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Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7108 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -26,7 +26,7 @@ TextureCache *g_texture_cache;
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u8 *TextureCache::temp = NULL;
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TextureCache::TexCache TextureCache::textures;
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Common::CriticalSection TextureCache::texMutex;
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bool TextureCache::DeferredInvalidate;
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TextureCache::TCacheEntryBase::~TCacheEntryBase()
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{
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@ -53,7 +53,6 @@ TextureCache::TextureCache()
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void TextureCache::Invalidate(bool shutdown)
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{
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texMutex.Enter();
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TexCache::iterator
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iter = textures.begin(),
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tcend = textures.end();
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@ -68,7 +67,13 @@ void TextureCache::Invalidate(bool shutdown)
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if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
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HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
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texMutex.Leave();
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DeferredInvalidate = false;
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}
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void TextureCache::InvalidateDefer()
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{
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DeferredInvalidate = true;
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}
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TextureCache::~TextureCache()
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