const bool adjusted = false )
|
||||
{
|
||||
const float zz = controls[4]->control_ref->State() - controls[5]->control_ref->State();
|
||||
|
||||
// silly being here
|
||||
if (zz > m_z)
|
||||
m_z = std::min(m_z + 0.1f, zz);
|
||||
else if (zz < m_z)
|
||||
m_z = std::max(m_z - 0.1f, zz);
|
||||
|
||||
*z = m_z;
|
||||
|
||||
// hide
|
||||
if (controls[6]->control_ref->State() > 0.5f)
|
||||
{
|
||||
*x = 10000; *y = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
float xx, yy;
|
||||
GetMousePos(xx, yy, wiimote_initialize);
|
||||
|
||||
// use mouse cursor, or user defined mapping if they have something mapped
|
||||
// this if seems horrible
|
||||
if ( controls[0]->control_ref->control_qualifier.name.size() || controls[1]->control_ref->control_qualifier.name.size() )
|
||||
yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
||||
else
|
||||
yy = -yy;
|
||||
|
||||
if ( controls[2]->control_ref->control_qualifier.name.size() || controls[3]->control_ref->control_qualifier.name.size() )
|
||||
xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
||||
|
||||
// adjust cursor according to settings
|
||||
if (adjusted)
|
||||
{
|
||||
xx *= ( settings[1]->value * 2 );
|
||||
yy *= ( settings[2]->value * 2 );
|
||||
yy += ( settings[0]->value - 0.5f );
|
||||
}
|
||||
|
||||
*x = xx;
|
||||
*y = yy;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const SWiimoteInitialize* const wiimote_initialize;
|
||||
|
||||
float m_z;
|
||||
};
|
||||
|
||||
class Extension : public ControlGroup
|
||||
{
|
||||
public:
|
||||
Extension( const char* const _name )
|
||||
: ControlGroup( _name, GROUP_TYPE_EXTENSION )
|
||||
, switch_extension(0)
|
||||
, active_extension(0) {}
|
||||
~Extension();
|
||||
|
||||
void GetState( u8* const data, const bool focus = true );
|
||||
|
||||
std::vector<ControllerEmu*> attachments;
|
||||
|
||||
int switch_extension;
|
||||
int active_extension;
|
||||
};
|
||||
|
||||
virtual ~ControllerEmu();
|
||||
|
||||
virtual std::string GetName() const = 0;
|
||||
|
||||
virtual void LoadDefaults() {}
|
||||
|
||||
void LoadConfig(IniFile::Section *sec, const std::string& base = "");
|
||||
void SaveConfig(IniFile::Section *sec, const std::string& base = "");
|
||||
void UpdateDefaultDevice();
|
||||
|
||||
void UpdateReferences( ControllerInterface& devi );
|
||||
|
||||
std::vector< ControlGroup* > groups;
|
||||
|
||||
ControllerInterface::DeviceQualifier default_device;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif
|
69
Source/Core/InputCommon/Src/InputConfig.cpp
Normal file
69
Source/Core/InputCommon/Src/InputConfig.cpp
Normal file
@ -0,0 +1,69 @@
|
||||
// Copyright (C) 2010 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "InputConfig.h"
|
||||
|
||||
Plugin::Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name )
|
||||
: ini_name(_ini_name)
|
||||
, gui_name(_gui_name)
|
||||
, profile_name(_profile_name)
|
||||
{
|
||||
// GCPads
|
||||
//for ( unsigned int i = 0; i<4; ++i )
|
||||
//controllers.push_back( new GCPad( i ) );
|
||||
// Wiimotes / disabled, cause it only the GUI half is done
|
||||
//for ( unsigned int i = 0; i<4; ++i )
|
||||
// controllers.push_back( new Wiimote( i ) );
|
||||
};
|
||||
|
||||
Plugin::~Plugin()
|
||||
{
|
||||
// delete pads
|
||||
std::vector<ControllerEmu*>::const_iterator i = controllers.begin(),
|
||||
e = controllers.end();
|
||||
for ( ; i != e; ++i )
|
||||
delete *i;
|
||||
}
|
||||
|
||||
bool Plugin::LoadConfig()
|
||||
{
|
||||
IniFile inifile;
|
||||
if (false == inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
|
||||
return false;
|
||||
|
||||
std::vector< ControllerEmu* >::const_iterator
|
||||
i = controllers.begin(),
|
||||
e = controllers.end();
|
||||
for ( ; i!=e; ++i ) {
|
||||
(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
|
||||
}
|
||||
}
|
||||
|
||||
void Plugin::SaveConfig()
|
||||
{
|
||||
std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" );
|
||||
|
||||
IniFile inifile;
|
||||
inifile.Load(ini_filename);
|
||||
|
||||
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
|
||||
e = controllers.end();
|
||||
for ( ; i!=e; ++i )
|
||||
(*i)->SaveConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
|
||||
|
||||
inifile.Save(ini_filename);
|
||||
}
|
53
Source/Core/InputCommon/Src/InputConfig.h
Normal file
53
Source/Core/InputCommon/Src/InputConfig.h
Normal file
@ -0,0 +1,53 @@
|
||||
// Copyright (C) 2010 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _CONFIG_H_
|
||||
#define _CONFIG_H_
|
||||
|
||||
#include "Thread.h"
|
||||
#include "FileUtil.h"
|
||||
#include "IniFile.h"
|
||||
|
||||
#include "ControllerInterface/ControllerInterface.h"
|
||||
#include "ControllerEmu.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <sstream>
|
||||
|
||||
class Plugin
|
||||
{
|
||||
public:
|
||||
|
||||
Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name );
|
||||
~Plugin();
|
||||
|
||||
bool LoadConfig();
|
||||
void SaveConfig();
|
||||
|
||||
std::vector< ControllerEmu* > controllers;
|
||||
|
||||
Common::CriticalSection controls_crit, interface_crit; // lock controls first
|
||||
ControllerInterface controller_interface;
|
||||
|
||||
const char * const ini_name;
|
||||
const char * const gui_name;
|
||||
const char * const profile_name;
|
||||
};
|
||||
|
||||
#endif
|
@ -4,8 +4,10 @@ Import('env')
|
||||
|
||||
files = [
|
||||
'Configuration.cpp',
|
||||
'ControllerEmu.cpp',
|
||||
'EventHandler.cpp',
|
||||
'InputCommon.cpp',
|
||||
'InputConfig.cpp',
|
||||
'SDL_Util.cpp',
|
||||
'ControllerInterface/ControllerInterface.cpp',
|
||||
'ControllerInterface/SDL/SDL.cpp'
|
||||
|
425
Source/Core/InputUICommon/InputUICommon.vcproj
Normal file
425
Source/Core/InputUICommon/InputUICommon.vcproj
Normal file
@ -0,0 +1,425 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Name="InputUICommon"
|
||||
ProjectGUID="{374E2DB7-42DF-4E59-8474-62B6687F4978}"
|
||||
RootNamespace="InputUICommon"
|
||||
Keyword="Win32Proj"
|
||||
TargetFrameworkVersion="196613"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
<Platform
|
||||
Name="x64"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\Bochs_disasm;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;__WXMSW__;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TargetEnvironment="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\Bochs_disasm;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;__WXMSW__;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\Bochs_disasm;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;__WXMSW__;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|x64"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TargetEnvironment="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\Bochs_disasm;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;__WXMSW__;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="DebugFast|Win32"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\Bochs_disasm;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;__WXMSW__;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="DebugFast|x64"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TargetEnvironment="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
WholeProgramOptimization="false"
|
||||
AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\Bochs_disasm;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;__WXMSW__;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath=".\Src\ConfigDiag.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ConfigDiag.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\ConfigDiagBitmaps.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SConscript"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
957
Source/Core/InputUICommon/Src/ConfigDiag.cpp
Normal file
957
Source/Core/InputUICommon/Src/ConfigDiag.cpp
Normal file
@ -0,0 +1,957 @@
|
||||
// Copyright (C) 2010 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "ConfigDiag.h"
|
||||
|
||||
#define _connect_macro_( b, f, c, s ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s )
|
||||
|
||||
static Plugin* g_plugin;
|
||||
|
||||
void GamepadPage::ConfigExtension( wxCommandEvent& event )
|
||||
{
|
||||
ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension;
|
||||
|
||||
// show config diag, if "none" isn't selected
|
||||
if ( ex->switch_extension )
|
||||
{
|
||||
wxDialog* const dlg = new wxDialog( this, -1, wxString::FromAscii(ex->attachments[ex->switch_extension]->GetName().c_str()), wxDefaultPosition );
|
||||
wxPanel* const pnl = new wxPanel( dlg, -1, wxDefaultPosition );
|
||||
wxBoxSizer* const pnl_szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
|
||||
const std::size_t orig_size = control_groups.size();
|
||||
|
||||
ControlGroupsSizer* const szr = new ControlGroupsSizer( ex->attachments[ex->switch_extension], pnl, this, &control_groups );
|
||||
pnl->SetSizerAndFit( szr ); // needed
|
||||
pnl_szr->Add( pnl, 0, wxLEFT, 5 );
|
||||
dlg->SetSizerAndFit( pnl_szr ); // needed
|
||||
|
||||
dlg->Center();
|
||||
|
||||
dlg->ShowModal();
|
||||
dlg->Destroy();
|
||||
|
||||
// remove the new groups that were just added, now that the window closed
|
||||
control_groups.resize( orig_size );
|
||||
}
|
||||
}
|
||||
|
||||
PadSettingExtension::PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext )
|
||||
: wxChoice( parent, -1 )
|
||||
, extension(ext)
|
||||
{
|
||||
|
||||
std::vector<ControllerEmu*>::const_iterator
|
||||
i = extension->attachments.begin(),
|
||||
e = extension->attachments.end();
|
||||
|
||||
for ( ; i!=e; ++i )
|
||||
Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
|
||||
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void PadSettingExtension::UpdateGUI()
|
||||
{
|
||||
Select( extension->switch_extension );
|
||||
}
|
||||
|
||||
void PadSettingExtension::UpdateValue()
|
||||
{
|
||||
extension->switch_extension = GetSelection();
|
||||
}
|
||||
|
||||
PadSettingCheckBox::PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label )
|
||||
: wxCheckBox( parent, -1, wxString::FromAscii( label ), wxDefaultPosition )
|
||||
, value(_value)
|
||||
{
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void PadSettingCheckBox::UpdateGUI()
|
||||
{
|
||||
SetValue( value > 0 );
|
||||
}
|
||||
|
||||
void PadSettingCheckBox::UpdateValue()
|
||||
{
|
||||
// 0.01 so its saved to the ini file as just 1. :(
|
||||
value = 0.01 * GetValue();
|
||||
}
|
||||
|
||||
void PadSettingChoice::UpdateGUI()
|
||||
{
|
||||
SetValue(value * 100);
|
||||
}
|
||||
|
||||
void PadSettingChoice::UpdateValue()
|
||||
{
|
||||
value = float(GetValue()) / 100;
|
||||
}
|
||||
|
||||
ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs )
|
||||
:wxDialog( parent, -1, wxT("Configure Control"), wxDefaultPosition )
|
||||
,control_reference(ref)
|
||||
{
|
||||
|
||||
device_cbox = new wxComboBox( this, -1, wxString::FromAscii( ref->device_qualifier.ToString().c_str() ), wxDefaultPosition, wxSize(256,-1), wxArrayString(), wxTE_PROCESS_ENTER );
|
||||
|
||||
_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
|
||||
_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
|
||||
|
||||
std::vector< ControllerInterface::Device* >::const_iterator i = devs.begin(),
|
||||
e = devs.end();
|
||||
ControllerInterface::DeviceQualifier dq;
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
dq.FromDevice( *i );
|
||||
device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
|
||||
}
|
||||
|
||||
control_chooser = new ControlChooser( this, ref, parent );
|
||||
|
||||
wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
|
||||
d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 );
|
||||
|
||||
wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
|
||||
szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 );
|
||||
szr->Add( control_chooser, 0, wxEXPAND|wxALL, 5 );
|
||||
|
||||
SetSizerAndFit( szr ); // needed
|
||||
|
||||
}
|
||||
|
||||
ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label )
|
||||
: wxButton( parent, -1, wxT(""), wxDefaultPosition, wxSize( width,20) )
|
||||
, control_reference( _ref )
|
||||
{
|
||||
if ( label.empty() )
|
||||
SetLabel( wxString::FromAscii( _ref->control_qualifier.name.c_str() ) );
|
||||
else
|
||||
SetLabel( wxString::FromAscii( label.c_str() ) );
|
||||
}
|
||||
|
||||
void ConfigDialog::UpdateProfileComboBox()
|
||||
{
|
||||
std::string pname( File::GetUserPath(D_CONFIG_IDX) );
|
||||
pname += PROFILES_PATH; pname += g_plugin->profile_name;
|
||||
|
||||
CFileSearch::XStringVector exts;
|
||||
exts.push_back("*.ini");
|
||||
CFileSearch::XStringVector dirs;
|
||||
dirs.push_back( pname );
|
||||
CFileSearch cfs( exts, dirs );
|
||||
const CFileSearch::XStringVector& sv = cfs.GetFileNames();
|
||||
|
||||
wxArrayString strs;
|
||||
CFileSearch::XStringVector::const_iterator si = sv.begin(),
|
||||
se = sv.end();
|
||||
for ( ; si!=se; ++si )
|
||||
{
|
||||
std::string str( si->begin() + si->find_last_of('/') + 1 , si->end() - 4 ) ;
|
||||
strs.push_back( wxString::FromAscii( str.c_str() ) );
|
||||
}
|
||||
|
||||
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
|
||||
e = m_padpages.end();
|
||||
for ( ; i != e; ++i )
|
||||
{
|
||||
(*i)->profile_cbox->Clear();
|
||||
(*i)->profile_cbox->Append(strs);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigDialog::UpdateControlReferences()
|
||||
{
|
||||
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
|
||||
e = m_padpages.end();
|
||||
for ( ; i != e; ++i )
|
||||
(*i)->controller->UpdateReferences( g_plugin->controller_interface );
|
||||
}
|
||||
|
||||
void ConfigDialog::ClickSave( wxCommandEvent& event )
|
||||
{
|
||||
g_plugin->SaveConfig();
|
||||
Close();
|
||||
}
|
||||
|
||||
void ControlChooser::UpdateListContents()
|
||||
{
|
||||
control_lbox->Clear();
|
||||
|
||||
// make sure it's a valid device
|
||||
if ( control_reference->device )
|
||||
{
|
||||
if ( control_reference->is_input )
|
||||
{
|
||||
// for inputs
|
||||
std::vector<ControllerInterface::Device::Input*>::const_iterator
|
||||
i = control_reference->device->Inputs().begin(),
|
||||
e = control_reference->device->Inputs().end();
|
||||
for ( ; i!=e; ++i )
|
||||
control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
// for outputs
|
||||
std::vector<ControllerInterface::Device::Output*>::const_iterator
|
||||
i = control_reference->device->Outputs().begin(),
|
||||
e = control_reference->device->Outputs().end();
|
||||
for ( ; i!=e; ++i )
|
||||
control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
|
||||
}
|
||||
}
|
||||
|
||||
UpdateListSelection();
|
||||
}
|
||||
|
||||
void ControlChooser::UpdateListSelection()
|
||||
{
|
||||
UpdateGUI();
|
||||
|
||||
wxArrayString control_names = control_lbox->GetStrings();
|
||||
const std::string cname = control_reference->control_qualifier.name;
|
||||
|
||||
control_lbox->DeselectAll();
|
||||
|
||||
// if text starts and ends with '|' it's multiple controls, otherwise just single one
|
||||
if (cname.size() ? ((*cname.rbegin()=='|') && (*cname.begin()=='|')) : false)
|
||||
{
|
||||
for (int i = int(control_names.size()) - 1; i >= 0; --i)
|
||||
if (cname.find( control_names[i].Prepend(wxT('|')).Append(wxT('|')).ToAscii()) != cname.npos)
|
||||
control_lbox->Select( i );
|
||||
}
|
||||
else
|
||||
{
|
||||
const int n = control_lbox->FindString(wxString::FromAscii(cname.c_str()));
|
||||
if (n >= 0)
|
||||
control_lbox->Select(n);
|
||||
}
|
||||
}
|
||||
|
||||
void ControlChooser::UpdateGUI()
|
||||
{
|
||||
// update textbox
|
||||
textctrl->SetValue(wxString::FromAscii(control_reference->control_qualifier.name.c_str()));
|
||||
|
||||
// updates the "bound controls:" label
|
||||
size_t bound = control_reference->controls.size();
|
||||
std::ostringstream ss;
|
||||
ss << "Bound Controls: ";
|
||||
if ( bound ) ss << bound; else ss << "None";
|
||||
m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) );
|
||||
};
|
||||
|
||||
void GamepadPage::UpdateGUI()
|
||||
{
|
||||
device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
|
||||
|
||||
std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(),
|
||||
ge = control_groups.end();
|
||||
for ( ; g!=ge; ++g )
|
||||
{
|
||||
// buttons
|
||||
std::vector<ControlButton*>::const_iterator i = (*g)->control_buttons.begin()
|
||||
, e = (*g)->control_buttons.end();
|
||||
for ( ; i!=e; ++i )
|
||||
(*i)->SetLabel( wxString::FromAscii( (*i)->control_reference->control_qualifier.name.c_str() ) );
|
||||
|
||||
// cboxes
|
||||
std::vector<PadSetting*>::const_iterator si = (*g)->options.begin()
|
||||
, se = (*g)->options.end();
|
||||
for ( ; si!=se; ++si )
|
||||
(*si)->UpdateGUI();
|
||||
}
|
||||
}
|
||||
|
||||
void GamepadPage::ClearAll( wxCommandEvent& event )
|
||||
{
|
||||
g_plugin->controls_crit.Enter(); // enter
|
||||
|
||||
// just load an empty ini section to clear everything :P
|
||||
IniFile::Section section;
|
||||
controller->LoadConfig(§ion);
|
||||
|
||||
// no point in using the real ControllerInterface i guess
|
||||
ControllerInterface face;
|
||||
controller->UpdateReferences(face);
|
||||
|
||||
UpdateGUI();
|
||||
|
||||
g_plugin->controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
void ControlDialog::SetControl( wxCommandEvent& event )
|
||||
{
|
||||
control_reference->control_qualifier.name =
|
||||
std::string( control_chooser->textctrl->GetValue().ToAscii() );
|
||||
|
||||
g_plugin->controls_crit.Enter(); // enter
|
||||
control_reference->UpdateControls();
|
||||
g_plugin->controls_crit.Leave(); // leave
|
||||
|
||||
control_chooser->UpdateListSelection();
|
||||
}
|
||||
|
||||
void GamepadPage::SetDevice( wxCommandEvent& event )
|
||||
{
|
||||
controller->default_device.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
|
||||
|
||||
// show user what it was validated as
|
||||
device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
|
||||
|
||||
// this will set all the controls to this default device
|
||||
controller->UpdateDefaultDevice();
|
||||
|
||||
// update references
|
||||
g_plugin->controls_crit.Enter(); // enter
|
||||
controller->UpdateReferences( g_plugin->controller_interface );
|
||||
g_plugin->controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
void ControlDialog::SetDevice( wxCommandEvent& event )
|
||||
{
|
||||
control_reference->device_qualifier.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
|
||||
|
||||
// show user what it was validated as
|
||||
device_cbox->SetValue( wxString::FromAscii( control_reference->device_qualifier.ToString().c_str() ) );
|
||||
|
||||
// update references
|
||||
g_plugin->controls_crit.Enter(); // enter
|
||||
g_plugin->controller_interface.UpdateReference( control_reference );
|
||||
g_plugin->controls_crit.Leave(); // leave
|
||||
|
||||
// update gui
|
||||
control_chooser->UpdateListContents();
|
||||
}
|
||||
|
||||
void ControlDialog::ClearControl( wxCommandEvent& event )
|
||||
{
|
||||
control_reference->control_qualifier.name.clear();
|
||||
|
||||
g_plugin->controls_crit.Leave(); // enter
|
||||
control_reference->UpdateControls();
|
||||
g_plugin->controls_crit.Leave(); // leave
|
||||
|
||||
control_chooser->UpdateListSelection();
|
||||
}
|
||||
|
||||
void GamepadPage::AdjustSetting( wxCommandEvent& event )
|
||||
{
|
||||
g_plugin->controls_crit.Enter(); // enter
|
||||
|
||||
// updates the setting value from the GUI control
|
||||
(dynamic_cast<PadSetting*>(event.GetEventObject()))->UpdateValue();
|
||||
|
||||
g_plugin->controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
void GamepadPage::AdjustControlOption( wxCommandEvent& event )
|
||||
{
|
||||
g_plugin->controls_crit.Enter(); // enter
|
||||
|
||||
m_control_dialog->control_reference->range = ControlState( m_control_dialog->control_chooser->range_slider->GetValue() ) / SLIDER_TICK_COUNT;
|
||||
|
||||
if ( m_control_dialog->control_reference->is_input )
|
||||
((ControllerInterface::InputReference*)m_control_dialog->control_reference)->mode =
|
||||
m_control_dialog->control_chooser->mode_cbox->GetSelection();
|
||||
|
||||
g_plugin->controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
void GamepadPage::ConfigControl( wxCommandEvent& event )
|
||||
{
|
||||
m_control_dialog = new ControlDialog( this, ((ControlButton*)event.GetEventObject())->control_reference, g_plugin->controller_interface.Devices() );
|
||||
m_control_dialog->ShowModal();
|
||||
m_control_dialog->Destroy();
|
||||
|
||||
// update changes that were made in the dialog
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void GamepadPage::ClearControl( wxCommandEvent& event )
|
||||
{
|
||||
ControlButton* const btn = (ControlButton*)event.GetEventObject();
|
||||
btn->control_reference->control_qualifier.name.clear();
|
||||
btn->control_reference->device_qualifier = controller->default_device;
|
||||
|
||||
g_plugin->controls_crit.Enter();
|
||||
if (btn->control_reference->is_input)
|
||||
((ControllerInterface::InputReference*)btn->control_reference)->mode = 0;
|
||||
controller->UpdateReferences( g_plugin->controller_interface );
|
||||
g_plugin->controls_crit.Leave();
|
||||
|
||||
// update changes
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void ControlDialog::DetectControl( wxCommandEvent& event )
|
||||
{
|
||||
wxButton* const btn = (wxButton*)event.GetEventObject();
|
||||
|
||||
// some hacks
|
||||
const wxString lbl = btn->GetLabel();
|
||||
wxChar num = lbl[0];
|
||||
if (num > '9')
|
||||
{
|
||||
num = 1;
|
||||
btn->SetLabel(wxT("[ waiting ]"));
|
||||
}
|
||||
else
|
||||
{
|
||||
num -= 0x30;
|
||||
btn->SetLabel(wxT("w"));
|
||||
}
|
||||
|
||||
g_plugin->controls_crit.Enter(); // enter
|
||||
if ( control_reference->Detect( DETECT_WAIT_TIME + (num - 1) * 500, num ) ) // if we got input, update gui
|
||||
control_chooser->UpdateListSelection();
|
||||
g_plugin->controls_crit.Leave(); // leave
|
||||
|
||||
btn->SetLabel(lbl);
|
||||
}
|
||||
|
||||
void GamepadPage::DetectControl( wxCommandEvent& event )
|
||||
{
|
||||
ControlButton* btn = (ControlButton*)event.GetEventObject();
|
||||
|
||||
btn->SetLabel(wxT("[ waiting ]"));
|
||||
|
||||
g_plugin->controls_crit.Enter(); // enter
|
||||
btn->control_reference->Detect( DETECT_WAIT_TIME );
|
||||
g_plugin->controls_crit.Leave(); // leave
|
||||
|
||||
btn->SetLabel(wxString::FromAscii(btn->control_reference->control_qualifier.name.c_str()));
|
||||
}
|
||||
|
||||
void ControlDialog::SelectControl( wxCommandEvent& event )
|
||||
{
|
||||
// needed for linux
|
||||
if (IsBeingDeleted())
|
||||
return;
|
||||
|
||||
wxListBox* const lb = (wxListBox*)event.GetEventObject();
|
||||
|
||||
wxArrayInt sels;
|
||||
lb->GetSelections( sels );
|
||||
wxArrayString names = lb->GetStrings();
|
||||
|
||||
wxString final_label;
|
||||
|
||||
if (sels.GetCount() == 1)
|
||||
final_label = names[ sels[0] ];
|
||||
else
|
||||
{
|
||||
final_label = wxT('|');
|
||||
for ( unsigned int i=0; i<sels.GetCount(); ++i )
|
||||
final_label += names[ sels[i] ] + wxT('|');
|
||||
}
|
||||
|
||||
control_reference->control_qualifier.name =
|
||||
std::string( final_label.ToAscii() );
|
||||
|
||||
g_plugin->controls_crit.Enter(); // enter
|
||||
control_reference->UpdateControls();
|
||||
g_plugin->controls_crit.Leave(); // leave
|
||||
|
||||
control_chooser->UpdateGUI();
|
||||
}
|
||||
|
||||
ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink )
|
||||
: wxStaticBoxSizer( wxVERTICAL, parent, ref->is_input ? wxT("Input") : wxT("Output") )
|
||||
, control_reference(ref)
|
||||
{
|
||||
textctrl = new wxTextCtrl( parent, -1, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER );
|
||||
_connect_macro_( textctrl, ControlDialog::SetControl, wxEVT_COMMAND_TEXT_ENTER, parent);
|
||||
|
||||
wxButton* const detect_button = new wxButton( parent, -1, ref->is_input ? wxT("Detect 1") : wxT("Test") );
|
||||
wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition );
|
||||
wxButton* const set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ );
|
||||
|
||||
|
||||
control_lbox = new wxListBox( parent, -1, wxDefaultPosition, wxSize( 256, 128 ), wxArrayString(), wxLB_EXTENDED );
|
||||
_connect_macro_( control_lbox, ControlDialog::SelectControl, wxEVT_COMMAND_LISTBOX_SELECTED, parent);
|
||||
|
||||
wxBoxSizer* const button_sizer = new wxBoxSizer( wxHORIZONTAL );
|
||||
button_sizer->Add( detect_button, 1, 0, 5 );
|
||||
if ( ref->is_input )
|
||||
for ( unsigned int i = 2; i<5; ++i )
|
||||
{
|
||||
wxButton* d_btn = new wxButton( parent, -1, wxChar( '0'+i ), wxDefaultPosition, wxSize(20,-1) );
|
||||
_connect_macro_( d_btn, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
button_sizer->Add( d_btn );
|
||||
}
|
||||
button_sizer->Add( clear_button, 1, 0, 5 );
|
||||
button_sizer->Add( set_button, 1, 0, 5 );
|
||||
|
||||
range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
|
||||
|
||||
range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT );
|
||||
|
||||
_connect_macro_( detect_button, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
_connect_macro_( clear_button, ControlDialog::ClearControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
_connect_macro_( set_button, ControlDialog::SetControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
|
||||
_connect_macro_( range_slider, GamepadPage::AdjustControlOption, wxEVT_SCROLL_CHANGED, eventsink);
|
||||
wxStaticText* const range_label = new wxStaticText( parent, -1, wxT("Range"));
|
||||
m_bound_label = new wxStaticText( parent, -1, wxT("") );
|
||||
|
||||
wxBoxSizer* const range_sizer = new wxBoxSizer( wxHORIZONTAL );
|
||||
range_sizer->Add( range_label, 0, wxCENTER|wxLEFT, 5 );
|
||||
range_sizer->Add( range_slider, 1, wxEXPAND|wxLEFT, 5 );
|
||||
|
||||
wxBoxSizer* const txtbox_szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
|
||||
txtbox_szr->Add( textctrl, 1, wxEXPAND, 0 );
|
||||
|
||||
|
||||
Add( range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
|
||||
if ( control_reference->is_input )
|
||||
{
|
||||
mode_cbox = new wxChoice( parent, -1 );
|
||||
mode_cbox->Append( wxT("OR") );
|
||||
mode_cbox->Append( wxT("AND") );
|
||||
mode_cbox->Append( wxT("NOT") );
|
||||
mode_cbox->Select( ((ControllerInterface::InputReference*)control_reference)->mode );
|
||||
|
||||
_connect_macro_( mode_cbox, GamepadPage::AdjustControlOption, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
|
||||
|
||||
wxBoxSizer* const mode_szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
mode_szr->Add( new wxStaticText( parent, -1, wxT("Mode") ), 0, wxCENTER|wxLEFT|wxRIGHT, 5 );
|
||||
mode_szr->Add( mode_cbox, 0, wxLEFT, 5 );
|
||||
|
||||
Add( mode_szr, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
|
||||
}
|
||||
Add( txtbox_szr, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
|
||||
Add( button_sizer, 0, wxEXPAND|wxBOTTOM|wxLEFT|wxRIGHT, 5 );
|
||||
Add( control_lbox, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5 );
|
||||
Add( m_bound_label, 0, wxEXPAND|wxLEFT, 80 );
|
||||
|
||||
UpdateListContents();
|
||||
}
|
||||
|
||||
void GamepadPage::LoadProfile( wxCommandEvent& event )
|
||||
{
|
||||
// TODO: check for dumb characters maybe
|
||||
if ( profile_cbox->GetValue().empty() )
|
||||
return;
|
||||
|
||||
g_plugin->controls_crit.Enter();
|
||||
|
||||
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
|
||||
fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
|
||||
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
|
||||
|
||||
if ( false == File::Exists( fname.c_str() ) )
|
||||
return;
|
||||
|
||||
IniFile inifile;
|
||||
inifile.Load(fname);
|
||||
controller->LoadConfig( inifile.GetOrCreateSection("Profile"));
|
||||
controller->UpdateReferences( g_plugin->controller_interface );
|
||||
|
||||
g_plugin->controls_crit.Leave();
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void GamepadPage::SaveProfile( wxCommandEvent& event )
|
||||
{
|
||||
// TODO: check for dumb characters
|
||||
if ( profile_cbox->GetValue().empty() )
|
||||
return;
|
||||
|
||||
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
|
||||
fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
|
||||
if ( false == File::Exists( fname.c_str() ) )
|
||||
File::CreateFullPath( fname.c_str() );
|
||||
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
|
||||
|
||||
// don't need lock
|
||||
IniFile inifile;
|
||||
inifile.Load(fname);
|
||||
controller->SaveConfig( inifile.GetOrCreateSection("Profile") );
|
||||
inifile.Save(fname);
|
||||
|
||||
m_config_dialog->UpdateProfileComboBox();
|
||||
}
|
||||
|
||||
void GamepadPage::DeleteProfile( wxCommandEvent& event )
|
||||
{
|
||||
// TODO: check for dumb characters maybe
|
||||
if ( profile_cbox->GetValue().empty() )
|
||||
return;
|
||||
|
||||
// don't need lock
|
||||
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
|
||||
fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
|
||||
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
|
||||
if ( File::Exists( fname.c_str() ) )
|
||||
File::Delete( fname.c_str() );
|
||||
|
||||
m_config_dialog->UpdateProfileComboBox();
|
||||
}
|
||||
|
||||
void ConfigDialog::UpdateDeviceComboBox()
|
||||
{
|
||||
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
|
||||
e = m_padpages.end();
|
||||
ControllerInterface::DeviceQualifier dq;
|
||||
for ( ; i != e; ++i )
|
||||
{
|
||||
(*i)->device_cbox->Clear();
|
||||
std::vector<ControllerInterface::Device*>::const_iterator di = g_plugin->controller_interface.Devices().begin(),
|
||||
de = g_plugin->controller_interface.Devices().end();
|
||||
for ( ; di!=de; ++di )
|
||||
{
|
||||
dq.FromDevice( *di );
|
||||
(*i)->device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
|
||||
}
|
||||
(*i)->device_cbox->SetValue( wxString::FromAscii( (*i)->controller->default_device.ToString().c_str() ) );
|
||||
}
|
||||
}
|
||||
|
||||
void GamepadPage::RefreshDevices( wxCommandEvent& event )
|
||||
{
|
||||
g_plugin->controls_crit.Enter(); // enter
|
||||
|
||||
// refresh devices
|
||||
// TODO: remove hackery of not deinting SDL
|
||||
g_plugin->controller_interface.DeInit(true);
|
||||
g_plugin->controller_interface.Init();
|
||||
|
||||
// update all control references
|
||||
m_config_dialog->UpdateControlReferences();
|
||||
|
||||
// update device cbox
|
||||
m_config_dialog->UpdateDeviceComboBox();
|
||||
|
||||
g_plugin->controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink )
|
||||
: wxStaticBoxSizer( wxVERTICAL, parent, wxString::FromAscii( group->name ) )
|
||||
{
|
||||
|
||||
control_group = group;
|
||||
static_bitmap = NULL;
|
||||
|
||||
wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
|
||||
std::vector<ControllerEmu::ControlGroup::Control*>::iterator
|
||||
ci = group->controls.begin(),
|
||||
ce = group->controls.end();
|
||||
for ( ; ci != ce; ++ci)
|
||||
{
|
||||
|
||||
wxStaticText* const label = new wxStaticText(parent, -1, wxString::FromAscii((*ci)->name)/*.append(wxT(" :"))*/ );
|
||||
|
||||
ControlButton* const control_button = new ControlButton(parent, (*ci)->control_ref, 80);
|
||||
control_button->SetFont(m_SmallFont);
|
||||
|
||||
controls.push_back(control_button);
|
||||
control_buttons.push_back(control_button);
|
||||
|
||||
if ((*ci)->control_ref->is_input)
|
||||
{
|
||||
control_button->SetToolTip(wxT("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options."));
|
||||
_connect_macro_( control_button, GamepadPage::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
|
||||
}
|
||||
else
|
||||
{
|
||||
control_button->SetToolTip(wxT("Left/Right-click for more options.\nMiddle-click to clear."));
|
||||
_connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
|
||||
}
|
||||
|
||||
_connect_macro_( control_button, GamepadPage::ClearControl, wxEVT_MIDDLE_DOWN, eventsink );
|
||||
_connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_RIGHT_UP, eventsink );
|
||||
|
||||
wxBoxSizer* const control_sizer = new wxBoxSizer( wxHORIZONTAL );
|
||||
control_sizer->AddStretchSpacer( 1 );
|
||||
control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 3 );
|
||||
control_sizer->Add( control_button, 0, 0, 0 );
|
||||
|
||||
Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 3 );
|
||||
|
||||
}
|
||||
|
||||
wxMemoryDC dc;
|
||||
|
||||
switch ( group->type )
|
||||
{
|
||||
case GROUP_TYPE_STICK :
|
||||
case GROUP_TYPE_TILT :
|
||||
case GROUP_TYPE_CURSOR :
|
||||
case GROUP_TYPE_FORCE :
|
||||
{
|
||||
wxBitmap bitmap(64, 64);
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
|
||||
|
||||
std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator
|
||||
i = group->settings.begin(),
|
||||
e = group->settings.end();
|
||||
|
||||
wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
|
||||
_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
|
||||
options.push_back( cbox );
|
||||
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ) );
|
||||
szr->Add( cbox, 0, wxLEFT, 0 );
|
||||
}
|
||||
|
||||
wxBoxSizer* const h_szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
h_szr->Add( szr, 1, 0, 5 );
|
||||
h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
|
||||
|
||||
Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3 );
|
||||
}
|
||||
break;
|
||||
case GROUP_TYPE_BUTTONS :
|
||||
{
|
||||
wxBitmap bitmap(int(12*group->controls.size()+1), 12);
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
|
||||
|
||||
PadSettingChoice* const threshold_cbox = new PadSettingChoice( parent, group->settings[0] );
|
||||
_connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
|
||||
|
||||
threshold_cbox->SetToolTip(wxT("Adjust the analog control pressure required to activate buttons."));
|
||||
|
||||
options.push_back( threshold_cbox );
|
||||
|
||||
wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 3 );
|
||||
szr->Add( threshold_cbox, 0, wxRIGHT, 3 );
|
||||
|
||||
Add( szr, 0, wxALL|wxCENTER, 3 );
|
||||
Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
|
||||
}
|
||||
break;
|
||||
case GROUP_TYPE_MIXED_TRIGGERS :
|
||||
case GROUP_TYPE_TRIGGERS :
|
||||
{
|
||||
int height = (int)(6 * group->controls.size());
|
||||
int width = 64+12+1;
|
||||
if (GROUP_TYPE_TRIGGERS == group->type)
|
||||
{
|
||||
height *= 2;
|
||||
width = 64;
|
||||
}
|
||||
wxBitmap bitmap(width, height+1);
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
|
||||
|
||||
std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
|
||||
i = group->settings.begin(),
|
||||
e = group->settings.end();
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
|
||||
_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
|
||||
options.push_back( cbox );
|
||||
wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ), 0, wxCENTER|wxRIGHT, 3 );
|
||||
szr->Add( cbox, 0, wxRIGHT, 3 );
|
||||
Add( szr, 0, wxALL|wxCENTER, 3 );
|
||||
}
|
||||
|
||||
Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
|
||||
}
|
||||
break;
|
||||
case GROUP_TYPE_EXTENSION :
|
||||
{
|
||||
PadSettingExtension* const attachments = new PadSettingExtension( parent, (ControllerEmu::Extension*)group );
|
||||
wxButton* const configure = new ExtensionButton( parent, (ControllerEmu::Extension*)group );
|
||||
|
||||
options.push_back( attachments );
|
||||
|
||||
_connect_macro_( attachments, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
|
||||
_connect_macro_( configure, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
|
||||
|
||||
Add( attachments, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3 );
|
||||
Add( configure, 0, wxALL|wxEXPAND, 3 );
|
||||
}
|
||||
break;
|
||||
default :
|
||||
{
|
||||
//options
|
||||
|
||||
std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
|
||||
i = group->settings.begin(),
|
||||
e = group->settings.end();
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox( parent, (*i)->value, (*i)->name );
|
||||
_connect_macro_( setting_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHECKBOX_CLICKED, eventsink );
|
||||
options.push_back( setting_cbox );
|
||||
|
||||
Add( setting_cbox, 0, wxALL|wxLEFT, 5 );
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
|
||||
//AddStretchSpacer( 0 );
|
||||
}
|
||||
|
||||
ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector<ControlGroupBox*>* groups )
|
||||
: wxBoxSizer( wxHORIZONTAL )
|
||||
{
|
||||
|
||||
wxBoxSizer* stacked_groups = NULL;
|
||||
for ( unsigned int i = 0; i < controller->groups.size(); ++i )
|
||||
{
|
||||
ControlGroupBox* control_group = new ControlGroupBox( controller->groups[i], parent, eventsink );
|
||||
|
||||
if ( control_group->control_buttons.size() > 1 )
|
||||
{
|
||||
if ( stacked_groups )
|
||||
Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
|
||||
|
||||
stacked_groups = new wxBoxSizer( wxVERTICAL );
|
||||
stacked_groups->Add( control_group, 0, wxEXPAND );
|
||||
}
|
||||
else
|
||||
stacked_groups->Add( control_group, 0, wxEXPAND );
|
||||
|
||||
if ( groups )
|
||||
groups->push_back( control_group );
|
||||
}
|
||||
|
||||
if ( stacked_groups )
|
||||
Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
|
||||
|
||||
}
|
||||
|
||||
GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDialog* const config_dialog )
|
||||
: wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize )
|
||||
,controller(g_plugin->controllers[pad_num])
|
||||
,m_config_dialog(config_dialog)
|
||||
{
|
||||
|
||||
wxBoxSizer* control_group_sizer = new ControlGroupsSizer( g_plugin->controllers[pad_num], this, this, &control_groups );
|
||||
|
||||
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") );
|
||||
|
||||
// device chooser
|
||||
|
||||
wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") );
|
||||
|
||||
device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1), 0, 0, wxTE_PROCESS_ENTER );
|
||||
|
||||
wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) );
|
||||
|
||||
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
|
||||
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
|
||||
_connect_macro_( refresh_button, GamepadPage::RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED, this );
|
||||
|
||||
device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 3 );
|
||||
device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 3 );
|
||||
|
||||
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") );
|
||||
wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) );
|
||||
clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 3 );
|
||||
|
||||
_connect_macro_(all_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||
|
||||
profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1) );
|
||||
|
||||
wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) );
|
||||
wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) );
|
||||
wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(60,-1) );
|
||||
|
||||
_connect_macro_(pload_btn, GamepadPage::LoadProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||
_connect_macro_(psave_btn, GamepadPage::SaveProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||
_connect_macro_(pdelete_btn, GamepadPage::DeleteProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||
|
||||
profile_sbox->Add( profile_cbox, 1, wxLEFT, 3 );
|
||||
profile_sbox->Add( pload_btn, 0, wxLEFT, 3 );
|
||||
profile_sbox->Add( psave_btn, 0, 0, 3 );
|
||||
profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 3 );
|
||||
|
||||
wxBoxSizer* const dio = new wxBoxSizer( wxHORIZONTAL );
|
||||
dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 );
|
||||
dio->Add( clear_sbox, 0, wxEXPAND|wxRIGHT, 5 );
|
||||
dio->Add( profile_sbox, 1, wxEXPAND|wxRIGHT, 5 );
|
||||
|
||||
wxBoxSizer* const mapping = new wxBoxSizer( wxVERTICAL );
|
||||
|
||||
mapping->Add( dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5 );
|
||||
mapping->Add( control_group_sizer, 0, wxLEFT|wxEXPAND, 5 );
|
||||
|
||||
UpdateGUI();
|
||||
|
||||
SetSizerAndFit( mapping ); // needed
|
||||
Layout();
|
||||
};
|
||||
|
||||
ConfigDialog::~ConfigDialog()
|
||||
{
|
||||
m_update_timer->Stop();
|
||||
}
|
||||
|
||||
ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running )
|
||||
: wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize )
|
||||
, is_game_running(_is_game_running)
|
||||
, m_plugin(plugin)
|
||||
{
|
||||
g_plugin = &plugin;
|
||||
|
||||
m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT );
|
||||
for ( unsigned int i = 0; i < plugin.controllers.size(); ++i )
|
||||
{
|
||||
GamepadPage* gp = new GamepadPage( m_pad_notebook, i, this );
|
||||
m_padpages.push_back( gp );
|
||||
m_pad_notebook->AddPage( gp, wxString::FromAscii( g_plugin->gui_name ) + wxT(' ') + wxChar('1'+i) );
|
||||
}
|
||||
|
||||
UpdateDeviceComboBox();
|
||||
UpdateProfileComboBox();
|
||||
|
||||
wxButton* const close_button = new wxButton( this, -1, wxT("Save"));
|
||||
_connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||
_connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||
|
||||
wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL );
|
||||
//btns->Add( new wxStaticText( this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5 );
|
||||
btns->AddStretchSpacer();
|
||||
btns->Add( close_button, 0, 0, 0 );
|
||||
|
||||
wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
|
||||
szr->Add( m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
|
||||
szr->Add( btns, 0, wxEXPAND|wxALL, 5 );
|
||||
|
||||
SetSizerAndFit( szr ); // needed
|
||||
|
||||
// not needed here it seems, but it cant hurt
|
||||
//Layout();
|
||||
|
||||
Center();
|
||||
|
||||
// live preview update timer
|
||||
m_update_timer = new wxTimer( this, -1 );
|
||||
Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( ConfigDialog::UpdateBitmaps ), (wxObject*)0, this );
|
||||
m_update_timer->Start( PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
|
||||
|
||||
|
||||
}
|
245
Source/Core/InputUICommon/Src/ConfigDiag.h
Normal file
245
Source/Core/InputUICommon/Src/ConfigDiag.h
Normal file
@ -0,0 +1,245 @@
|
||||
// Copyright (C) 2010 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _CONFIGBOX_H_
|
||||
#define _CONFIGBOX_H_
|
||||
|
||||
#define SLIDER_TICK_COUNT 100
|
||||
#define DETECT_WAIT_TIME 1500
|
||||
#define PREVIEW_UPDATE_TIME 25
|
||||
|
||||
// might have to change this setup for wiimote
|
||||
#define PROFILES_PATH "Profiles/"
|
||||
|
||||
#include <wx/wx.h>
|
||||
#include <wx/listbox.h>
|
||||
#include <wx/textctrl.h>
|
||||
#include <wx/button.h>
|
||||
#include <wx/stattext.h>
|
||||
#include <wx/combobox.h>
|
||||
#include <wx/checkbox.h>
|
||||
#include <wx/notebook.h>
|
||||
#include <wx/panel.h>
|
||||
#include <wx/spinctrl.h>
|
||||
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
#include "ControllerInterface/ControllerInterface.h"
|
||||
#include "ControllerEmu.h"
|
||||
#include "InputConfig.h"
|
||||
#include "FileSearch.h"
|
||||
|
||||
class PadSetting
|
||||
{
|
||||
protected:
|
||||
PadSetting() {}
|
||||
|
||||
public:
|
||||
virtual void UpdateGUI() = 0;
|
||||
virtual void UpdateValue() = 0;
|
||||
};
|
||||
|
||||
class PadSettingExtension : public wxChoice, public PadSetting
|
||||
{
|
||||
public:
|
||||
PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext );
|
||||
void UpdateGUI();
|
||||
void UpdateValue();
|
||||
|
||||
ControllerEmu::Extension* const extension;
|
||||
};
|
||||
|
||||
class PadSettingChoice : public wxSpinCtrl, public PadSetting
|
||||
{
|
||||
public:
|
||||
PadSettingChoice( wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting )
|
||||
: wxSpinCtrl(parent, -1, wxEmptyString, wxDefaultPosition
|
||||
, wxSize( 54, -1 ), 0, setting->low, setting->high, setting->value * 100)
|
||||
, value(setting->value) {}
|
||||
|
||||
void UpdateGUI();
|
||||
void UpdateValue();
|
||||
|
||||
ControlState& value;
|
||||
};
|
||||
|
||||
class PadSettingCheckBox : public wxCheckBox, public PadSetting
|
||||
{
|
||||
public:
|
||||
PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label );
|
||||
void UpdateGUI();
|
||||
void UpdateValue();
|
||||
|
||||
ControlState& value;
|
||||
};
|
||||
|
||||
class ControlChooser : public wxStaticBoxSizer
|
||||
{
|
||||
public:
|
||||
ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink );
|
||||
|
||||
void UpdateGUI();
|
||||
void UpdateListContents();
|
||||
void UpdateListSelection();
|
||||
|
||||
ControllerInterface::ControlReference* control_reference;
|
||||
|
||||
wxTextCtrl* textctrl;
|
||||
wxListBox* control_lbox;
|
||||
wxChoice* mode_cbox;
|
||||
wxSlider* range_slider;
|
||||
|
||||
private:
|
||||
wxStaticText* m_bound_label;
|
||||
};
|
||||
|
||||
class ControlList : public wxDialog
|
||||
{
|
||||
public:
|
||||
|
||||
ControlList( wxWindow* const parent, ControllerInterface::ControlReference* const ref, ControlChooser* const chooser );
|
||||
|
||||
private:
|
||||
ControlChooser* const m_control_chooser;
|
||||
};
|
||||
|
||||
class ControlDialog : public wxDialog
|
||||
{
|
||||
public:
|
||||
ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs );
|
||||
|
||||
void SelectControl( wxCommandEvent& event );
|
||||
void DetectControl( wxCommandEvent& event );
|
||||
void ClearControl( wxCommandEvent& event );
|
||||
void SetControl( wxCommandEvent& event );
|
||||
void SetDevice( wxCommandEvent& event );
|
||||
|
||||
ControllerInterface::ControlReference* const control_reference;
|
||||
wxComboBox* device_cbox;
|
||||
ControlChooser* control_chooser;
|
||||
};
|
||||
|
||||
class ExtensionButton : public wxButton
|
||||
{
|
||||
public:
|
||||
ExtensionButton( wxWindow* const parent, ControllerEmu::Extension* const ext )
|
||||
: wxButton( parent, -1, wxT("Configure"), wxDefaultPosition )
|
||||
, extension(ext) {}
|
||||
|
||||
ControllerEmu::Extension* const extension;
|
||||
};
|
||||
|
||||
class ControlButton : public wxButton
|
||||
{
|
||||
public:
|
||||
ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label = "" );
|
||||
|
||||
ControllerInterface::ControlReference* const control_reference;
|
||||
};
|
||||
|
||||
class ControlGroupBox : public wxStaticBoxSizer
|
||||
{
|
||||
public:
|
||||
ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink );
|
||||
|
||||
ControllerEmu::ControlGroup* control_group;
|
||||
wxStaticBitmap* static_bitmap;
|
||||
std::vector< PadSetting* > options;
|
||||
std::vector< wxButton* > controls;
|
||||
std::vector<ControlButton*> control_buttons;
|
||||
};
|
||||
|
||||
class ControlGroupsSizer : public wxBoxSizer
|
||||
{
|
||||
public:
|
||||
ControlGroupsSizer( ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector<ControlGroupBox*>* const groups = NULL );
|
||||
|
||||
|
||||
};
|
||||
|
||||
class ConfigDialog;
|
||||
|
||||
class GamepadPage : public wxNotebookPage
|
||||
{
|
||||
friend class ConfigDialog;
|
||||
|
||||
public:
|
||||
GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDialog* const config_dialog );
|
||||
|
||||
void UpdateGUI();
|
||||
|
||||
void RefreshDevices( wxCommandEvent& event );
|
||||
|
||||
void LoadProfile( wxCommandEvent& event );
|
||||
void SaveProfile( wxCommandEvent& event );
|
||||
void DeleteProfile( wxCommandEvent& event );
|
||||
|
||||
void ConfigControl( wxCommandEvent& event );
|
||||
void ClearControl( wxCommandEvent& event );
|
||||
void DetectControl( wxCommandEvent& event );
|
||||
|
||||
void ConfigExtension( wxCommandEvent& event );
|
||||
|
||||
void SetDevice( wxCommandEvent& event );
|
||||
|
||||
void ClearAll( wxCommandEvent& event );
|
||||
|
||||
void AdjustControlOption( wxCommandEvent& event );
|
||||
void AdjustSetting( wxCommandEvent& event );
|
||||
|
||||
wxComboBox* profile_cbox;
|
||||
wxComboBox* device_cbox;
|
||||
|
||||
std::vector<ControlGroupBox*> control_groups;
|
||||
|
||||
protected:
|
||||
|
||||
ControllerEmu* const controller;
|
||||
|
||||
private:
|
||||
|
||||
ControlDialog* m_control_dialog;
|
||||
ConfigDialog* const m_config_dialog;
|
||||
};
|
||||
|
||||
class ConfigDialog : public wxDialog
|
||||
{
|
||||
public:
|
||||
|
||||
ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running );
|
||||
~ConfigDialog();
|
||||
|
||||
void ClickSave( wxCommandEvent& event );
|
||||
|
||||
void UpdateDeviceComboBox();
|
||||
void UpdateProfileComboBox();
|
||||
|
||||
void UpdateControlReferences();
|
||||
void UpdateBitmaps(wxTimerEvent&);
|
||||
|
||||
const bool is_game_running;
|
||||
|
||||
private:
|
||||
|
||||
wxNotebook* m_pad_notebook;
|
||||
std::vector<GamepadPage*> m_padpages;
|
||||
Plugin& m_plugin;
|
||||
wxTimer* m_update_timer;
|
||||
};
|
||||
|
||||
#endif
|
318
Source/Core/InputUICommon/Src/ConfigDiagBitmaps.cpp
Normal file
318
Source/Core/InputUICommon/Src/ConfigDiagBitmaps.cpp
Normal file
@ -0,0 +1,318 @@
|
||||
// Copyright (C) 2010 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "ConfigDiag.h"
|
||||
|
||||
void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
|
||||
{
|
||||
GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage( m_pad_notebook->GetSelection() );
|
||||
|
||||
std::vector< ControlGroupBox* >::iterator g = current_page->control_groups.begin(),
|
||||
ge = current_page->control_groups.end();
|
||||
for ( ; g != ge; ++g )
|
||||
{
|
||||
// if this control group has a bitmap
|
||||
if ( (*g)->static_bitmap )
|
||||
{
|
||||
|
||||
// don't want game thread updating input when we are using it here
|
||||
if ( false == m_plugin.interface_crit.TryEnter() )
|
||||
return;
|
||||
|
||||
//if ( false == is_game_running )
|
||||
// just always update
|
||||
m_plugin.controller_interface.UpdateInput();
|
||||
|
||||
wxMemoryDC dc;
|
||||
wxBitmap bitmap((*g)->static_bitmap->GetBitmap());
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
|
||||
// label for sticks and stuff
|
||||
if (64 == bitmap.GetHeight())
|
||||
{
|
||||
wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
|
||||
dc.SetFont(small_font);
|
||||
dc.SetTextForeground(0xC0C0C0);
|
||||
dc.DrawText(wxString::FromAscii((*g)->control_group->name).Upper(), 4, 2);
|
||||
}
|
||||
|
||||
switch ( (*g)->control_group->type )
|
||||
{
|
||||
case GROUP_TYPE_TILT :
|
||||
case GROUP_TYPE_STICK :
|
||||
case GROUP_TYPE_CURSOR :
|
||||
{
|
||||
// this is starting to be a mess combining all these in one case
|
||||
|
||||
float x = 0, y = 0, z = 0;
|
||||
float xx, yy;
|
||||
|
||||
switch ((*g)->control_group->type)
|
||||
{
|
||||
case GROUP_TYPE_STICK :
|
||||
((ControllerEmu::AnalogStick*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
|
||||
break;
|
||||
case GROUP_TYPE_TILT :
|
||||
((ControllerEmu::Tilt*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
|
||||
break;
|
||||
case GROUP_TYPE_CURSOR :
|
||||
((ControllerEmu::Cursor*)(*g)->control_group)->GetState( &x, &y, &z );
|
||||
x *= (32-1.5); x+= 32;
|
||||
y *= (32-1.5); y+= 32;
|
||||
break;
|
||||
}
|
||||
|
||||
xx = (*g)->control_group->controls[3]->control_ref->State();
|
||||
xx -= (*g)->control_group->controls[2]->control_ref->State();
|
||||
yy = (*g)->control_group->controls[1]->control_ref->State();
|
||||
yy -= (*g)->control_group->controls[0]->control_ref->State();
|
||||
xx *= 32 - 1; xx += 32;
|
||||
yy *= 32 - 1; yy += 32;
|
||||
|
||||
// draw the shit
|
||||
|
||||
// ir cursor forward movement
|
||||
if (GROUP_TYPE_CURSOR == (*g)->control_group->type)
|
||||
{
|
||||
if (z)
|
||||
{
|
||||
dc.SetPen(*wxRED_PEN);
|
||||
dc.SetBrush(*wxRED_BRUSH);
|
||||
}
|
||||
else
|
||||
{
|
||||
dc.SetPen(*wxGREY_PEN);
|
||||
dc.SetBrush(*wxGREY_BRUSH);
|
||||
}
|
||||
dc.DrawRectangle( 0, 31 - z*31, 64, 2);
|
||||
}
|
||||
|
||||
// circle for visual aid for diagonal adjustment
|
||||
dc.SetPen(*wxLIGHT_GREY_PEN);
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
if ( GROUP_TYPE_STICK == (*g)->control_group->type )
|
||||
{
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
dc.DrawCircle( 32, 32, 32);
|
||||
}
|
||||
else
|
||||
dc.DrawRectangle( 16, 16, 32, 32 );
|
||||
|
||||
if ( GROUP_TYPE_CURSOR != (*g)->control_group->type )
|
||||
{
|
||||
// deadzone circle
|
||||
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
|
||||
dc.DrawCircle( 32, 32, ((*g)->control_group)->settings[0]->value * 32 );
|
||||
}
|
||||
|
||||
// raw dot
|
||||
dc.SetPen(*wxGREY_PEN);
|
||||
dc.SetBrush(*wxGREY_BRUSH);
|
||||
// i like the dot better than the cross i think
|
||||
dc.DrawRectangle( xx - 2, yy - 2, 4, 4 );
|
||||
//dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 );
|
||||
//dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 );
|
||||
|
||||
// adjusted dot
|
||||
if (x!=32 || y!=32)
|
||||
{
|
||||
dc.SetPen(*wxRED_PEN);
|
||||
dc.SetBrush(*wxRED_BRUSH);
|
||||
dc.DrawRectangle( x-2, 64-y-2, 4, 4 );
|
||||
// i like the dot better than the cross i think
|
||||
//dc.DrawRectangle( x-1, 64-y-4, 2, 8 );
|
||||
//dc.DrawRectangle( x-4, 64-y-1, 8, 2 );
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
case GROUP_TYPE_FORCE :
|
||||
{
|
||||
float raw_dot[3];
|
||||
float adj_dot[3];
|
||||
const float deadzone = 32 * ((*g)->control_group)->settings[0]->value;
|
||||
|
||||
// adjusted
|
||||
((ControllerEmu::Force*)(*g)->control_group)->GetState( adj_dot, 32.0, 32-1.5 );
|
||||
|
||||
// raw
|
||||
for ( unsigned int i=0; i<3; ++i )
|
||||
{
|
||||
raw_dot[i] = (*g)->control_group->controls[i*2 + 1]->control_ref->State()
|
||||
- (*g)->control_group->controls[i*2]->control_ref->State();
|
||||
raw_dot[i] *= 32 - 1; raw_dot[i] += 32;
|
||||
}
|
||||
|
||||
// deadzone rect for forward/backward visual
|
||||
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
|
||||
dc.SetPen(*wxLIGHT_GREY_PEN);
|
||||
dc.DrawRectangle( 0, 32 - deadzone, 64, deadzone * 2 );
|
||||
|
||||
// raw forward/background line
|
||||
dc.SetPen(*wxGREY_PEN);
|
||||
dc.SetBrush(*wxGREY_BRUSH);
|
||||
dc.DrawRectangle( 0, raw_dot[2] - 1, 64, 2 );
|
||||
|
||||
// adjusted forward/background line
|
||||
if ( adj_dot[2]!=32 )
|
||||
{
|
||||
dc.SetPen(*wxRED_PEN);
|
||||
dc.SetBrush(*wxRED_BRUSH);
|
||||
dc.DrawRectangle( 0, adj_dot[2] - 1, 64, 2 );
|
||||
}
|
||||
|
||||
// a rectangle, for looks i guess
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
dc.SetPen(*wxLIGHT_GREY_PEN);
|
||||
dc.DrawRectangle( 16, 16, 32, 32 );
|
||||
|
||||
// deadzone square
|
||||
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
|
||||
dc.DrawRectangle( 32 - deadzone, 32 - deadzone, deadzone * 2, deadzone * 2 );
|
||||
|
||||
// raw dot
|
||||
dc.SetPen(*wxGREY_PEN);
|
||||
dc.SetBrush(*wxGREY_BRUSH);
|
||||
dc.DrawRectangle( raw_dot[1] - 2, raw_dot[0] - 2, 4, 4 );
|
||||
|
||||
// adjusted dot
|
||||
if ( adj_dot[1]!=32 || adj_dot[0]!=32 )
|
||||
{
|
||||
dc.SetPen(*wxRED_PEN);
|
||||
dc.SetBrush(*wxRED_BRUSH);
|
||||
dc.DrawRectangle( adj_dot[1]-2, adj_dot[0]-2, 4, 4 );
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
case GROUP_TYPE_BUTTONS :
|
||||
{
|
||||
const unsigned int button_count = ((unsigned int)(*g)->control_group->controls.size());
|
||||
|
||||
// draw the shit
|
||||
dc.SetPen(*wxGREY_PEN);
|
||||
|
||||
unsigned int * const bitmasks = new unsigned int[ button_count ];
|
||||
for ( unsigned int n = 0; n<button_count; ++n )
|
||||
bitmasks[n] = ( 1 << n );
|
||||
|
||||
unsigned int buttons = 0;
|
||||
((ControllerEmu::Buttons*)(*g)->control_group)->GetState( &buttons, bitmasks );
|
||||
|
||||
for ( unsigned int n = 0; n<button_count; ++n )
|
||||
{
|
||||
if ( buttons & bitmasks[n] )
|
||||
dc.SetBrush( *wxRED_BRUSH );
|
||||
else
|
||||
{
|
||||
unsigned char amt = 255 - (*g)->control_group->controls[n]->control_ref->State() * 128;
|
||||
dc.SetBrush( wxBrush( wxColor( amt, amt, amt ) ) );
|
||||
}
|
||||
dc.DrawRectangle(n*12, 0, 14, 12);
|
||||
}
|
||||
|
||||
delete[] bitmasks;
|
||||
|
||||
}
|
||||
break;
|
||||
case GROUP_TYPE_TRIGGERS :
|
||||
{
|
||||
const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size()));
|
||||
|
||||
// draw the shit
|
||||
dc.SetPen(*wxGREY_PEN);
|
||||
ControlState deadzone = (*g)->control_group->settings[0]->value;
|
||||
|
||||
unsigned int* const trigs = new unsigned int[trigger_count];
|
||||
((ControllerEmu::Triggers*)(*g)->control_group)->GetState( trigs, 64 );
|
||||
|
||||
for ( unsigned int n = 0; n < trigger_count; ++n )
|
||||
{
|
||||
ControlState trig_r = (*g)->control_group->controls[n]->control_ref->State();
|
||||
|
||||
// outline
|
||||
dc.SetPen(*wxGREY_PEN);
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
dc.DrawRectangle(0, n*12, 64, 14);
|
||||
|
||||
// raw
|
||||
dc.SetBrush(*wxGREY_BRUSH);
|
||||
dc.DrawRectangle(0, n*12, trig_r*64, 14);
|
||||
|
||||
// deadzone affected
|
||||
dc.SetBrush(*wxRED_BRUSH);
|
||||
dc.DrawRectangle(0, n*12, trigs[n], 14);
|
||||
}
|
||||
|
||||
delete[] trigs;
|
||||
|
||||
// deadzone box
|
||||
dc.SetPen(*wxLIGHT_GREY_PEN);
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
dc.DrawRectangle(0, 0, deadzone*64, trigger_count*14);
|
||||
|
||||
}
|
||||
break;
|
||||
case GROUP_TYPE_MIXED_TRIGGERS :
|
||||
{
|
||||
const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size() / 2));
|
||||
|
||||
// draw the shit
|
||||
dc.SetPen(*wxGREY_PEN);
|
||||
ControlState thresh = (*g)->control_group->settings[0]->value;
|
||||
|
||||
for ( unsigned int n = 0; n < trigger_count; ++n )
|
||||
{
|
||||
dc.SetBrush(*wxRED_BRUSH);
|
||||
ControlState trig_d = (*g)->control_group->controls[n]->control_ref->State();
|
||||
|
||||
ControlState trig_a = trig_d > thresh ? 1
|
||||
: (*g)->control_group->controls[n+trigger_count]->control_ref->State();
|
||||
|
||||
dc.DrawRectangle(0, n*12, 64+20, 14);
|
||||
if ( trig_d <= thresh )
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
dc.DrawRectangle(trig_a*64, n*12, 64+20, 14);
|
||||
dc.DrawRectangle(64, n*12, 32, 14);
|
||||
}
|
||||
|
||||
// threshold box
|
||||
dc.SetPen(*wxLIGHT_GREY_PEN);
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14);
|
||||
|
||||
}
|
||||
break;
|
||||
default :
|
||||
break;
|
||||
}
|
||||
|
||||
// box outline
|
||||
// Windows XP color
|
||||
dc.SetPen(wxPen(_T("#7f9db9")));
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
|
||||
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
(*g)->static_bitmap->SetBitmap(bitmap);
|
||||
|
||||
m_plugin.interface_crit.Leave();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
14
Source/Core/InputUICommon/Src/SConscript
Normal file
14
Source/Core/InputUICommon/Src/SConscript
Normal file
@ -0,0 +1,14 @@
|
||||
# -*- python -*-
|
||||
|
||||
Import('env')
|
||||
import sys
|
||||
|
||||
if not env['HAVE_WX']:
|
||||
Return()
|
||||
|
||||
files = [
|
||||
'ConfigDiag.cpp',
|
||||
'ConfigDiagBitmaps.cpp',
|
||||
]
|
||||
|
||||
env.StaticLibrary(env['local_libs'] + 'debugger_ui_util', files)
|
Reference in New Issue
Block a user