Qt/EnhancementsWidget: Combine texture filtering and anisotropic filtering.

This commit is contained in:
Admiral H. Curtiss 2022-11-21 00:27:35 +01:00
parent ff2cc4d02b
commit 1d199f4664
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GPG Key ID: F051B4C4044F33FB
2 changed files with 122 additions and 24 deletions

View File

@ -40,6 +40,18 @@ EnhancementsWidget::EnhancementsWidget(GraphicsWindow* parent) : m_block_save(fa
[this](const QString& backend) { LoadSettings(); }); [this](const QString& backend) { LoadSettings(); });
} }
constexpr int TEXTURE_FILTERING_DEFAULT = 0;
constexpr int TEXTURE_FILTERING_ANISO_2X = 1;
constexpr int TEXTURE_FILTERING_ANISO_4X = 2;
constexpr int TEXTURE_FILTERING_ANISO_8X = 3;
constexpr int TEXTURE_FILTERING_ANISO_16X = 4;
constexpr int TEXTURE_FILTERING_FORCE_NEAREST = 5;
constexpr int TEXTURE_FILTERING_FORCE_LINEAR = 6;
constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_2X = 7;
constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_4X = 8;
constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_8X = 9;
constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_16X = 10;
void EnhancementsWidget::CreateWidgets() void EnhancementsWidget::CreateWidgets()
{ {
auto* main_layout = new QVBoxLayout; auto* main_layout = new QVBoxLayout;
@ -74,11 +86,23 @@ void EnhancementsWidget::CreateWidgets()
m_ir_combo->setMaxVisibleItems(visible_resolution_option_count); m_ir_combo->setMaxVisibleItems(visible_resolution_option_count);
m_aa_combo = new ToolTipComboBox(); m_aa_combo = new ToolTipComboBox();
m_af_combo = new GraphicsChoice({tr("1x"), tr("2x"), tr("4x"), tr("8x"), tr("16x")},
Config::GFX_ENHANCE_MAX_ANISOTROPY); m_texture_filtering_combo = new ToolTipComboBox();
m_texture_filtering_combo = m_texture_filtering_combo->addItem(tr("Default"), TEXTURE_FILTERING_DEFAULT);
new GraphicsChoice({tr("Default"), tr("Force Nearest"), tr("Force Linear")}, m_texture_filtering_combo->addItem(tr("2x Anisotropic"), TEXTURE_FILTERING_ANISO_2X);
Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING); m_texture_filtering_combo->addItem(tr("4x Anisotropic"), TEXTURE_FILTERING_ANISO_4X);
m_texture_filtering_combo->addItem(tr("8x Anisotropic"), TEXTURE_FILTERING_ANISO_8X);
m_texture_filtering_combo->addItem(tr("16x Anisotropic"), TEXTURE_FILTERING_ANISO_16X);
m_texture_filtering_combo->addItem(tr("Force Nearest"), TEXTURE_FILTERING_FORCE_NEAREST);
m_texture_filtering_combo->addItem(tr("Force Linear"), TEXTURE_FILTERING_FORCE_LINEAR);
m_texture_filtering_combo->addItem(tr("Force Linear and 2x Anisotropic"),
TEXTURE_FILTERING_FORCE_LINEAR_ANISO_2X);
m_texture_filtering_combo->addItem(tr("Force Linear and 4x Anisotropic"),
TEXTURE_FILTERING_FORCE_LINEAR_ANISO_4X);
m_texture_filtering_combo->addItem(tr("Force Linear and 8x Anisotropic"),
TEXTURE_FILTERING_FORCE_LINEAR_ANISO_8X);
m_texture_filtering_combo->addItem(tr("Force Linear and 16x Anisotropic"),
TEXTURE_FILTERING_FORCE_LINEAR_ANISO_16X);
m_pp_effect = new ToolTipComboBox(); m_pp_effect = new ToolTipComboBox();
m_configure_pp_effect = new NonDefaultQPushButton(tr("Configure")); m_configure_pp_effect = new NonDefaultQPushButton(tr("Configure"));
@ -104,10 +128,6 @@ void EnhancementsWidget::CreateWidgets()
enhancements_layout->addWidget(m_aa_combo, row, 1, 1, -1); enhancements_layout->addWidget(m_aa_combo, row, 1, 1, -1);
++row; ++row;
enhancements_layout->addWidget(new QLabel(tr("Anisotropic Filtering:")), row, 0);
enhancements_layout->addWidget(m_af_combo, row, 1, 1, -1);
++row;
enhancements_layout->addWidget(new QLabel(tr("Texture Filtering:")), row, 0); enhancements_layout->addWidget(new QLabel(tr("Texture Filtering:")), row, 0);
enhancements_layout->addWidget(m_texture_filtering_combo, row, 1, 1, -1); enhancements_layout->addWidget(m_texture_filtering_combo, row, 1, 1, -1);
++row; ++row;
@ -164,6 +184,8 @@ void EnhancementsWidget::ConnectWidgets()
{ {
connect(m_aa_combo, qOverload<int>(&QComboBox::currentIndexChanged), connect(m_aa_combo, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int) { SaveSettings(); }); [this](int) { SaveSettings(); });
connect(m_texture_filtering_combo, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int) { SaveSettings(); });
connect(m_pp_effect, qOverload<int>(&QComboBox::currentIndexChanged), connect(m_pp_effect, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int) { SaveSettings(); }); [this](int) { SaveSettings(); });
connect(m_3d_mode, qOverload<int>(&QComboBox::currentIndexChanged), [this] { connect(m_3d_mode, qOverload<int>(&QComboBox::currentIndexChanged), [this] {
@ -238,8 +260,11 @@ void EnhancementsWidget::LoadSettings()
m_block_save = true; m_block_save = true;
// Anti-Aliasing // Anti-Aliasing
int aa_selection = Config::Get(Config::GFX_MSAA); const int aa_selection = Config::Get(Config::GFX_MSAA);
bool ssaa = Config::Get(Config::GFX_SSAA); const bool ssaa = Config::Get(Config::GFX_SSAA);
const int aniso = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
const TextureFilteringMode tex_filter_mode =
Config::Get(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING);
m_aa_combo->clear(); m_aa_combo->clear();
for (const auto& option : VideoUtils::GetAvailableAntialiasingModes(m_msaa_modes)) for (const auto& option : VideoUtils::GetAvailableAntialiasingModes(m_msaa_modes))
@ -249,6 +274,25 @@ void EnhancementsWidget::LoadSettings()
QString::fromStdString(std::to_string(aa_selection) + "x " + (ssaa ? "SSAA" : "MSAA"))); QString::fromStdString(std::to_string(aa_selection) + "x " + (ssaa ? "SSAA" : "MSAA")));
m_aa_combo->setEnabled(m_aa_combo->count() > 1); m_aa_combo->setEnabled(m_aa_combo->count() > 1);
switch (tex_filter_mode)
{
case TextureFilteringMode::Default:
if (aniso >= 0 && aniso <= 4)
m_texture_filtering_combo->setCurrentIndex(aniso);
else
m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_DEFAULT);
break;
case TextureFilteringMode::Nearest:
m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_FORCE_NEAREST);
break;
case TextureFilteringMode::Linear:
if (aniso >= 0 && aniso <= 4)
m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_FORCE_LINEAR + aniso);
else
m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_FORCE_LINEAR);
break;
}
// Post Processing Shader // Post Processing Shader
LoadPPShaders(); LoadPPShaders();
@ -284,6 +328,66 @@ void EnhancementsWidget::SaveSettings()
Config::SetBaseOrCurrent(Config::GFX_SSAA, is_ssaa); Config::SetBaseOrCurrent(Config::GFX_SSAA, is_ssaa);
const int texture_filtering_selection = m_texture_filtering_combo->currentData().toInt();
switch (texture_filtering_selection)
{
case TEXTURE_FILTERING_DEFAULT:
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 0);
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
TextureFilteringMode::Default);
break;
case TEXTURE_FILTERING_ANISO_2X:
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 1);
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
TextureFilteringMode::Default);
break;
case TEXTURE_FILTERING_ANISO_4X:
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 2);
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
TextureFilteringMode::Default);
break;
case TEXTURE_FILTERING_ANISO_8X:
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 3);
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
TextureFilteringMode::Default);
break;
case TEXTURE_FILTERING_ANISO_16X:
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 4);
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
TextureFilteringMode::Default);
break;
case TEXTURE_FILTERING_FORCE_NEAREST:
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 0);
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
TextureFilteringMode::Nearest);
break;
case TEXTURE_FILTERING_FORCE_LINEAR:
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 0);
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
TextureFilteringMode::Linear);
break;
case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_2X:
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 1);
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
TextureFilteringMode::Linear);
break;
case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_4X:
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 2);
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
TextureFilteringMode::Linear);
break;
case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_8X:
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 3);
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
TextureFilteringMode::Linear);
break;
case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_16X:
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 4);
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
TextureFilteringMode::Linear);
break;
}
const bool anaglyph = g_Config.stereo_mode == StereoMode::Anaglyph; const bool anaglyph = g_Config.stereo_mode == StereoMode::Anaglyph;
const bool passive = g_Config.stereo_mode == StereoMode::Passive; const bool passive = g_Config.stereo_mode == StereoMode::Passive;
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER, Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER,
@ -320,10 +424,12 @@ void EnhancementsWidget::AddDescriptions()
"geometry anti-aliasing and also applies anti-aliasing to lighting, shader " "geometry anti-aliasing and also applies anti-aliasing to lighting, shader "
"effects, and textures.<br><br><dolphin_emphasis>If unsure, select " "effects, and textures.<br><br><dolphin_emphasis>If unsure, select "
"None.</dolphin_emphasis>"); "None.</dolphin_emphasis>");
static const char TR_ANISOTROPIC_FILTERING_DESCRIPTION[] = QT_TR_NOOP( static const char TR_FORCE_TEXTURE_FILTERING_DESCRIPTION[] = QT_TR_NOOP(
"Enables anisotropic filtering, which enhances the visual quality of textures that " "Adjust the texture filtering. Anisotropic filtering enhances the visual quality of textures "
"are at oblique viewing angles.<br><br>Might cause issues in a small " "that are at oblique viewing angles. Force Nearest and Force Linear override the texture "
"number of games.<br><br><dolphin_emphasis>If unsure, select 1x.</dolphin_emphasis>"); "scaling filter selected by the game.<br><br>Any option except 'Default' will alter the look "
"of the game's textures and might cause issues in a small number of "
"games.<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>");
static const char TR_POSTPROCESSING_DESCRIPTION[] = static const char TR_POSTPROCESSING_DESCRIPTION[] =
QT_TR_NOOP("Applies a post-processing effect after rendering a frame.<br><br " QT_TR_NOOP("Applies a post-processing effect after rendering a frame.<br><br "
"/><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"); "/><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>");
@ -372,10 +478,6 @@ void EnhancementsWidget::AddDescriptions()
"quality by reducing color banding.<br><br>Has no impact on performance and causes " "quality by reducing color banding.<br><br>Has no impact on performance and causes "
"few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this " "few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"); "checked.</dolphin_emphasis>");
static const char TR_FORCE_TEXTURE_FILTERING_DESCRIPTION[] = QT_TR_NOOP(
"Override the texture scaling filter selected by the game.<br><br>Any option "
"except 'Default' will alter the look of the game's textures and may cause "
"issues.<br><br><dolphin_emphasis>If unsure, leave this on 'Default'.</dolphin_emphasis>");
static const char TR_DISABLE_COPY_FILTER_DESCRIPTION[] = QT_TR_NOOP( static const char TR_DISABLE_COPY_FILTER_DESCRIPTION[] = QT_TR_NOOP(
"Disables the blending of adjacent rows when copying the EFB. This is known in " "Disables the blending of adjacent rows when copying the EFB. This is known in "
"some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the filter has no " "some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the filter has no "
@ -397,9 +499,6 @@ void EnhancementsWidget::AddDescriptions()
m_aa_combo->SetTitle(tr("Anti-Aliasing")); m_aa_combo->SetTitle(tr("Anti-Aliasing"));
m_aa_combo->SetDescription(tr(TR_ANTIALIAS_DESCRIPTION)); m_aa_combo->SetDescription(tr(TR_ANTIALIAS_DESCRIPTION));
m_af_combo->SetTitle(tr("Anisotropic Filtering"));
m_af_combo->SetDescription(tr(TR_ANISOTROPIC_FILTERING_DESCRIPTION));
m_texture_filtering_combo->SetTitle(tr("Texture Filtering")); m_texture_filtering_combo->SetTitle(tr("Texture Filtering"));
m_texture_filtering_combo->SetDescription(tr(TR_FORCE_TEXTURE_FILTERING_DESCRIPTION)); m_texture_filtering_combo->SetDescription(tr(TR_FORCE_TEXTURE_FILTERING_DESCRIPTION));

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@ -36,8 +36,7 @@ private:
// Enhancements // Enhancements
GraphicsChoice* m_ir_combo; GraphicsChoice* m_ir_combo;
ToolTipComboBox* m_aa_combo; ToolTipComboBox* m_aa_combo;
GraphicsChoice* m_af_combo; ToolTipComboBox* m_texture_filtering_combo;
GraphicsChoice* m_texture_filtering_combo;
ToolTipComboBox* m_pp_effect; ToolTipComboBox* m_pp_effect;
QPushButton* m_configure_pp_effect; QPushButton* m_configure_pp_effect;
GraphicsBool* m_scaled_efb_copy; GraphicsBool* m_scaled_efb_copy;