VideoCommon: Show the average projection to viewport ratio in statistics

window.
This commit is contained in:
Jordan Woyak
2023-09-05 15:34:43 -05:00
parent 1805f6e381
commit 1e27183dff
5 changed files with 21 additions and 2 deletions

View File

@ -520,15 +520,21 @@ void VertexManagerBase::Flush()
auto& counts =
is_perspective ? m_flush_statistics.perspective : m_flush_statistics.orthographic;
const auto& projection = xfmem.projection.rawProjection;
// TODO: Potentially the viewport size could be used as weight for the flush count average.
// This way a small minimap would have less effect than a fullscreen projection.
const auto& viewport = xfmem.viewport;
if (IsAnamorphicProjection(xfmem.projection.rawProjection, xfmem.viewport, g_ActiveConfig))
// FYI: This average is based on flushes.
// It doesn't look at vertex counts like the heuristic does.
counts.average_ratio.Push(CalculateProjectionViewportRatio(projection, viewport));
if (IsAnamorphicProjection(projection, viewport, g_ActiveConfig))
{
++counts.anamorphic_flush_count;
counts.anamorphic_vertex_count += m_index_generator.GetIndexLen();
}
else if (IsNormalProjection(xfmem.projection.rawProjection, xfmem.viewport, g_ActiveConfig))
else if (IsNormalProjection(projection, viewport, g_ActiveConfig))
{
++counts.normal_flush_count;
counts.normal_vertex_count += m_index_generator.GetIndexLen();