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TextureConversionShader: Invert depth for Z24 encoder with D3D
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@ -557,8 +557,8 @@ static void WriteZ24Encoder(char*& p, API_TYPE ApiType)
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WRITE(p, " float3 expanded0;\n");
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WRITE(p, " float3 expanded0;\n");
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WRITE(p, " float3 expanded1;\n");
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WRITE(p, " float3 expanded1;\n");
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WriteSampleColor(p, "r", "depth0", 0, ApiType);
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WriteSampleColor(p, "r", "depth0", 0, ApiType, true);
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WriteSampleColor(p, "r", "depth1", 1, ApiType);
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WriteSampleColor(p, "r", "depth1", 1, ApiType, true);
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for (int i = 0; i < 2; i++)
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for (int i = 0; i < 2; i++)
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{
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{
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