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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
StreamBuffer: Use std::array for fences
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@ -61,20 +61,20 @@ StreamBuffer::~StreamBuffer()
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void StreamBuffer::CreateFences()
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{
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for (int i=0; i<SYNC_POINTS; i++)
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for (int i = 0; i < SYNC_POINTS; i++)
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{
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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m_fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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}
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void StreamBuffer::DeleteFences()
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{
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for (int i = SLOT(m_free_iterator) + 1; i < SYNC_POINTS; i++)
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{
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glDeleteSync(fences[i]);
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glDeleteSync(m_fences[i]);
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}
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for (int i = 0; i < SLOT(m_iterator); i++)
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{
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glDeleteSync(fences[i]);
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glDeleteSync(m_fences[i]);
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}
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}
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void StreamBuffer::AllocMemory(u32 size)
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@ -82,15 +82,15 @@ void StreamBuffer::AllocMemory(u32 size)
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// insert waiting slots for used memory
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for (int i = SLOT(m_used_iterator); i < SLOT(m_iterator); i++)
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{
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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m_fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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m_used_iterator = m_iterator;
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// wait for new slots to end of buffer
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for (int i = SLOT(m_free_iterator) + 1; i <= SLOT(m_iterator + size) && i < SYNC_POINTS; i++)
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{
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glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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glDeleteSync(fences[i]);
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glClientWaitSync(m_fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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glDeleteSync(m_fences[i]);
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}
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m_free_iterator = m_iterator + size;
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@ -100,7 +100,7 @@ void StreamBuffer::AllocMemory(u32 size)
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// insert waiting slots in unused space at the end of the buffer
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for (int i = SLOT(m_used_iterator); i < SYNC_POINTS; i++)
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{
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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m_fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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// move to the start
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@ -109,8 +109,8 @@ void StreamBuffer::AllocMemory(u32 size)
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// wait for space at the start
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for (int i = 0; i <= SLOT(m_iterator + size); i++)
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{
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glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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glDeleteSync(fences[i]);
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glClientWaitSync(m_fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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glDeleteSync(m_fences[i]);
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}
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m_free_iterator = m_iterator + size;
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}
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