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Core audio system work (Watch for regressions please!):
* Restore Audio Throttle to function properly, broken by Ayuanx many hundreds of revisions back. * Simplify DSPLLE JIT dispatcher in preparation for an asm rewrite * Remove hack that made DSPLLE JIT seem faster than it was by running fewer cycles, but resulting in bad sound. This shows off how mysteriously slow it is - I don't understand why it's not faster. Use the DSPLLE interpreter for now if you want to use DSPLLE. * Made "DSPLLE on Thread" work properly with correct-ish timing - although the speed benefit is really small now. If it seems like this change slows anything non-LLE down, try turning off Audio Throttle and use the frame limiter in options instead. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5541 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -44,7 +44,7 @@ public:
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const u8 *Compile(int start_addr);
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void STACKALIGN RunBlock(int cycles);
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int STACKALIGN RunForCycles(int cycles);
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// Register helpers
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void setCompileSR(u16 bit);
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@ -101,11 +101,19 @@ private:
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u16 *blockSize;
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u16 compileSR;
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// CALL this to start the dispatcher
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u8 *enterDispatcher;
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// JMP here when a block should be dispatches. make sure you're in a block
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// or at the same stack level already.
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u8 *dispatcher;
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// The index of the last stored ext value (compile time).
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int storeIndex;
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// Counts down.
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// int cycles;
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DISALLOW_COPY_AND_ASSIGN(DSPEmitter);
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void ToMask(Gen::X64Reg value_reg = Gen::EDI, Gen::X64Reg temp_reg = Gen::ESI);
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