Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)

Also fix up the dangling else's. Shit just looks incredibly ugly in terms of actual structure in the code.

I took the liberty of adding comments in FifoPlayerDlg.cpp, LogConfigWindow.cpp, LogWindow.cpp, and FrameAui.cpp to better explain some things.

If any comments are wrong, don't hesitate to complain.
This commit is contained in:
Lioncash
2013-04-08 01:16:50 -04:00
parent 5b2d9a7d9f
commit 1db10b139c
36 changed files with 584 additions and 295 deletions

View File

@ -177,10 +177,12 @@ void CFrame::CreateMenu()
loadMenu->Append(IDM_UNDOLOADSTATE, _("Undo Load State") + wxString(wxT("\tShift+F12")));
loadMenu->AppendSeparator();
for (int i = 1; i <= 8; i++) {
for (int i = 1; i <= 8; i++)
{
loadMenu->Append(IDM_LOADSLOT1 + i - 1, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i - 1));
saveMenu->Append(IDM_SAVESLOT1 + i - 1, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i - 1));
}
m_MenuBar->Append(emulationMenu, _("&Emulation"));
// Options menu
@ -297,7 +299,10 @@ void CFrame::CreateMenu()
viewMenu->Append(IDM_PURGECACHE, _("Purge Cache"));
m_MenuBar->Append(viewMenu, _("&View"));
if (g_pCodeWindow) g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, m_MenuBar);
if (g_pCodeWindow)
{
g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, m_MenuBar);
}
// Help menu
wxMenu* helpMenu = new wxMenu;
@ -428,8 +433,8 @@ void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
ToolBar->SetToolBitmapSize(wxSize(w, h));
ToolBar->SetToolBitmapSize(wxSize(w, h));
ToolBar->AddTool(wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file..."));
ToolBar->AddTool(wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list"));
@ -558,12 +563,16 @@ void CFrame::BootGame(const std::string& filename)
}
else if (!StartUp.m_strDefaultGCM.empty()
&& wxFileExists(wxSafeConvertMB2WX(StartUp.m_strDefaultGCM.c_str())))
{
bootfile = StartUp.m_strDefaultGCM;
}
else
{
if (!SConfig::GetInstance().m_LastFilename.empty()
&& wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str())))
{
bootfile = SConfig::GetInstance().m_LastFilename;
}
else
{
m_GameListCtrl->BrowseForDirectory();
@ -608,7 +617,9 @@ void CFrame::DoOpen(bool Boot)
// Should we boot a new game or just change the disc?
if (Boot && !path.IsEmpty())
{
BootGame(WxStrToStr(path));
}
else
{
DVDInterface::ChangeDisc(WxStrToStr(path).c_str());
@ -666,7 +677,8 @@ void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event))
GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(false);
}
for (int i = 0; i < 4; i++) {
for (int i = 0; i < 4; i++)
{
if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
controllers |= (1 << i);
@ -726,11 +738,15 @@ void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
UpdateGUI();
}
else
{
DoPause();
}
}
else
{
// Core is uninitialized, start the game
BootGame(std::string(""));
}
}
void CFrame::OnRenderParentClose(wxCloseEvent& event)
@ -757,7 +773,7 @@ void CFrame::OnRenderParentResize(wxSizeEvent& event)
{
int width, height;
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
{
m_RenderFrame->GetClientSize(&width, &height);
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width;
@ -920,13 +936,19 @@ void CFrame::OnBootDrive(wxCommandEvent& event)
// Refresh the file list and browse for a favorites directory
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl) m_GameListCtrl->Update();
if (m_GameListCtrl)
{
m_GameListCtrl->Update();
}
}
void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl) m_GameListCtrl->BrowseForDirectory();
if (m_GameListCtrl)
{
m_GameListCtrl->BrowseForDirectory();
}
}
// Create screenshot
@ -1127,7 +1149,9 @@ void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event))
InputPlugin *const pad_plugin = Pad::GetPlugin();
bool was_init = false;
if (g_controller_interface.IsInit()) // check if game is running
{
was_init = true;
}
else
{
#if defined(HAVE_X11) && HAVE_X11
@ -1153,7 +1177,9 @@ void CFrame::OnConfigWiimote(wxCommandEvent& WXUNUSED (event))
InputPlugin *const wiimote_plugin = Wiimote::GetPlugin();
bool was_init = false;
if (g_controller_interface.IsInit()) // check if game is running
{
was_init = true;
}
else
{
#if defined(HAVE_X11) && HAVE_X11
@ -1204,7 +1230,10 @@ void CFrame::OnHelp(wxCommandEvent& event)
void CFrame::ClearStatusBar()
{
if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(wxT(""),0);
if (this->GetStatusBar()->IsEnabled())
{
this->GetStatusBar()->SetStatusText(wxT(""),0);
}
}
void CFrame::StatusBarMessage(const char * Text, ...)
@ -1216,7 +1245,10 @@ void CFrame::StatusBarMessage(const char * Text, ...)
vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
va_end(ArgPtr);
if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(StrToWxStr(Str),0);
if (this->GetStatusBar()->IsEnabled())
{
this->GetStatusBar()->SetStatusText(StrToWxStr(Str),0);
}
}
@ -1233,7 +1265,9 @@ void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
g_NetPlaySetupDiag = new NetPlaySetupDiag(this, m_GameListCtrl);
}
else
{
g_NetPlaySetupDiag->Raise();
}
}
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
@ -1618,7 +1652,11 @@ void CFrame::UpdateGUI()
m_bGameLoading = false;
}
if (m_ToolBar) m_ToolBar->Refresh();
// Refresh toolbar
if (m_ToolBar)
{
m_ToolBar->Refresh();
}
// Commit changes to manager
m_Mgr->Update();
@ -1685,7 +1723,11 @@ void CFrame::GameListChanged(wxCommandEvent& event)
break;
}
if (m_GameListCtrl) m_GameListCtrl->Update();
// Update gamelist
if (m_GameListCtrl)
{
m_GameListCtrl->Update();
}
}
// Enable and disable the toolbar