VideoBackends:D3D12: Add support for vertex shader point and line expansion

This commit is contained in:
TellowKrinkle
2022-09-30 22:12:08 -05:00
parent 9624479933
commit 1eeba6dcca
3 changed files with 16 additions and 8 deletions

View File

@ -88,6 +88,7 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsSettingObjectNames = true;
g_Config.backend_info.bSupportsPartialMultisampleResolve = true;
g_Config.backend_info.bSupportsDynamicVertexLoader = true;
g_Config.backend_info.bSupportsVSLinePointExpand = true;
// We can only check texture support once we have a device.
if (g_dx_context)