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Qt/EnhancementsWidget: Combine texture filtering and anisotropic filtering.
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@ -40,6 +40,18 @@ EnhancementsWidget::EnhancementsWidget(GraphicsWindow* parent) : m_block_save(fa
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[this](const QString& backend) { LoadSettings(); });
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}
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constexpr int TEXTURE_FILTERING_DEFAULT = 0;
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constexpr int TEXTURE_FILTERING_ANISO_2X = 1;
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constexpr int TEXTURE_FILTERING_ANISO_4X = 2;
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constexpr int TEXTURE_FILTERING_ANISO_8X = 3;
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constexpr int TEXTURE_FILTERING_ANISO_16X = 4;
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constexpr int TEXTURE_FILTERING_FORCE_NEAREST = 5;
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constexpr int TEXTURE_FILTERING_FORCE_LINEAR = 6;
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constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_2X = 7;
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constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_4X = 8;
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constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_8X = 9;
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constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_16X = 10;
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void EnhancementsWidget::CreateWidgets()
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{
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auto* main_layout = new QVBoxLayout;
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@ -74,11 +86,23 @@ void EnhancementsWidget::CreateWidgets()
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m_ir_combo->setMaxVisibleItems(visible_resolution_option_count);
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m_aa_combo = new ToolTipComboBox();
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m_af_combo = new GraphicsChoice({tr("1x"), tr("2x"), tr("4x"), tr("8x"), tr("16x")},
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Config::GFX_ENHANCE_MAX_ANISOTROPY);
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m_texture_filtering_combo =
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new GraphicsChoice({tr("Default"), tr("Force Nearest"), tr("Force Linear")},
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Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING);
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m_texture_filtering_combo = new ToolTipComboBox();
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m_texture_filtering_combo->addItem(tr("Default"), TEXTURE_FILTERING_DEFAULT);
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m_texture_filtering_combo->addItem(tr("2x Anisotropic"), TEXTURE_FILTERING_ANISO_2X);
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m_texture_filtering_combo->addItem(tr("4x Anisotropic"), TEXTURE_FILTERING_ANISO_4X);
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m_texture_filtering_combo->addItem(tr("8x Anisotropic"), TEXTURE_FILTERING_ANISO_8X);
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m_texture_filtering_combo->addItem(tr("16x Anisotropic"), TEXTURE_FILTERING_ANISO_16X);
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m_texture_filtering_combo->addItem(tr("Force Nearest"), TEXTURE_FILTERING_FORCE_NEAREST);
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m_texture_filtering_combo->addItem(tr("Force Linear"), TEXTURE_FILTERING_FORCE_LINEAR);
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m_texture_filtering_combo->addItem(tr("Force Linear and 2x Anisotropic"),
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TEXTURE_FILTERING_FORCE_LINEAR_ANISO_2X);
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m_texture_filtering_combo->addItem(tr("Force Linear and 4x Anisotropic"),
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TEXTURE_FILTERING_FORCE_LINEAR_ANISO_4X);
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m_texture_filtering_combo->addItem(tr("Force Linear and 8x Anisotropic"),
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TEXTURE_FILTERING_FORCE_LINEAR_ANISO_8X);
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m_texture_filtering_combo->addItem(tr("Force Linear and 16x Anisotropic"),
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TEXTURE_FILTERING_FORCE_LINEAR_ANISO_16X);
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m_pp_effect = new ToolTipComboBox();
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m_configure_pp_effect = new NonDefaultQPushButton(tr("Configure"));
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@ -104,10 +128,6 @@ void EnhancementsWidget::CreateWidgets()
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enhancements_layout->addWidget(m_aa_combo, row, 1, 1, -1);
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++row;
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enhancements_layout->addWidget(new QLabel(tr("Anisotropic Filtering:")), row, 0);
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enhancements_layout->addWidget(m_af_combo, row, 1, 1, -1);
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++row;
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enhancements_layout->addWidget(new QLabel(tr("Texture Filtering:")), row, 0);
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enhancements_layout->addWidget(m_texture_filtering_combo, row, 1, 1, -1);
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++row;
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@ -164,6 +184,8 @@ void EnhancementsWidget::ConnectWidgets()
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{
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connect(m_aa_combo, qOverload<int>(&QComboBox::currentIndexChanged),
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[this](int) { SaveSettings(); });
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connect(m_texture_filtering_combo, qOverload<int>(&QComboBox::currentIndexChanged),
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[this](int) { SaveSettings(); });
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connect(m_pp_effect, qOverload<int>(&QComboBox::currentIndexChanged),
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[this](int) { SaveSettings(); });
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connect(m_3d_mode, qOverload<int>(&QComboBox::currentIndexChanged), [this] {
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@ -238,8 +260,11 @@ void EnhancementsWidget::LoadSettings()
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m_block_save = true;
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// Anti-Aliasing
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int aa_selection = Config::Get(Config::GFX_MSAA);
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bool ssaa = Config::Get(Config::GFX_SSAA);
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const int aa_selection = Config::Get(Config::GFX_MSAA);
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const bool ssaa = Config::Get(Config::GFX_SSAA);
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const int aniso = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
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const TextureFilteringMode tex_filter_mode =
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Config::Get(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING);
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m_aa_combo->clear();
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for (const auto& option : VideoUtils::GetAvailableAntialiasingModes(m_msaa_modes))
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@ -249,6 +274,25 @@ void EnhancementsWidget::LoadSettings()
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QString::fromStdString(std::to_string(aa_selection) + "x " + (ssaa ? "SSAA" : "MSAA")));
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m_aa_combo->setEnabled(m_aa_combo->count() > 1);
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switch (tex_filter_mode)
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{
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case TextureFilteringMode::Default:
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if (aniso >= 0 && aniso <= 4)
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m_texture_filtering_combo->setCurrentIndex(aniso);
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else
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m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_DEFAULT);
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break;
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case TextureFilteringMode::Nearest:
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m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_FORCE_NEAREST);
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break;
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case TextureFilteringMode::Linear:
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if (aniso >= 0 && aniso <= 4)
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m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_FORCE_LINEAR + aniso);
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else
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m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_FORCE_LINEAR);
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break;
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}
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// Post Processing Shader
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LoadPPShaders();
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@ -284,6 +328,66 @@ void EnhancementsWidget::SaveSettings()
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Config::SetBaseOrCurrent(Config::GFX_SSAA, is_ssaa);
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const int texture_filtering_selection = m_texture_filtering_combo->currentData().toInt();
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switch (texture_filtering_selection)
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{
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case TEXTURE_FILTERING_DEFAULT:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 0);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Default);
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break;
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case TEXTURE_FILTERING_ANISO_2X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 1);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Default);
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break;
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case TEXTURE_FILTERING_ANISO_4X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 2);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Default);
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break;
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case TEXTURE_FILTERING_ANISO_8X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 3);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Default);
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break;
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case TEXTURE_FILTERING_ANISO_16X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 4);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Default);
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break;
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case TEXTURE_FILTERING_FORCE_NEAREST:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 0);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Nearest);
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break;
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case TEXTURE_FILTERING_FORCE_LINEAR:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 0);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Linear);
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break;
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case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_2X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 1);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Linear);
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break;
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case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_4X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 2);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Linear);
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break;
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case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_8X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 3);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Linear);
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break;
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case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_16X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 4);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Linear);
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break;
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}
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const bool anaglyph = g_Config.stereo_mode == StereoMode::Anaglyph;
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const bool passive = g_Config.stereo_mode == StereoMode::Passive;
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER,
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@ -320,10 +424,12 @@ void EnhancementsWidget::AddDescriptions()
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"geometry anti-aliasing and also applies anti-aliasing to lighting, shader "
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"effects, and textures.<br><br><dolphin_emphasis>If unsure, select "
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"None.</dolphin_emphasis>");
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static const char TR_ANISOTROPIC_FILTERING_DESCRIPTION[] = QT_TR_NOOP(
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"Enables anisotropic filtering, which enhances the visual quality of textures that "
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"are at oblique viewing angles.<br><br>Might cause issues in a small "
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"number of games.<br><br><dolphin_emphasis>If unsure, select 1x.</dolphin_emphasis>");
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static const char TR_FORCE_TEXTURE_FILTERING_DESCRIPTION[] = QT_TR_NOOP(
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"Adjust the texture filtering. Anisotropic filtering enhances the visual quality of textures "
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"that are at oblique viewing angles. Force Nearest and Force Linear override the texture "
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"scaling filter selected by the game.<br><br>Any option except 'Default' will alter the look "
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"of the game's textures and might cause issues in a small number of "
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"games.<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>");
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static const char TR_POSTPROCESSING_DESCRIPTION[] =
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QT_TR_NOOP("Applies a post-processing effect after rendering a frame.<br><br "
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"/><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>");
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@ -372,10 +478,6 @@ void EnhancementsWidget::AddDescriptions()
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"quality by reducing color banding.<br><br>Has no impact on performance and causes "
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"few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
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"checked.</dolphin_emphasis>");
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static const char TR_FORCE_TEXTURE_FILTERING_DESCRIPTION[] = QT_TR_NOOP(
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"Override the texture scaling filter selected by the game.<br><br>Any option "
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"except 'Default' will alter the look of the game's textures and may cause "
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"issues.<br><br><dolphin_emphasis>If unsure, leave this on 'Default'.</dolphin_emphasis>");
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static const char TR_DISABLE_COPY_FILTER_DESCRIPTION[] = QT_TR_NOOP(
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"Disables the blending of adjacent rows when copying the EFB. This is known in "
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"some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the filter has no "
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@ -397,9 +499,6 @@ void EnhancementsWidget::AddDescriptions()
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m_aa_combo->SetTitle(tr("Anti-Aliasing"));
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m_aa_combo->SetDescription(tr(TR_ANTIALIAS_DESCRIPTION));
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m_af_combo->SetTitle(tr("Anisotropic Filtering"));
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m_af_combo->SetDescription(tr(TR_ANISOTROPIC_FILTERING_DESCRIPTION));
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m_texture_filtering_combo->SetTitle(tr("Texture Filtering"));
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m_texture_filtering_combo->SetDescription(tr(TR_FORCE_TEXTURE_FILTERING_DESCRIPTION));
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@ -36,8 +36,7 @@ private:
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// Enhancements
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GraphicsChoice* m_ir_combo;
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ToolTipComboBox* m_aa_combo;
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GraphicsChoice* m_af_combo;
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GraphicsChoice* m_texture_filtering_combo;
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ToolTipComboBox* m_texture_filtering_combo;
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ToolTipComboBox* m_pp_effect;
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QPushButton* m_configure_pp_effect;
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GraphicsBool* m_scaled_efb_copy;
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