Remove "Disable Lighting".

This commit is contained in:
NeoBrainX
2012-02-25 23:34:28 +01:00
parent 1d9ac2f6e1
commit 1dd6b978c1
7 changed files with 1 additions and 28 deletions

View File

@ -280,11 +280,6 @@ void OSDMenu(WPARAM wParam)
OSDChoice = 4;
g_Config.bDisableFog = !g_Config.bDisableFog;
break;
case '7':
// TODO: Not implemented in the D3D backends, yet
OSDChoice = 5;
g_Config.bDisableLighting = !g_Config.bDisableLighting;
break;
}
}

View File

@ -276,7 +276,6 @@ void Renderer::DrawDebugText()
std::string("4: Aspect Ratio: ") + ar_text + (g_ActiveConfig.bCrop ? " (crop)" : ""),
std::string("5: Copy EFB: ") + efbcopy_text,
std::string("6: Fog: ") + (g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"),
std::string("7: Material Lighting: ") + (g_ActiveConfig.bDisableLighting ? "Disabled" : "Enabled"),
};
enum { lines_count = sizeof(lines)/sizeof(*lines) };

View File

@ -159,16 +159,6 @@ void VertexManager::AddVertices(int primitive, int numVertices)
void VertexManager::Flush()
{
// Disable Lighting
// TODO - Is this a good spot for this code?
if (g_ActiveConfig.bDisableLighting)
{
for (u32 i = 0; i < xfregs.numChan.numColorChans; i++)
{
xfregs.alpha[i].enablelighting = false;
xfregs.color[i].enablelighting = false;
}
}
g_vertex_manager->vFlush();
}

View File

@ -84,7 +84,6 @@ void VideoConfig::Load(const char *ini_file)
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
@ -139,7 +138,6 @@ void VideoConfig::GameIniLoad(const char *ini_file)
iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode);
iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale); // integral
iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass);
iniFile.GetIfExists("Video_Settings", "DisableLighting", &bDisableLighting);
iniFile.GetIfExists("Video_Settings", "DisableTexturing", &bDisableTexturing);
iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog);
iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL);
@ -214,7 +212,6 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
iniFile.Set("Settings", "Wireframe", bWireFrame);
iniFile.Set("Settings", "DisableLighting", bDisableLighting);
iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
iniFile.Set("Settings", "DisableFog", bDisableFog);
@ -277,7 +274,6 @@ void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode);
SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral
SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass);
SET_IF_DIFFERS("Video_Settings", "DisableLighting", bDisableLighting);
SET_IF_DIFFERS("Video_Settings", "DisableTexturing", bDisableTexturing);
SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);

View File

@ -100,7 +100,6 @@ struct VideoConfig
// Render
bool bWireFrame;
bool bDisableLighting;
bool bDisableTexturing;
bool bDstAlphaPass;
bool bDisableFog;