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Renderer: Pull dimensions from GLInterface/Swapchain
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@ -889,9 +889,6 @@ void Renderer::CheckForSurfaceResize()
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if (!m_surface_resized.TestAndClear())
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return;
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m_backbuffer_width = m_new_backbuffer_width;
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m_backbuffer_height = m_new_backbuffer_height;
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// If we don't have a surface, how can we resize the swap chain?
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// CheckForSurfaceChange should handle this case.
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if (!m_swap_chain)
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