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1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate. 3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic. 4) Few misc. changes on the fly. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -442,7 +442,13 @@ void BPWritten(int addr, int changes, int newval)
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// the number of lines copied is determined by the y scale * source efb height
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float yScale = bpmem.dispcopyyscale / 256.0f;
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float xfbLines = bpmem.copyTexSrcWH.y + 1.0f * yScale;
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XFB_Write(Memory_GetPtr(bpmem.copyTexDest << 5), multirc, (bpmem.copyMipMapStrideChannels << 4), (int)xfbLines);
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//XFB_Write(Memory_GetPtr(bpmem.copyTexDest << 5), multirc, (bpmem.copyMipMapStrideChannels << 4), (int)xfbLines);
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// TODO: compact this below if everyone is happy with it
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u8* pXFB = Memory_GetPtr(bpmem.copyTexDest << 5);
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u32 dstWidth = (bpmem.copyMipMapStrideChannels << 4);
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u32 dstHeight = (u32)xfbLines;
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XFB_Write(pXFB, multirc, dstWidth, dstHeight);
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XFB_Draw(pXFB, dstWidth, dstHeight, 0);
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}
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else
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{
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