Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7108 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
baby.lueshi
2011-02-08 03:47:59 +00:00
parent f0adc3adb4
commit 1f0663c1a8
5 changed files with 17 additions and 7 deletions

View File

@ -75,6 +75,7 @@ public:
static void Cleanup();
static void Invalidate(bool shutdown);
static void InvalidateDefer();
static void InvalidateRange(u32 start_address, u32 size);
static void MakeRangeDynamic(u32 start_address, u32 size);
static void ClearRenderTargets(); // currently only used by OGL
@ -89,7 +90,7 @@ public:
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect);
static Common::CriticalSection texMutex;
static bool DeferredInvalidate;
protected:
TextureCache();