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Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7108 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -75,6 +75,7 @@ public:
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static void Cleanup();
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static void Invalidate(bool shutdown);
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static void InvalidateDefer();
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static void InvalidateRange(u32 start_address, u32 size);
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static void MakeRangeDynamic(u32 start_address, u32 size);
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static void ClearRenderTargets(); // currently only used by OGL
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@ -89,7 +90,7 @@ public:
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static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
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u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect);
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static Common::CriticalSection texMutex;
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static bool DeferredInvalidate;
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protected:
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TextureCache();
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