Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)

Also fix up the dangling else's. Shit just looks incredibly ugly in terms of actual structure in the code.

I took the liberty of adding comments in FifoPlayerDlg.cpp, LogConfigWindow.cpp, LogWindow.cpp, and FrameAui.cpp to better explain some things.

If any comments are wrong, don't hesitate to complain.
This commit is contained in:
Lioncash
2013-04-08 01:16:50 -04:00
parent 5b2d9a7d9f
commit 1db10b139c
36 changed files with 584 additions and 295 deletions

View File

@ -468,10 +468,13 @@ void CFrame::OnClose(wxCloseEvent& event)
event.Skip();
// Save GUI settings
if (g_pCodeWindow) SaveIniPerspectives();
// Close the log window now so that its settings are saved
if (g_pCodeWindow)
{
SaveIniPerspectives();
}
else
{
// Close the log window now so that its settings are saved
m_LogWindow->Close();
m_LogWindow = NULL;
}
@ -494,7 +497,9 @@ void CFrame::PostEvent(wxCommandEvent& event)
g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
else
{
event.Skip();
}
}
void CFrame::OnMove(wxMoveEvent& event)
@ -706,16 +711,20 @@ void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
m_GameListCtrl->Update();
}
else if (!m_GameListCtrl->GetISO(0))
{
m_GameListCtrl->BrowseForDirectory();
}
else
{
// Game started by double click
BootGame(std::string(""));
}
}
bool IsHotkey(wxKeyEvent &event, int Id)
{
return (event.GetKeyCode() != WXK_NONE &&
event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] &&
event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] &&
event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
}
@ -853,7 +862,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
DoFullscreen(!RendererIsFullscreen());
// Send Debugger keys to CodeWindow
else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
event.Skip();
event.Skip();
// Pause and Unpause
else if (IsHotkey(event, HK_PLAY_PAUSE))
DoPause();
@ -964,7 +973,9 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
}
}
else
{
event.Skip();
}
}
void CFrame::OnKeyUp(wxKeyEvent& event)
@ -1019,7 +1030,9 @@ void CFrame::DoFullscreen(bool bF)
}
}
else
{
m_RenderFrame->Raise();
}
}
const CGameListCtrl *CFrame::GetGameListCtrl() const