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Fix compilation errors with g++4.7
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@ -631,9 +631,9 @@ const char *GeneratePixelShaderCode(PSGRENDER_MODE PSGRenderMode, API_TYPE ApiTy
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{
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// the screen space depth value = far z + (clip z / clip w) * z range
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if (numTexgen < 7)
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WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n");
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WRITE(p, "float zCoord = " I_ZBIAS "[1].x + (clipPos.z / clipPos.w) * " I_ZBIAS "[1].y;\n");
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else
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WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (uv2.w / uv3.w) * "I_ZBIAS"[1].y;\n");
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WRITE(p, "float zCoord = " I_ZBIAS "[1].x + (uv2.w / uv3.w) * " I_ZBIAS "[1].y;\n");
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}
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char* pmainstart = p;
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if(PSGRenderMode == PSGRENDER_ZCOMPLOCK && !DepthTextureEnable)
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