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VideoBackends:D3D12: Add support for vertex shader point and line expansion
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@ -88,6 +88,7 @@ void VideoBackend::FillBackendInfo()
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g_Config.backend_info.bSupportsSettingObjectNames = true;
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g_Config.backend_info.bSupportsPartialMultisampleResolve = true;
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g_Config.backend_info.bSupportsDynamicVertexLoader = true;
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g_Config.backend_info.bSupportsVSLinePointExpand = true;
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// We can only check texture support once we have a device.
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if (g_dx_context)
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