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synced 2025-07-21 05:09:34 -06:00
(cleanup) InputPluginCommon is dead. Long live InputCommon and InputUICommon.
I hope I didn't break the mac+linux builds - if i did, fixing it should be a simple matter of adjusting the sconscripts. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5661 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
69
Source/Core/InputCommon/Src/InputConfig.cpp
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69
Source/Core/InputCommon/Src/InputConfig.cpp
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// Copyright (C) 2010 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "InputConfig.h"
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Plugin::Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name )
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: ini_name(_ini_name)
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, gui_name(_gui_name)
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, profile_name(_profile_name)
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{
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// GCPads
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//for ( unsigned int i = 0; i<4; ++i )
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//controllers.push_back( new GCPad( i ) );
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// Wiimotes / disabled, cause it only the GUI half is done
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//for ( unsigned int i = 0; i<4; ++i )
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// controllers.push_back( new Wiimote( i ) );
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};
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Plugin::~Plugin()
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{
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// delete pads
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std::vector<ControllerEmu*>::const_iterator i = controllers.begin(),
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e = controllers.end();
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for ( ; i != e; ++i )
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delete *i;
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}
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bool Plugin::LoadConfig()
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{
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IniFile inifile;
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if (false == inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
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return false;
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std::vector< ControllerEmu* >::const_iterator
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i = controllers.begin(),
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e = controllers.end();
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for ( ; i!=e; ++i ) {
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(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
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}
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}
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void Plugin::SaveConfig()
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{
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std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" );
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IniFile inifile;
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inifile.Load(ini_filename);
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std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
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e = controllers.end();
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for ( ; i!=e; ++i )
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(*i)->SaveConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
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inifile.Save(ini_filename);
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}
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