Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)

Also fix up the dangling else's. Shit just looks incredibly ugly in terms of actual structure in the code.

I took the liberty of adding comments in FifoPlayerDlg.cpp, LogConfigWindow.cpp, LogWindow.cpp, and FrameAui.cpp to better explain some things.

If any comments are wrong, don't hesitate to complain.
This commit is contained in:
Lioncash
2013-04-08 01:16:50 -04:00
parent 5b2d9a7d9f
commit 1db10b139c
36 changed files with 584 additions and 295 deletions

View File

@ -40,10 +40,10 @@ void CBreakPointView::Update()
InsertColumn(0, wxT("Active"));
InsertColumn(1, wxT("Type"));
InsertColumn(2, wxT("Function"));
InsertColumn(3, wxT("Address"));
InsertColumn(4, wxT("Flags"));
InsertColumn(3, wxT("Address"));
InsertColumn(4, wxT("Flags"));
char szBuffer[64];
char szBuffer[64];
const BreakPoints::TBreakPoints& rBreakPoints = PowerPC::breakpoints.GetBreakPoints();
for (size_t i = 0; i < rBreakPoints.size(); i++)
{
@ -63,11 +63,11 @@ void CBreakPointView::Update()
SetItem(Item, 2, temp);
}
sprintf(szBuffer, "%08x", rBP.iAddress);
temp = StrToWxStr(szBuffer);
sprintf(szBuffer, "%08x", rBP.iAddress);
temp = StrToWxStr(szBuffer);
SetItem(Item, 3, temp);
SetItemData(Item, rBP.iAddress);
SetItemData(Item, rBP.iAddress);
}
}
@ -108,12 +108,12 @@ void CBreakPointView::Update()
void CBreakPointView::DeleteCurrentSelection()
{
int Item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
if (Item >= 0)
{
u32 Address = (u32)GetItemData(Item);
PowerPC::breakpoints.Remove(Address);
PowerPC::memchecks.Remove(Address);
int Item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
if (Item >= 0)
{
u32 Address = (u32)GetItemData(Item);
PowerPC::breakpoints.Remove(Address);
PowerPC::memchecks.Remove(Address);
Update();
}
}
}