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Fixed SSBB from starting at the mini-games screen.
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@ -471,7 +471,8 @@ void div2u()
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void OSGetResetCode()
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void OSGetResetCode()
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{
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{
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u32 resetCode = Memory::Read_U32(0xCC003024);
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u32 resetCode = Memory::Read_U32(0xCC003024);
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if (resetCode != 0)
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if ((resetCode & 0x1fffffff) != 0)
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{
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{
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GPR(3) = resetCode | 0x80000000;
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GPR(3) = resetCode | 0x80000000;
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}
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}
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