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1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate. 3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic. 4) Few misc. changes on the fly. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -360,12 +360,23 @@ unsigned int Video_Screenshot(TCHAR* _szFilename)
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return FALSE;
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}
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void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset)
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void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, BOOL scheduling)
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{
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if(g_Config.bUseXFB)
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if(g_Config.bUseXFB && XFB_isInit())
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{
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if (XFB_isInit())
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XFB_Draw(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
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if (scheduling) // DC mode
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{
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XFB_SetUpdateArgs(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
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g_XFBUpdateRequested = TRUE;
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}
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else // SC mode or DC without fifo&CP
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{
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if (_pXFB) // from CPU
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XFB_Draw(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
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else // from GP
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XFB_Draw();
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}
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}
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}
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