mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 09:09:52 -06:00
Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
Also fix up the dangling else's. Shit just looks incredibly ugly in terms of actual structure in the code. I took the liberty of adding comments in FifoPlayerDlg.cpp, LogConfigWindow.cpp, LogWindow.cpp, and FrameAui.cpp to better explain some things. If any comments are wrong, don't hesitate to complain.
This commit is contained in:
@ -177,10 +177,12 @@ void CFrame::CreateMenu()
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loadMenu->Append(IDM_UNDOLOADSTATE, _("Undo Load State") + wxString(wxT("\tShift+F12")));
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loadMenu->AppendSeparator();
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for (int i = 1; i <= 8; i++) {
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for (int i = 1; i <= 8; i++)
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{
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loadMenu->Append(IDM_LOADSLOT1 + i - 1, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i - 1));
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saveMenu->Append(IDM_SAVESLOT1 + i - 1, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i - 1));
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}
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m_MenuBar->Append(emulationMenu, _("&Emulation"));
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// Options menu
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@ -297,7 +299,10 @@ void CFrame::CreateMenu()
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viewMenu->Append(IDM_PURGECACHE, _("Purge Cache"));
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m_MenuBar->Append(viewMenu, _("&View"));
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if (g_pCodeWindow) g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, m_MenuBar);
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if (g_pCodeWindow)
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{
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g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, m_MenuBar);
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}
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// Help menu
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wxMenu* helpMenu = new wxMenu;
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@ -428,8 +433,8 @@ void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
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{
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int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
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h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
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ToolBar->SetToolBitmapSize(wxSize(w, h));
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ToolBar->SetToolBitmapSize(wxSize(w, h));
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ToolBar->AddTool(wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file..."));
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ToolBar->AddTool(wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list"));
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@ -558,12 +563,16 @@ void CFrame::BootGame(const std::string& filename)
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}
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else if (!StartUp.m_strDefaultGCM.empty()
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&& wxFileExists(wxSafeConvertMB2WX(StartUp.m_strDefaultGCM.c_str())))
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{
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bootfile = StartUp.m_strDefaultGCM;
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}
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else
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{
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if (!SConfig::GetInstance().m_LastFilename.empty()
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&& wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str())))
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{
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bootfile = SConfig::GetInstance().m_LastFilename;
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}
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else
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{
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m_GameListCtrl->BrowseForDirectory();
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@ -608,7 +617,9 @@ void CFrame::DoOpen(bool Boot)
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// Should we boot a new game or just change the disc?
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if (Boot && !path.IsEmpty())
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{
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BootGame(WxStrToStr(path));
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}
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else
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{
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DVDInterface::ChangeDisc(WxStrToStr(path).c_str());
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@ -666,7 +677,8 @@ void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event))
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GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(false);
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}
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++)
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{
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if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
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controllers |= (1 << i);
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@ -726,11 +738,15 @@ void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
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UpdateGUI();
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}
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else
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{
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DoPause();
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}
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}
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else
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{
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// Core is uninitialized, start the game
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BootGame(std::string(""));
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}
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}
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void CFrame::OnRenderParentClose(wxCloseEvent& event)
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@ -757,7 +773,7 @@ void CFrame::OnRenderParentResize(wxSizeEvent& event)
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{
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int width, height;
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
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!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
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!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
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{
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m_RenderFrame->GetClientSize(&width, &height);
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SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width;
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@ -920,13 +936,19 @@ void CFrame::OnBootDrive(wxCommandEvent& event)
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// Refresh the file list and browse for a favorites directory
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void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
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{
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if (m_GameListCtrl) m_GameListCtrl->Update();
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if (m_GameListCtrl)
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{
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m_GameListCtrl->Update();
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}
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}
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void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
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{
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if (m_GameListCtrl) m_GameListCtrl->BrowseForDirectory();
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if (m_GameListCtrl)
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{
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m_GameListCtrl->BrowseForDirectory();
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}
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}
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// Create screenshot
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@ -1127,7 +1149,9 @@ void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event))
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InputPlugin *const pad_plugin = Pad::GetPlugin();
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bool was_init = false;
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if (g_controller_interface.IsInit()) // check if game is running
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{
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was_init = true;
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}
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else
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{
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#if defined(HAVE_X11) && HAVE_X11
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@ -1153,7 +1177,9 @@ void CFrame::OnConfigWiimote(wxCommandEvent& WXUNUSED (event))
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InputPlugin *const wiimote_plugin = Wiimote::GetPlugin();
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bool was_init = false;
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if (g_controller_interface.IsInit()) // check if game is running
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{
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was_init = true;
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}
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else
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{
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#if defined(HAVE_X11) && HAVE_X11
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@ -1204,7 +1230,10 @@ void CFrame::OnHelp(wxCommandEvent& event)
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void CFrame::ClearStatusBar()
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{
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if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(wxT(""),0);
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if (this->GetStatusBar()->IsEnabled())
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{
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this->GetStatusBar()->SetStatusText(wxT(""),0);
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}
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}
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void CFrame::StatusBarMessage(const char * Text, ...)
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@ -1216,7 +1245,10 @@ void CFrame::StatusBarMessage(const char * Text, ...)
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vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
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va_end(ArgPtr);
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if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(StrToWxStr(Str),0);
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if (this->GetStatusBar()->IsEnabled())
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{
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this->GetStatusBar()->SetStatusText(StrToWxStr(Str),0);
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}
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}
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@ -1233,7 +1265,9 @@ void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
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g_NetPlaySetupDiag = new NetPlaySetupDiag(this, m_GameListCtrl);
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}
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else
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{
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g_NetPlaySetupDiag->Raise();
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}
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}
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void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
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@ -1618,7 +1652,11 @@ void CFrame::UpdateGUI()
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m_bGameLoading = false;
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}
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if (m_ToolBar) m_ToolBar->Refresh();
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// Refresh toolbar
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if (m_ToolBar)
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{
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m_ToolBar->Refresh();
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}
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// Commit changes to manager
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m_Mgr->Update();
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@ -1685,7 +1723,11 @@ void CFrame::GameListChanged(wxCommandEvent& event)
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break;
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}
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if (m_GameListCtrl) m_GameListCtrl->Update();
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// Update gamelist
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if (m_GameListCtrl)
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{
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m_GameListCtrl->Update();
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}
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}
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// Enable and disable the toolbar
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