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Renderer: Pull dimensions from GLInterface/Swapchain
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@ -183,7 +183,7 @@ public:
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// Final surface changing
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// This is called when the surface is resized (WX) or the window changes (Android).
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void ChangeSurface(void* new_surface_handle);
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void ResizeSurface(int new_width, int new_height);
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void ResizeSurface();
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bool UseVertexDepthRange() const;
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virtual std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler();
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@ -229,8 +229,6 @@ protected:
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// Backbuffer (window) size and render area
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int m_backbuffer_width = 0;
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int m_backbuffer_height = 0;
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int m_new_backbuffer_width = 0;
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int m_new_backbuffer_height = 0;
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TargetRectangle m_target_rectangle = {};
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FPSCounter m_fps_counter;
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