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1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate. 3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic. 4) Few misc. changes on the fly. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -27,9 +27,12 @@ void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt)
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// draw the XFB to the screen
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void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset);
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void XFB_Draw();
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void XFB_Shutdown();
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int XFB_isInit();
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void XFB_SetUpdateArgs(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset);
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#endif
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