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D3DBase: Mark file-scope variables as internally linked where applicable
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@ -60,7 +60,6 @@ extern ID3D11Device* device;
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extern ID3D11Device1* device1;
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extern ID3D11DeviceContext* context;
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extern HWND hWnd;
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extern bool bFrameInProgress;
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void Reset();
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void Present();
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@ -93,8 +92,6 @@ typedef HRESULT(WINAPI* D3D11CREATEDEVICE)(IDXGIAdapter*, D3D_DRIVER_TYPE, HMODU
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CONST D3D_FEATURE_LEVEL*, UINT, UINT, ID3D11Device**,
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D3D_FEATURE_LEVEL*, ID3D11DeviceContext**);
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typedef HRESULT(WINAPI* D3DREFLECT)(LPCVOID, SIZE_T, REFIID, void**);
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extern D3DREFLECT PD3DReflect;
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extern pD3DCompile PD3DCompile;
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} // namespace DX11
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