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VideoCommon: Show the average projection to viewport ratio in statistics
window.
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1805f6e381
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@ -147,6 +147,9 @@ void Statistics::DisplayProj() const
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ImGui::Text("Projection 13: %f (%f)", gproj[13], g2proj[13]);
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ImGui::Text("Projection 13: %f (%f)", gproj[13], g2proj[13]);
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ImGui::Text("Projection 14: %f (%f)", gproj[14], g2proj[14]);
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ImGui::Text("Projection 14: %f (%f)", gproj[14], g2proj[14]);
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ImGui::Text("Projection 15: %f (%f)", gproj[15], g2proj[15]);
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ImGui::Text("Projection 15: %f (%f)", gproj[15], g2proj[15]);
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ImGui::NewLine();
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ImGui::Text("Avg Projection Viewport Ratio Persp(3D): %f", avg_persp_proj_viewport_ratio);
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ImGui::Text("Avg Projection Viewport Ratio Ortho(2D): %f", avg_ortho_proj_viewport_ratio);
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ImGui::End();
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ImGui::End();
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}
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}
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@ -25,6 +25,10 @@ struct Statistics
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std::array<float, 16> gproj{};
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std::array<float, 16> gproj{};
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std::array<float, 16> g2proj{};
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std::array<float, 16> g2proj{};
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// For widescreen heuristic.
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float avg_persp_proj_viewport_ratio = 0;
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float avg_ortho_proj_viewport_ratio = 0;
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std::vector<BPFunctions::ScissorResult> scissors{};
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std::vector<BPFunctions::ScissorResult> scissors{};
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size_t current_scissor = 0; // 0 => all, otherwise index + 1
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size_t current_scissor = 0; // 0 => all, otherwise index + 1
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int scissor_scale = 10;
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int scissor_scale = 10;
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@ -520,15 +520,21 @@ void VertexManagerBase::Flush()
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auto& counts =
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auto& counts =
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is_perspective ? m_flush_statistics.perspective : m_flush_statistics.orthographic;
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is_perspective ? m_flush_statistics.perspective : m_flush_statistics.orthographic;
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const auto& projection = xfmem.projection.rawProjection;
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// TODO: Potentially the viewport size could be used as weight for the flush count average.
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// TODO: Potentially the viewport size could be used as weight for the flush count average.
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// This way a small minimap would have less effect than a fullscreen projection.
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// This way a small minimap would have less effect than a fullscreen projection.
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const auto& viewport = xfmem.viewport;
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if (IsAnamorphicProjection(xfmem.projection.rawProjection, xfmem.viewport, g_ActiveConfig))
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// FYI: This average is based on flushes.
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// It doesn't look at vertex counts like the heuristic does.
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counts.average_ratio.Push(CalculateProjectionViewportRatio(projection, viewport));
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if (IsAnamorphicProjection(projection, viewport, g_ActiveConfig))
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{
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{
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++counts.anamorphic_flush_count;
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++counts.anamorphic_flush_count;
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counts.anamorphic_vertex_count += m_index_generator.GetIndexLen();
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counts.anamorphic_vertex_count += m_index_generator.GetIndexLen();
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}
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}
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else if (IsNormalProjection(xfmem.projection.rawProjection, xfmem.viewport, g_ActiveConfig))
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else if (IsNormalProjection(projection, viewport, g_ActiveConfig))
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{
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{
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++counts.normal_flush_count;
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++counts.normal_flush_count;
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counts.normal_vertex_count += m_index_generator.GetIndexLen();
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counts.normal_vertex_count += m_index_generator.GetIndexLen();
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@ -79,6 +79,8 @@ private:
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{
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{
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return normal_vertex_count + anamorphic_vertex_count + other_vertex_count;
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return normal_vertex_count + anamorphic_vertex_count + other_vertex_count;
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}
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}
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MathUtil::RunningMean<float> average_ratio;
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};
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};
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ProjectionCounts perspective;
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ProjectionCounts perspective;
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@ -8,6 +8,7 @@
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/System.h"
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#include "Core/System.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexManagerBase.h"
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std::unique_ptr<WidescreenManager> g_widescreen;
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std::unique_ptr<WidescreenManager> g_widescreen;
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@ -117,6 +118,9 @@ void WidescreenManager::UpdateWidescreenHeuristic()
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const auto& persp = flush_statistics.perspective;
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const auto& persp = flush_statistics.perspective;
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const auto& ortho = flush_statistics.orthographic;
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const auto& ortho = flush_statistics.orthographic;
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g_stats.avg_persp_proj_viewport_ratio = persp.average_ratio.Mean();
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g_stats.avg_ortho_proj_viewport_ratio = ortho.average_ratio.Mean();
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const auto ortho_looks_anamorphic = looks_anamorphic(ortho);
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const auto ortho_looks_anamorphic = looks_anamorphic(ortho);
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const auto persp_looks_normal = looks_normal(persp);
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const auto persp_looks_normal = looks_normal(persp);
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