1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.

2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate.
3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic.
4) Few misc. changes on the fly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
memberTwo.mb2
2009-01-24 14:43:17 +00:00
parent fa7e857161
commit 1e7655b5db
15 changed files with 148 additions and 47 deletions

View File

@ -360,12 +360,23 @@ unsigned int Video_Screenshot(TCHAR* _szFilename)
return FALSE;
}
void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset)
void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, BOOL scheduling)
{
if(g_Config.bUseXFB)
if(g_Config.bUseXFB && XFB_isInit())
{
if (XFB_isInit())
XFB_Draw(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
if (scheduling) // DC mode
{
XFB_SetUpdateArgs(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
g_XFBUpdateRequested = TRUE;
}
else // SC mode or DC without fifo&CP
{
if (_pXFB) // from CPU
XFB_Draw(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
else // from GP
XFB_Draw();
}
}
}