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Include "Hash.h" rather than "hash.h" for case-sensitive file systems.
Fix some compiler warnings. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6141 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -200,9 +200,9 @@ bool AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
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break;
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case GX_CMD_CALL_DL:
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{
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u32 address = DataReadU32();
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u32 addr = DataReadU32();
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u32 count = DataReadU32();
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ExecuteDisplayList(address, count);
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ExecuteDisplayList(addr, count);
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}
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break;
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case GX_CMD_UNKNOWN_METRICS: // zelda 4 swords calls it and checks the metrics registers after that
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@ -359,9 +359,9 @@ bool CompileAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
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case GX_CMD_CALL_DL:
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{
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u32 address = DataReadU32();
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u32 addr= DataReadU32();
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u32 count = DataReadU32();
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ExecuteDisplayList(address, count);
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ExecuteDisplayList(addr, count);
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emitter.ABI_CallFunctionCC((void *)&ExecuteDisplayList, address, count);
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}
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break;
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@ -81,4 +81,4 @@ inline void MatrixTransformVertex(Matrix const & m, Vertex & v)
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}
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}
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#endif
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#endif
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@ -632,7 +632,7 @@ void Wiimote::Update()
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// IR
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if (rptf.ir)
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GetIRData(data + rptf.ir, (rptf.accel!=NULL));
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GetIRData(data + rptf.ir, (rptf.accel != 0));
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// extension
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if (rptf.ext)
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