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1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate. 3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic. 4) Few misc. changes on the fly. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -39,6 +39,16 @@ enum {
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static GLuint xfb_decoded_texture;
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static int XFBInitStatus = 0;
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static struct
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{
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u8* pXFB;
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u32 width;
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u32 height;
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s32 yOffset;
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} tUpdateXFBArgs;
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void XFB_SetUpdateArgs(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset);
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void XFB_Init()
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{
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@ -108,6 +118,19 @@ void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset)
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GL_REPORT_ERRORD();
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}
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void XFB_Draw()
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{
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XFB_Draw(tUpdateXFBArgs.pXFB, tUpdateXFBArgs.width, tUpdateXFBArgs.height, tUpdateXFBArgs.yOffset);
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}
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void XFB_SetUpdateArgs(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset)
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{
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tUpdateXFBArgs.pXFB = _pXFB;
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tUpdateXFBArgs.width = _dwWidth;
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tUpdateXFBArgs.height = _dwHeight;
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tUpdateXFBArgs.yOffset = _dwYOffset;
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}
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#else
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static GLuint xfb_texture;
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