GameFile: Remove unused variable within GetUniqueIdentifier()

This commit is contained in:
Lioncash 2018-06-19 12:18:09 -04:00
parent 18c3e0302f
commit 1e4f3607c3

View File

@ -315,7 +315,6 @@ std::vector<DiscIO::Language> GameFile::GetLanguages() const
std::string GameFile::GetUniqueIdentifier() const std::string GameFile::GetUniqueIdentifier() const
{ {
const DiscIO::Language lang = DiscIO::Language::English;
std::vector<std::string> info; std::vector<std::string> info;
if (!GetGameID().empty()) if (!GetGameID().empty())
info.push_back(GetGameID()); info.push_back(GetGameID());