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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
Also fix up the dangling else's. Shit just looks incredibly ugly in terms of actual structure in the code. I took the liberty of adding comments in FifoPlayerDlg.cpp, LogConfigWindow.cpp, LogWindow.cpp, and FrameAui.cpp to better explain some things. If any comments are wrong, don't hesitate to complain.
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@ -38,7 +38,7 @@ BEGIN_EVENT_TABLE(CLogWindow, wxPanel)
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END_EVENT_TABLE()
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CLogWindow::CLogWindow(CFrame *parent, wxWindowID id, const wxPoint& pos,
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const wxSize& size, long style, const wxString& name)
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const wxSize& size, long style, const wxString& name)
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: wxPanel(parent, id, pos, size, style, name)
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, x(0), y(0), winpos(0)
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, Parent(parent), m_ignoreLogTimer(false), m_LogAccess(true)
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@ -64,9 +64,14 @@ void CLogWindow::CreateGUIControls()
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// Set up log listeners
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int verbosity;
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ini.Get("Options", "Verbosity", &verbosity, 0);
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if (verbosity < 1) verbosity = 1;
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if (verbosity > MAX_LOGLEVEL) verbosity = MAX_LOGLEVEL;
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// Ensure the verbosity level is valid
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if (verbosity < 1)
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verbosity = 1;
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if (verbosity > MAX_LOGLEVEL)
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verbosity = MAX_LOGLEVEL;
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// Get the logger output settings from the config ini file.
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ini.Get("Options", "WriteToFile", &m_writeFile, false);
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ini.Get("Options", "WriteToConsole", &m_writeConsole, true);
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ini.Get("Options", "WriteToWindow", &m_writeWindow, true);
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@ -80,6 +85,7 @@ void CLogWindow::CreateGUIControls()
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{
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m_writeDebugger = false;
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}
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for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; ++i)
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{
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bool enable;
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